E

the round before alfa was on 28turns now 10 turns later it is 41 at most. Why why we settle East bridge so early. Why we didn't vote at least for it. I would prefer to leave alex alone but not to cut our research at half.
Now we really must conquer the map with swords,axes and cats. We must do only troops from now on.

Sorry, but the 28 turns to Alpha when I began was not a sustainable research rate...we ran out of gold after 3 turns and lost 20% research...BEFORE I founded East Bridge. East Bridge is only costing us an extra 3-4 gpt, which is only 10% research. The reason for our low research rate is because of our happy cap, not because of the founding of another city. And we did vote for it...I preferred the clams city site for a scientist farm to up our research rate, but everyone else wanted an east bridge spot...I certainly didn't come up with that spot on my own...its a rather crappy position that does nothing except give us a bridge to reach Alex(and thus the Pyramids which could increase the size of our cities by 2-3 with Police State!!) and access to Iron, which we don't really need at this moment.
Sorry for the offence but Tra must to provoke some discusions before he play. If you all remember Tra played fast before too and we miss the mids because we go 10 turns later for them.
So please make discusions before playing teamates. We need to discus such thing like cuting off the research.
What is done is done i just want to prevent such a mess to happend again.
I have one crazzy idea - can we give East Bridge to some of the AI for peace. We can get it back whenever we want you know.
edit: i've checked it - nobody from the AI want a town for peace now
No AI will take peace under any circumstances right now, they don't want any of our cities, and they don't want to give us anything. Additionally, none of them have researched Alpha yet, as we didn't have the option to demand or surrender techs to anyone for peace.
I don't think I played fast...I waited 60 hours before playing, and I took 90 minutes to play my 10 turns. Since the only dissenting view for East Bridge was that Alex's culture might provide a bridge, and since it doesn't in vanilla, I saw no reason to postpone founding the city once I saw what it would cost to found it(3-4 gpt) especially since Alex is currently the weakest civ in the game, and we could take Mecca, peace Sal, and then quickly take the Pyramids from Alex, greatly strengthening our civilization.
And I want to know exactly what it is you think I did wrong that cost us the Pyramids? :???: If I recall, no one had any problems with my play last time around, and since we didn't even HAVE Masonry until I had 3 turns left in my first turnset, I don't see how anything I did had anything to do with our Pyramid chase. If anything, I was the one pushing us to research Masonry earlier and build it earlier and faster. I was the one that originally stated how important Pyramids were to our plan.
For the next turnset, here is what I see.
Turfan - Temple done in 5 and grow in 5, whip unhappy wears off in 6. We should be at pop 3 and build nothing but Cats.
Karak - I think we should build(whip) Monastary to spread religion.
Westbridge - Building Axes/Swords/Spears
Beshbalik - Keep building Cats/Swords
Eastbridge - Barracks before troops, but I would rather see Galley's here.
Turfan- Agreed
WestBridge- Agreed
Beshbalik- Agreed
Eastbridge- I started an archer so it would have some defense, but I think that once the Iron is mined, we work the mine only, and build galleys out of here. We can't sustain pop 2 here if we want any production, and working the ocean is pretty much pointless here as it can't support itself by working the ocean. So stay size 1, working the Iron, gives us 5-6 hammers/turn while building galleys.
Karak- I'm not sure what good a monastery will do in Karak other than giving +10% science. I'd prefer to run 2 scientists there for the time being and pasture the pigs, allowing us an extra hammer while running those 2 scientists.
Looks like we still have not ironed out how to resolve different ideas before a turnset.
Maybe this is a good point to pause a moment, and work that out? We are not falling behind in the play pace, so I think we can afford to wait a few days to sort things out.
I have not been into the latest save yet (RL is picking up), but it seems that the issue of concern was the timing of founding Eastbridge, and its effect on research rate (via maint costs, I assume).
This seems to raise the question of whether we are planning to go after Alex after Sal or not (assuming we have agreement on going after Sal?)
We may all need to include more mechanics and MM plans along with the more generic strategy discussion going forward. I wonder if some of the disagreement is on the details of how to get to an objective, rather than on what the objective should be.
I'm all for more group consensus before play, I think I made the right decision, and I think it is one that everyone except for hw wanted to do.
Perhaps the problem is the details on how to reach an objective, but unless the details themselves are big ones(war declarations, invasions, research, etc) I think that once the plans are decided the minor details should be up to the player. I think we can trust all our players to do their best at MM and at giving our team its best shot at winning.
So, in broad strategic terms, the choices I see are:
Go directly west. Skip Sal, skip Alex.
Hit Sal into peace, then go west. Skip Alex
Skip Sal, Hit Alex, then go east
Hit Sal, hit Alex, then go east
dV
I vote Hit Sal, Hit Alex, go east AND west(but east initially).
After we take Mecca, Sal will be willing to talk peace. Then we hit Alex, take the Pyramids, and revolt to Police State. -50% WW and +25% military production WILL win this game for us, that's why I pushed so hard for the Pyramids in the first place...its ability to improve an SE or to immensely improve our war machine.
+25% military production isn't a great boon(not better than Hereditary Rule's MP, at least), but -50% WW means #1 that our cities can grow 2 sizes larger giving us a much better economy AND faster military production, and #2 that we won't have as much of a slowdown in our empire as we begin to actually attack the rest of the world.
I am not really sure what Alphabet gains us right now. We may be able to get peace by giving up a tech I suppose. I would rather gain a tech by kicking the AI's into submission.
All of our city locations can be productive, that is why I was leaning towards science in Westbridge. But any city location that has at least 1 food bonus tile can support 2 scientists/merchants/etc...
I also still feel it is poor use of resources to not work the bonus tiles in favor of scientists. If you look at what we are exchanging, right now we are trading 2 grass hill mines(4*2) for horse pasture(7) and pig hill mine(5) but could be pastured pig hill for (6). We are on the wrong end of an 8 for 12 trade as we stand right now. If we finish the Library in Westbridge and put scientists there instead, we end up on the right side of the 8 for 12 deal.
If we did scientists in Westbridge instead of Karak, would Karak be able to run higher production than WestBridge can? If not, then despite losing out on tile production yields, I'd prefer scientists in Karak.
As for Alphabet, the AI doesn't have it yet, as none of them show the ability to give up or demand techs from us in trade; we could use it to possibly extort a tech or two out of Saladin once we take Mecca, and it is required for Literacy(Heroic Epic), Drama(culture slider for increasing our happy cap), and CS(Bureaucracy? and Maces)
I'm not saying we are necessarily going to research all of those, but I personally thinkg Drama and CS will be necessities.