SGOTM 05 Maintenance Thread

SGOTM progress looks very strange: OneSS score equals to zero, power MurkyW has the same value. Is it truth or bug?

It`s a bug, though as far as I am aware the save has not been uploaded twice this time though.
 
It's probably the fact all the teams except the Mac team have the [c4w] logo against their names instead of the [civ4] logo. Perhaps just a cut & paste hiccup when the SGOTM05 progress board was created? :confused:

That's what I meant.
 
I'll check it out when I get home. I'm away from my life support systems this week, so everything's on hold until around Sunday.
 
It`s a bug, though as far as I am aware the save has not been uploaded twice this time though.

The save was not uploaded twice, but it was opened and resaved, and that resave was uploaded. Since a newly opened SGOTM 5 save shows zero score, that's what yours registered.

Please don't do that.

I've fixed the version info. I just hadn't set the database up correctly to expect this version of Civ4. The Mac team's version was OK because they are still playing 1,61.
 
As usual, i know you need someone bothering you. ;)

No spoiler for this SGotM?
not that the previous one has great success :crazyeye: , but just to know...

More seriously, is the deadline to 10/31/07 confirmed?

And in this case, what about a new SGotM?
 
WARNING:

There's a report that the new BtS patch released yesterday may be modifying non-BtS assets, resulting in Protected Assets errors for existing games. Until I can get this checked out, please don't apply the patch to the Civ4 installation you use for SGOTM 5.

See this thread for more information.
 
WARNING:

There's a report that the new BtS patch released yesterday may be modifying non-BtS assets, resulting in Protected Assets errors for existing games. Until I can get this checked out, please don't apply the patch to the Civ4 installation you use for SGOTM 5.

See this thread for more information.

Rats. I just applied the patch 20 minutes ago. I'll go and check if I get that problem.

EDIT: Yes I get that protected assets problem. Looks as though I will need to reinstall. :gripe:
 
There's a report that the new BtS patch released yesterday may be modifying non-BtS assets, resulting in Protected Assets errors for existing games. Until I can get this checked out, please don't apply the patch to the Civ4 installation you use for SGOTM 5.

Well for us poor slobs that already patched, AND already have commited to SGs playing with 3.13 what is the resolution?

The other thread really didn't answer that question.

Here is praying the answer isn't a reinstall...
 
If you have patched your only copy of Civ4/BtS then, if the reports are correct (and remember, I can't verify it myself) then the only option will be to reinstall and then copy and patch so that you have a dual installation until the SGOTM finishes.

What's the big deal with reinstalling?
 
What's the big deal with reinstalling?
The last time I went through the uninstall and reinstall process I wasted several hours by the time I got things working right again.
 
Hmm! Why are these things so complicated?

Gyathaar tells me he believes the only vanilla assets change in the patch is to the CivGameCoreDLL.dll file. If so there's a simpler option than a full reinstall - delete that file in the vanilla folder and run the 1.74 patch installer to reinstate the old one. I don't know what that will do to BtS, of course, so you may need to copy the complete installation and run the BtS patcher again on the copy, creating two installations.
 
The dual install details are here:

The thread is

http://forums.civfanatics.com/showthread.php?t=232115

The key starting post is (post 12 to post 19)

http://forums.civfanatics.com/showpo...6&postcount=12

Here is a description of the issue for those unfamiliar ...

The issue is that pre BTS, we had vanilla 1.61 and warlords 2.08. Installing BTS automatically patches vanilla to 1.74 and warlords to 2.13.

The wrinkle is that the HOF mods are patch-specific: an HOF mod designed for 2.08 won't work with 2.13.

And the XOTM are HOF mod-specific ... has to run in the mod that created it. This meant that a WOTM made with an HOF mod designed for 2.08 won't run on 2.13, so if you had unfinished games in 1.61 or 2.08, you either had to not install BTS until those were done, or generate a dual install of each game, one in the old 1.61 and 2.08, and a second copy that would update to the 1.74 and 2.13 when you did the BTS install.

Also, if you ever want to go back and replay an old XOTM, you would have to keep a dual install of the version for that game.

That was then, pre the 3.13 BTS patch ... now, 3.13 apparently changes shared assets. So ...

Newer XOTMs and SGs may require 3.13 versions of BTS, Warlords, or Vanilla (or newer pitboss games?), while older XOTMs and SG's (or older pitboss games?) might still require pre 3.13 versions of BTS, Warlords, or Vanilla. Or maybe only if HOF mod is being used (which would exclude pitboss I assume)?

If you need to be able to play old 1.61, 1.74, and now 1.74post3.13 games (or only if using the HOF mod?), then you may need a triple install of vanilla.

If you need to be able to play old 2.08, 2.13 and now 2.13post3.13 games (or only if using the HOF mod?), you may need a triple install of warlords.

And if you have pre 3.13 BTS games, then I assume you might need a dual install of BTS, one pre 3.13 and one post 3.13 to continue to play the old ones.

Ouch. :cringe: And if you already updated and need to go back ... super ouch. :cringe: :cringe:

@ Staff: correct any errors I have made here, but unforturnately I think I am right, or close to it.

dV
 
Hi Alan, i've seen you busy with the new BtS patch problems, perhaps you didn't noticed my question in my #146
The only sure thing seems that the new game can't overlap with the present.
 
I did see it. I don't have any answers. In the current fluid situation I am not about to throw yet more games and mods into the equation.

And SGOTM spoilers are not my favorite topic either, as I am sure you have detected :p
 
I did see it. I don't have any answers. In the current fluid situation I am not about to throw yet more games and mods into the equation.
I second the wait and see on a new SGOTM.

Is 10/31 the wrap-up date for the current one, or will we have more time if we are waiting for the dust to settle ...?

dV
 
If you need a bit more time then we can move it to 30 November. I was more concerned to avoid months of delay from the first finishes to the last, rather than clashing with the next game.
 
I would like to see a final deadline. If you look at the progress chart you can see that some teams are moving very slow (5 turns/week) and I think they need to know how much time they have left.

AlanH said:
Gyathaar tells me he believes the only vanilla assets change in the patch is to the CivGameCoreDLL.dll file. If so there's a simpler option than a full reinstall - delete that file in the vanilla folder and run the 1.74 patch installer to reinstate the old one. I don't know what that will do to BtS, of course, so you may need to copy the complete installation and run the BtS patcher again on the copy, creating two installations.

I had this problem with the BtS patch and fixed it by downloading the v1.74 Patch and installing it after removing the CvGameCoreDLL.dll in the "Assets" folder.
 
I think too long a finish deadline for the SG takes away from the fun. As Big Pig has often mentinoed in our threads, when there's too much lag between turnsets, people tend to lose track of the progress and drift away from the game.

GOTMs are deadlined, I don't see a big problem with deadlining the SGs too.
 
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