SGOTM 05 - Murky Waters

Oh well, seems Gyathaar messed around with the starting techs :crazyeye:. the sneaky little schmuck. We have only 2 beakers in fishing someone teched Fishing in 6t! and none in mysticism, instead the full 8 in hunting.
5 or 6 AIs must have started with Mining!

giving us 2:science:/t. We already have 92:science:! We've been teching for 7 turns @ 11:science: = 77:science:. That leaves 15:science:, which is just right (15 @2/t=8t, right?). Actually, I've noticed that we only get 1:science: the first turn, then 2+ thereafter. This happens in all cases, only God and klarius know why.
 
5 or 6 AIs must have started with Mining!

giving us 2:science:/t. We already have 92:science:! We've been teching for 7 turns @ 11:science: = 77:science:. That leaves 15:science:, which is just right (15 @2/t=8t, right?). Actually, I've noticed that we only get 1:science: the first turn, then 2+ thereafter. This happens in all cases, only God and klarius know why.
We were teching at 11 (10+river grass) + 1 for others know. +1 from the beginning from the barbs.
So 3 knowing mining from the beginning is enough.
12 * 7 turns + 1 * 8 turns = 92.

The others learn their techs between our science and barb science is evaluated. So there can be a difference in known players with tech for us and the barbs.
 
Ok, I'm done. It is 3130BC. We know mining and have grown to size 2. We are 4 turns away from completing a worker and BW will be done in 2800BC.
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Through our friends the animals we have found the homes of all the AI Isa, Asoka, Cyrus and Toku are all on 1 big land mass to our E, Saladin is isolated on a medium island to our S and Qin looks like he is on a seperate largish land mass to the NE. Alex seems to be on a small island between us and the large land-mass of Asoka et al. No-one will consider peace yet.
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Current counts of the animal massacre (dates of battles - all won by AI :( ):
Asoka: 3460, 3430
Isa: 3580, 3220, 3220
Cyrus: 3610, 3310, 3190, 3190
Toku: 3460, 3400
Saladin: 3760, 3610
Qin: 3700, 3490
Alex: no battles

Our island is virtually fully explored - lots of jungle and dyes. N of the gold there is also stone and clams (sadly we cannot get them all and the rice in 1 fat cross tho') EDIT: It appears that we should be able to get to the AI without Astro. Certainly we can reach Saladin's island and there are possible connections to the E and W (may need a culture bridge tho' for some of them)
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How about building Drojf one north of the stone (no gold :cry:, but immediate seafood :D and stone maybe with henge :crazyeye:).
Later Fjord on the river with gold and rice in fat cross.
 
There is only maximum one barb city generated per turn. Other than that it's the (in)famous RNG.
There is a 7% (monarch) probability check to generate a barb city or not, it has nothing to do with how long it was that the last city was founded (it can succeed 1 turn later 100 turns or even never).
Then the game checks if there is a tile available to found a city by going through all tiles and checking various conditions like unowned tiles in area (110 per city on monarch), visibility to civ teams (not us), distance to cities.
If there are tiles available the best city with some random variation is founded.
By my calculations our island has only 79 tiles. Does this mean a barb city will not spawn on our island?
 
Well done, BP! :goodjob:

LC, you're up next. Show us your the MM-Master!

Let's see if we can finish the next turn set within another 266 posts :lol:
 
I second the nomination. We must name that city Drojf, in honor of our new Captain.

I'm so dis-pleased that you want to dis-honor me! So be it, Drojf it shall be named. Now we just find out where to found it :lol:

I like stonehenge, but that will require us another tech path. I've not checked the save yet, but I presume mysticism will be cheap/for free.

I am anxious to part from the agri, wheel, pottery. The cottages will boost our tech pace, and will help us fund our army when (if?) we shut off research.

We also need to consider fishing, mysticism (?) and masonry.

Who are we competing with? Qin have the bonus. Does anyone know which AI like to build the SH?

Do we need work boats to explore any longer? If we build a WB in MW, we can reveal the island to the NE before netting the clam?

EDIT: Will the worker be idle? It seems like we can mine the pigs and the move to forest just in time for BW :) Do we plan to chop more than one tile? Else, we should start with the 1W to enable move to banana and start farming in one turn
 
How about building Drojf one north of the stone (no gold :cry:, but immediate seafood :D and stone maybe with henge :crazyeye:).
Later Fjord on the river with gold and rice in fat cross.

I took a look at it. One east of the stone gives the clams and gold too. We probably should wait for LC do one of his dot-maps before using the 1st settler.
 
We cannot rely on our test games as Gyathaar has changed starting techs.
I cannot look into the save right now, so how is our barb progress on various techs?
Anybody revolted to slavery already?
Religions founded.

@Murky
But that's no drojf :lol:.
 
ToC: Not relevant to BP's turnset, but you might want to add a column for notable events, key decisions, brilliant maneuvers (relevant to my turnset).
 
I cannot look into the save right now, so how is our barb progress on various techs?
Anybody revolted to slavery already?
Religions founded.
No-one has Slavery yet. Asoka has Buddhism - Hinduism is not yet founded
 
Got it. How much time do you all need to convince me to do something stupid?

We go to BW, build a settler, and sit back enjoy enjoy the barb bloodbath, right?
 
The question is what to research after BW. And that depends on our tech progress and where we intend to send the settler. If we settle next to seafood we might think of sending a workboat out of the capital (with chop?).
 
I'm fine with LC playing up until we get BW. Then we need a healthy discussion of tech path, general things such as overall strategy, and specific things, such as where to settle. I can't imaging that anything can go wrong until we get BW :lol:
 
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