SGOTM 05 - Murky Waters

Congrats guys! You have played very strong! Respect! This time you finished earlier than our team. Now only one team can compete with you. So you are at least second and there is a good chance to get fist place. Good job! Congrats once more!
 
Congrats! Both on good game and good barbs - 5 cities, my oh my! And Persepolis among them, Holy Mother of Jehosaphath! Well, nothing left but lean back and cry gogogo for good ole CFR pals :D
 
Congrats guys! You have played very strong! Respect! This time you finished earlier than our team. Now only one team can compete with you. So you are at least second and there is a good chance to get fist place. Good job! Congrats once more!
Thanks. We had fun watching your thread toward the end there. But there's no way we can get Gold. CFR will finish about 30 turns before us.
Congrats! Both on good game and good barbs - 5 cities, my oh my! And Persepolis among them, Holy Mother of Jehosaphath! Well, nothing left but lean back and cry gogogo for good ole CFR pals :D
Our strategy was built around getting barb axes out asap, but in retrospect, I don't think that made a big difference. Persepolis was one of the easiest capitals to capture anyway. In fact, we chickened out on Cyrus. There were barb axes headed for his new capital (which they later took) and we probably would have finished Cyrus off right then, but we DoPed because of our WW paranoia. The other barb captures didn't mean much either, because we were so slow in warring that the Continent ended up settled anyway. A couple of those barb captures were cities we left for them to capture.

CFR's strategy of going Agri>AH was stronger, imo.
 
That's not strategy, but just luck that Gyathaar stacked the deck towards AH by putting horses into the capital. Otherwise I still think that early BW for chopping and pop-rushing is stronger.
quite agree! "BW for chopping and pop-rushing is stronger" and surely on my mind.
 
That's not strategy, but just luck that Gyathaar stacked the deck towards AH by putting horses into the capital. Otherwise I still think that early BW for chopping and pop-rushing is stronger.
I'm not even thinking about the horses, but just developing the visible resources asap. Copper was close enough that the nearby horses even out, I think. I guess you could argue that the pastured pigs only added 1 :food: per turn. But my point was more that the barb-captured cities didn't necessarily make a big difference in the long run, because it took us so long to get to the continent.

As far as poprushing, they got their populations up to poprushing size faster, so I don't think that holds either. (They had bW by the time their cities were pop3-4).

There are two aspects to consider, I think. The barb axes might mean very slightly less WW if they lose less, but they also mean that the AIs' units get to 10 exp points faster. Plus, the captured cities also lowered the number of free-roaming barbs so that in our case, our barbs might have actually pillaged less, later on, than in other teams' games. Lots of factors to consider.

As far as luck is concerned, though, CFR did have a significant one, I think, and that was the iron to the SE. They had that hill mined before the iron even appeared.
 
But my point was more that the barb-captured cities didn't necessarily make a big difference in the long run
*cough*Persepolis and bloody Pasargadae*cough*
 
Gongrats to your team from me also - great run;) It seems you know how to handle those unruly barbs;)

Also, it was funny to read about settler was becoming worker, what in turn confused all the CRC team:)

Well deserved silver;)
 
*cough*Persepolis and bloody Pasargadae*cough*
You guys cleaned up on Persepolis. I didn't even know you could use chops to set up a poprush queue like that.

That's one thing that made this game interesting. Since the AIs didn't protect their cities as much as usual, what's better? Prevent the AI city from growing, or capture it when it's big and poprush an entire stack out of it?
 
If losing 6 swords/keshiks to get the bloody city... Then it drifts to the area of rhetoric questions :)
 
Gongrats to your team from me also - great run;) It seems you know how to handle those unruly barbs;)

Also, it was funny to read about settler was becoming worker, what in turn confused all the CRC team:)

Well deserved silver;)
Thanks. I've been trying to bring some culture to this team for 3 SGs, but it's basic, barbaric nature always wins out.
 
I'm not even thinking about the horses, but just developing the visible resources asap. Copper was close enough that the nearby horses even out, I think. I guess you could argue that the pastured pigs only added 1 :food: per turn.
We got our first settler out before CFR. And at that time we already had problems with WW. More food w/o BW wouldn't have helped us anything.
The horse tile is another story. That would have helped a lot.
 
If losing 6 swords/keshiks to get the bloody city... Then it drifts to the area of rhetoric questions :)
Oh.

Guess I missed how much you lost in the process...

Which brings up a question. You guys were brilliant in using a captured-empty-bait city to draw troops out of Mecca. Why didn't you do that more? Seemed like a great way to prevent such massive losses?
 
We got our first settler out before CFR. And at that time we already had problems with WW. More food w/o BW wouldn't have helped us anything.
The horse tile is another story. That would have helped a lot.
I know they settled Gold City later, but I don't' know when they finished that settler. In any case, we did that at the expense of a forest tile that could have provided us an extra :hammers: for much of the game, so that is also debatable.

But again, I'm not talking about w/o BW, I'm talking about BW right after the other two, rather than right before.
 
Which brings up a question. You guys were brilliant in using a captured-empty-bait city to draw troops out of Mecca. Why didn't you do that more?
We totally did. For Beijing, for Persepolis, for bunch of others. There was just so many of them and poor random at attack.
 
There are two aspects to consider, I think. The barb axes might mean very slightly less WW if they lose less, but they also mean that the AIs' units get to 10 exp points faster. Plus, the captured cities also lowered the number of free-roaming barbs so that in our case, our barbs might have actually pillaged less, later on, than in other teams' games. Lots of factors to consider.

How do AI units get to 10XP faster if there are barb axes instead of barb archers?
 
maskirovka for our russian visitors
cel bine si frumos maskirovka, fratul :)
 
Back
Top Bottom