SGOTM 06 - Geezers

Nice set, Erik. :goodjob: I lost track on the progress. How many cities does Mansa have now ? Hanni is down to Athens and the newly founded city ? If we go South again we should have a stack big enough to clear the complete area which is Athens, the new city of Hanni and the icy city of Alex ? All cities down there should be rather small and lightly defended. Athens did not have any tile improvements and was down to 1 pop when I handed over the game, so there cannot be much. After clearing the South we should station troops at the coast to see any incoming ships from the overseas AIs.
 
Hmm, you seem to have made some excellent progress in only 10 turns. Do we currently have what it takes to get Gao? Any other dangers to watch out for?

Yes - that's a big stack one tile short of Gao with enough cats to bombard it down to 0 in 2-3 turns. After that, suicide cats until you start to get odds better than 65%. There are 2 C4 WE in stack along with some maces, I also have a sentry WE, so you can see anythign coming. Gao has 3 LB and 1 skirmisher. There were 2 cats and 1 treb popping in and out of the city. As long as you do it quickly it should be no problem. There is a settler ther as well.

I would go north with the stack and keep hitting Mansa. Chop as many trees as you can. No whipping unless you need to defend, then whip archers or xbows. Defenses are a bit thin because it's more important to take Gao than keep some cities.


I was expecting Utica to be a hard nut to crack but perhaps some of the defence went to Hanny's new city?

No, there was still a musket or 2 and the LB outside the city. It was bad luck lossing all 4 cats and the sword was +90%. We should have had a couple more units left over but that's the RNG favouring the AI.

I lost track on the progress. How many cities does Mansa have now ? Hanni is down to Athens and the newly founded city ? If we go South again we should have a stack big enough to clear the complete area which is Athens, the new city of Hanni and the icy city of Alex ? All cities down there should be rather small and lightly defended. Athens did not have any tile improvements and was down to 1 pop when I handed over the game, so there cannot be much. After clearing the South we should station troops at the coast to see any incoming ships from the overseas AIs.

Mansa still has 3 cities that I can see but he's producing settlers (better than muskets :crazyeye: ). Gao should fall in 5/6 turns. We need to focus on taking out Mansa's last 2 large cities and then we can go on the cleanup. Priority has to be given to taking out Timbuktu, then Cherokee and the north. After Timbuktu we can clean up everything else.

1 turnset for Gao, 1 for the coast city and 1 for Timbuktu.
 
IBT: Nothing

1553 AD: Moved stack to Gao, which now has 6 longbowmen and a skirmisher.

IBT: Nothing

1556 AD: Bombarded Gao to 51%. Now has 7 longbowmen and a settler.

IBT: Carthaginian longbowman kills Worker near Pharsalos. :(

1559 AD: Bombard Gao to 2%. It will have 8 longbowmen by next turn.

IBT: : Nothing. Except a Malinese catapult and two trebuchets appears next to Djenne.

1562 AD: Took and razed Gao for the loss of 6 catapults. May lose isolated spearman next turn. Just noticed that this stack has two supermedics. If only their effects were cumulative. War Elephant and 2 catapults deal with the Djenne threat for no loss.

IBT: Nothing.

1565 AD: Move troops and heal.

IBT: Nothing.

1568 AD: Move troops and heal. Next target is Timbuktu. Reinforcements arriving via Djenne but it's slow progress rebuilding the stack.

IBT: Cyrus invades Nottingham with a Frigate and Galleon. Luckily it was only carrying 3 catapults. I hate how the AI has a psychic radar as to what the most lightly defended cities are.

1571 AD: Send reinforcements to Nottingham.

IBT: Cyrus pillages our copper mine, bombards Nottingham, and suicides a catapult. A barbarian axe is wandering near Iron City, readying himself to pillage our iron or gold. :mad:

1574 AD: Maceman kills Persian catapult. A catapult kills the other Persian catapult. Some troops divert to Iron City.

I might stop there because it's a convenient point for the next person to start planning the fall of Timbuktu and also we need decisions on how much effort we are going to put into repelling other invaders. Here is the screenshot:

Geezers 1574AD0000.JPG

http://gotm.civfanatics.net/saves/civ4sgotm6/Geezers_SG006_AD1574_01.CivWarlordsSave
 
Looking at the save it appears that our stack has returned to Djenne to heal. In addition it seems that Alex has captured the barb city to the south of Iron city.

Once our stack has healed I propose to go south and raze both Hanny's and Alex's new cities. Frankly I would quite like to wipe out the AI in the south but I haven't got time to do that in my turnset.

