SGOTM 05 - Misfits

reporting on deck.:salute:

Mauer requested a skip when I couldn't get things working, and hasn't responded in 24 hours since I completed my set. Should we put him on the skip list and let him pick up once he gets back? :dunno:
 
Done

marowaker (up)
cnwjr (on deck)
Softnum
failedreality
Piko
Mastiff_of_Ar

Skip Roster:
Heathcliff
Mauer

I'd like to keep the game moving, cause if we stagnate too much, people leave. :(

I hope no one is offended, that's not the intent.
 
Nah softnum, i appreciate the motivation to the team, its been rather quiet in the forum, lets make a deeper mission plan. We have nothing aimed ahead of us now? yer ok, next city somewhere west of beshbalik with all those grassland hills i believe? however, thats a lot of jungle. i think we take our next city whilst our workers get kicking. We need feudalism for upped worker speed on our own continent, but saladin has limited growth and is easy pickings and his capital will be very valuable (well it would want to be good, the rest of his land is rather poor).

So i think we sit on 3 cities, get them functioning and pump out some units. Saladins capital will deffinately be a better city sooner that our 4th.

If anyone wants to suggest any plan other than aiming to conquer saladin please state. i'm trying to get some discussion going rather than to dictate. Does anyone know any good mongol slingshots? do we just sling feudalism?

We are certainly aiming at taking advangtage of our strengths, what weaknesses do anyone see that we may need to keep an eye on? Yes culture is one and we are getting stonehenge, perhaps one chop will be good to make sure?
 
I think my favorite thing to do is look at the # of hammers needed to finish the project, the amount of hammers the chop will give, and how long it takes for the chop.

When all of the hammers adds up to the finished project at the last turn of the chop... I go for it. Does this make me a micro-manager?

I've also never been a big "island city" guy, either, but two things we should consider when I was looking at the map. If we want to expand west, we'll need an expanding city to reach the next big land mass. If we want to go anywhere else (like north and possibly east) we have to settle the islands.

The first little island has one plains hill and two clams, if I recall correctly, and the next one up has fish... and maybe clams, too?

Being we haven't seen any barbs pop in the huge black mass, we have to assume small islands or water. Perhaps the way to win this thing is to island hop and get after the enemy as fast as possible.... If we're slaughtering Qin before others get astronomy, who knows?
 
I think we need to finish looking at the connections to the east and south. It appears that to the south is an island off of Sal's landmass with two fish. It might make a nice city to develop as a worker/settler source and as a jump off point. The east 'seems' to be connected, but it is hard to tell if that is merely a small island or if it is further connected to Alex. As Alex is not growing, it seems clear that it is not the same landmass.

I agree that a western city on the edge for culture growth to connect to the big landmass is also needed.

For another question, do we need to declare war against India? Unrestricted growth might be a problem there, with their penchant for wonders and already having a religion. I don't think we have to worry about Alex at the moment.

I think we had agreed that our next tech after IW should be riding? Is there anything in the near future we need to consider? In the not too distant future, we probably want to make sure of pottery to start on turning our not so tiny island into a financial powerhouse to support troops and/or growth.
 
OK guys, i made a few mistakes, but i think i did a good job.

Turn 0: Do we care about war weariness? because it is starting to affect us a bit.
http://forums.civfanatics.com/uploads/101359/Civ4ScreenShot0000.JPG
Oh, and our galley i sent towards saladin for some reason.:hammer2:

Turn 2: Qin completes the pyramids:eek:
http://forums.civfanatics.com/uploads/101359/Civ4ScreenShot0001.JPG
That's fast, i hope we weren't aiming for that one. Good news is that we can steal it from him:trouble:

Turn 3: Worker finished, sent to road up copper mine with other worker, start obelisk:hammer2: (i realised too late) Also started roading stone(which also finished)

Turn 4: The pair of copper workers starts the stonehenge chop(for stonehege)

Turn 5: Roaded stone complete, worker had nothing to do down there for the rest of the turnset but would get iron working and border expansion before he had any use in the north

Turn 7: Galley reaches Mecca
http://forums.civfanatics.com/uploads/101359/Civ4ScreenShot0002.JPG
Lots of archers in there, may be useful intelligence, sent galley back to karakorum for chinese scouting(barb galley can be the nuisence)

Turn 8: We finished stonehenge
http://forums.civfanatics.com/uploads/101359/Civ4ScreenShot0003.JPG
(yes i know i can't see movies but it doesn't really matter)
Karakorum starts barracks since we need it, beshbalik(obelisk:hammer2: )starts worker

Turn 10: And that finishes my turns
................................................................
OK, since we were 1 turn away from iron working and since we could talk about the iron locations,

Turn 11: We got iron working. Start horseback riding
So.....do we have iron?
http://forums.civfanatics.com/uploads/101359/Civ4ScreenShot0004.JPG
Yes we do, the next city should go down here

Notes:
As mentioned previously, Saladin has a lot of units,barbs may help us kill him but that is unlikely
The date setting is not in a linear fashion(multiple of 10), we need someone to do 7 or 12 turns to make it even
Qin has the pyramids, should we make hm an earlier priority?
 
a few archers yer, but half them will move out with that settler. Where too i dont know? his land is junk, i'm expecting that settler is sitting there because he is building a galley, so he may well try to build on our landmass.

Very nice intel

It's a shame about irons location, but i guess it makes an otherwise lame city location into something of use :)
 
Well, if Salad puts the city where we want it, great! I know I'm all for it... :)

I'm not sure we shouldn't get pottery before HR. The workers need something to do. I'm not sure we need another one yet, either. Anyone else?

Qin is going to build, eh? It'd be nice if we could reach him sooner than later.

EDIT: It looks like we could settle the two square island at any time, and reach Qin. The dilema, and I'm sure it was intended... is between settling on the plain (requiring two expansions) or the hill (requiring one).

The same goes for the western city. The best location that gives a couple river tiles while also having sea access is one tile farther from allowing us to cross. Izzy is going to figure out that land is there soon, too...

On the next turnset, I'd suggest we 1) build a settler instead of the worker, 2) send a worker down to the gold to build the connecting road and be ready to mine. (Our commerce can use it.) 3) Chop out jungle.

The barbs are sucking beakers on pottery and writing. I suggest we let them get pottery. Even though it says it's 143 turns, they have over 1/3 of the beakers... We might keep an eye on how much they are really getting each turn. It may be that they require a LOT more beakers for the tech, but once they make enough for us, bam... we get it and give it to them.

Either way, I'm thinking that settling the island, with 2 crabs and 1 fish on the plain is the way to go. We work on Horseback until Pottery, switch to Writing for libraries, whip one out on the island, and go after Qin with Keshiks and axes... keep only the city with Pyramids (Bejing) so we can switch to Police State for WW.

Another EDIT: Did anyone notice the barbs found religion?! Angle has gone Hindu! :lol:
 
Okay. I'm up and I've got the file. :mischief:

Now, I will play this in about 24 hours. Let's try to make a few plans.

Research: Pottery? 7 turns Riding? 49 turns Priesthood? 6 turns (oracle/temples) Writing? 19 turns (20 after pottery)

I'd recommend pottery followed by priesthood. Then reevaluate. Priesthood would permit our barb ally to build a temple for happiness as well as give us the possible option for oracle.

We should send the workboat out to explore for a few turns. The city won't grow for about 11 turns. That should permit us to mostly discover the eastern connection.

Connecting with Alex should be a goal. To gain religion (the same as our barb allies) to further our happiness limits. We need to reach him and get writing for this.

The boat heading north is fairly useless at this point. It should either continue where the workboat leaves off or return to bug Saladin or move upcoming troops to bug him. I notice that it doesn't appear that the clams by Saladin were pillaged. I suggest people remember to do such vs our enemies.

Do we need or want to start building troops? We have one barracks and finish the second in a couple of turns. We also need a few more ships. The barbs are not all that useful in combat on the sea. If we don't want to fight Saladin on our own lands, we need to keep him bottled up. Two or three galleys should suffice for this, as well as be close enough to shuttle our eventual troops for invasion.

We have three or four possible next locations for a settler. Down near the iron is one. On the very western edge of our continent is the second. On the two tile island towards China is the third. The fourth if Saladin doesn't go there, is to settle the two tile island north of him as a staging area and to utilize the food resources there. Opinions, anyone?

Note that the capital is going to grow beyond its happiness this turn. We need to chop to cut pop anyway. Now is a good time with growth coming. Do we want the barracks or something else?

The worker heading south has just enough time to road to the gold before the city expands and will then connect gold to give us that extra happiness... barring any problems from Saladin, which I don't forsee.

I see a farm being built next to our capital. I'd think farming the bananas would be more useful. Each gives one extra food, but the bananas already give an extra food and will thus be producing 4 food. I'd hold off on farming much anyway until we have happiness resources. We don't have many, nor access to many. We have gold (certain) and dye (w/calendar) which is a long ways off (and may be delayed due to stonehenge). If we go after (and succeed) against Saladin, we can get wine (w/monarchy). Qin, farther away in time and effort, has silk (calendar) and the landmass has furs. At best, this is only a few happiness sources for a long, long time to come.

Speak up folks. Decisions are awaiting.
 
Priesthood is cheap yes and Oracle is always handy, if we can use it to grab metal casting then thats nice, colossus will be useful with our location.... however... we meed meditation or polytheism first!

Pottery is important soon, but i agree that we should see how quick the barbs are actually researching it, so first turn should leave it on horseback riding, net turn we can calculate pottery.

Anyhow! one thing i have noticed that noone else seems to have picked up yet... saladin has his galley out with one settler and one archer.... and 1N is a barbarian galley :) GO BARBS! :)
 
Nice to see talking is in the group. We need communication in the group.

A priority should be to take out qin. Since he has the pyramids, we can get police state to help out with our ww problems. Saladin we should keep an eye on, since he has bad lands but he should be easy enough as well. One goal should be to find a way(any way) to the main continent.

As a next city, the northern site is probably the best bet since Sal is a bit far away at this point, we don't need iron(have axes and keskiks) and the western route requires a few cities to reach properly.
 
I'm good with priesthood/oracle/metalcasting slingshot if we think we can make it...

However, I'd reevaluate our new city locations. The Iron city will get us the metal, but really be lousy as a city. My only concern is that a barb city could pop up down there. Would we get the resource, too?

If we go settle to the west, we can access the next landmass, but it seems accessible to the main continent. Meaning, anyone at war with us can come after us. Also, we have to decide if 1) we put the city as far west as possible for access in 15 turns, or one tile east, with access in 150 turns. The second options gives river tiles...

The same type option exist with the north island. On the plain gives gets a plains hill with 4 hammers, but takes longer getting to Qin. With two clams and a fish, it should grow fast and be a place to whip often.

So, as an overall strategy, I'd say start building troops and get after Salad. Settle the north island on the plain (not the hill) and let it start growing so when we get done with Sally we can get Qin, and third, head for the western landmass. By then cities may have already been started for us!

And if you would, Maro, see how many beakers we're gaining per turn on writing and pottery and let us know. It'd be silly to switch to pottery for 7 turns if we'll have it 10 anyway.

Mf
 
I do not believe we benefit from resources claimed by our allies, but I've never played in a team before. As vassals, we would have to negotiate with them, and as we cannot contact barbs, no negotiation.

I'll check this weekend (if no one will beforehand) on a test game to see what gives in that regard.

As far as linking up either east and/or west with the big continent.... If we do, we can start trade and/or combat and/or settling our own cities. Of course, the reverse is also true, which is one reason we need a big navy to control the seas. :D

Of course, the only real purpose of settling on the western end is so we =can= connect to the big landmass. That will mean we can get everywhere without the need for astronomy.

We will eventually need the better ships for a combat parity, but we will be behind in tech for a long time due to the war. I'd like to be able to trade with India/Greece while we murder China and Saladin.

We can't do everything at once, but we need to also preventatively settle the other largish islands before others get there first. With our happiness limits (likely to last some time) we will needs lots of little cities to get any production. This also means lots of cottages to cover the cost.

As an additional aside, besides the barb galley, there is a barb axe vs archer on Sal's southernmost city.

I'll be playing in a couple more hours, and plan on exploring east, getting gold hooked up (or nearly), starting pottery to get some commerce. I'll whip the barracks, and start a few axemen in our cities, except in the southern one, which I'll build lighthouse. With the food there, we should be able to turn out workers/settlers/ships for awhile. I am sending the galley back toward Sal to harrass/kill what can be done.

I also think we should settle the plain near Qin, but think that will be beyond my turnset.
 
It might just be me, but I'd probably switch the city from a worker to a settler. The faster we get to the island, the quicker it can start growing toward Qin.

Also, checking how fast we're drawing beakers from the barbs is important. So if you leave research on HR for one turn, we'll know.
 
Turnset played.

745BC Baghdad captured by barbs. Barb galley lost.

730BC Barbs have swordsman. Oracle has been built (Greece)

715BC Killed Sal's Galley (wounded by barb w/occupants still aboard). Baghdad lost back to Sal.

700BC Cyrus converts to Buddism.

685BC Pillage Sal's Clams.

670BC Learn Pottery, start Writing.

640BC Tokugawa has axes in cities. Asoka settles next to barb Thracian.

625BC Qin has direct sea route for galleys to main landmass.

Barb research is worth 1-3/turn depending on how many civs know it.

Research automatically growing in Med, Poly, Priesthood, and Writing.

Working on farm next to capital on bananas. Building cottage and mining hill next to Besh. Road to gold done, and city growth in about 2 turns. Kill time with worker until then.


Softnum (up)
failedreality (on deck)
Piko
Mastiff_of_Ar
marowaker
cnwjr (turn completed)

Skip Roster:
Heathcliff
Mauer
 
Nice set... good info.

Shame about Oracle, but we'll be fine.
 
Aye nice work. So should we change to pottery do you think?

bring it on softnum!
 
Had a look at the save, we can only get to qin IF we put a city on the tile with the 2 clam and fish. With stonehenges border expansions, we can reach the chinese island. and as cnwjr mentioned, there is a direct route to the mainland from the chinese island.

Until then, we should focus on military for the chinese crusade. Saladin won't pose much of a threat because, like all isolated civs, he should remain backward until we can crush him with superior technology(or just hope the barbs can do it for us:crazyeye: ). We do need to find a way to the mainland.

Techwise, i don't know why we are going for writing, since ob are useless when we can declare war and no-one is going to trade techs from alphabet since we have a "-3 you declared war on us" with EVERYONE. Horseback riding and keskiks (and horse archers for barbs) should be our aim.
 
I should pick this up tonight and take a look. I'll plan on playing tonight too unless I see something here that makes me think otherwise.
 
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