I realise that this will give Mansa more time to regroup but I think we just can't go on having Alex and Hanny sprout up to harrass us.
 
Sam, I think you finish Mansa off. Keep Waleta and Timbuktu. They are much more prductive than Alex and Hanni. We don''t have time to wander all over the place playing wack a mole. If we take Waleta and Timbuktu we have a solid shape and core that's not vulnerable.

Don't raze them, we need to keep them. Also Carthage needs some MM and the workers should be chopping trees or building farms. There's no point in building cottages, we are better off using the ones that the AI grew for us.
 
I definitely agree that you want to keep going on Mansa. His cities are the most developed and useful, and more importantly, Timbuktu is only a few moves away from where our stack is right now.

The bigger issue is that we are completely doomed once one of the overseas AI lands their big stack (which can't be far off).

How on earth did those other teams manage to win so quickly?
 
I definitely agree that you want to keep going on Mansa. His cities are the most developed and useful, and more importantly, Timbuktu is only a few moves away from where our stack is right now.

What he said... ;) go for whoever is closest.
 
What else have we done wrong in this game? It does look like we have been the worst of all the teams, so our mistakes must be glaring.
 
We should kill off the AIs one by one now, so I agree to keep attacking Mansa as our stack is already there.

Cyrus has frigates, so he has chemistry -> grens. This is not good. :mischief:
 
What else have we done wrong in this game? It does look like we have been the worst of all the teams, so our mistakes must be glaring.


Looking at the power curve we were doing fine until 1100. The biggest mistakes in my mind were not keeping that first Greek city and trying to retake Athens at the same time as Timbuktu and Carthage. we bit off more than we could chew there.

We'll learn a lot more once we finish this game and can read the other threads. I expect the teams that did well did not build graneries or barracks at the beginning, just units. Also, we needed to run some scientists somewhere and avoid mysticism so that we could bulb Astro with 2 GS.
 
We should kill off the AIs one by one now, so I agree to keep attacking Mansa as our stack is already there.

Cyrus has frigates, so he has chemistry -> grens. This is not good. :mischief:

We shall defend our island, whatever the cost may be, we shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender.

Winston Churchill :spear:
 
We'll learn a lot more once we finish this game and can read the other threads. I expect the teams that did well did not build graneries or barracks at the beginning, just units. Also, we needed to run some scientists somewhere and avoid mysticism so that we could bulb Astro with 2 GS.

The fastest teams will have settled in place -> copper in BFC -> axes -> dead AIs ! :)
 
Since I'm outvoted the revised plan is to heal and then head north to Timbuktu.
 
1774 AD - 1610 AD

Summary
Feudalism learnt. Timbuktu captured. Mansa now has grens.

Turn 328 - 1574 AD
Move wounded units into Djenne. Whip Utica courthouse for 3 pop.

Turn 329 - 1577 AD
Notts forge -> cat, Hippo barracks -> cat, Utica courthouse -> barracks. WE kills Mansa musket by Hippo. Attack barb axe on gold with cat. Cat withdraws. Barb mace moves to rice by Kumbi.

IBT: Barb axe pillages Iron city gold.

Turn 330 - 1580 AD
Carthage Xbow -> WE. Djenne stack moves towards Timbuktu. Xbow kills barb axe.

Turn 331 - 1583 AD
London WE -> mace, Iron city mace -> cat. Stack continues towards Timbuktu. Defence is currently 2 CG2 LBs and one CG LB.

IBT: Cyrus returns with two frigates, a galleon and caravel to bombard Notts.

Turn 332 - 1586 AD
Kill barb mace by Kumbi.

IBT: Mansa produces a settler in Timbuktu. :rolleyes:

Turn 333 - 1589 AD
Pharsalos cat -> cat, Notts cat -> mace. Notice Mansa gren to south of Walata. :( Research to 20%.

Turn 334 - 1592 AD
London mace -> mace, York Xbow ->cat, Iron city cat -> cat. Start bombarding Timbuktu.

Turn 335 - 1595 AD
Kumbi mace -> WE. Continue bombarding Timbuktu.

Turn 336 - 1598 AD
Hippo cat -> cat, Timbuktu now 4 Lbs and 2 grens. Take Timbuktu for loss of 2 mace, 1 WE and six cats. Those grens are definitely a pain. Whip Djenne courthouse for 3 pop. Research to 30%.

IBT: Barb HA pillages Carthage horses.

Turn 337 - 1601 AD
York cat -> cat, Djenne courthouse -> cat. Carthage WE -> WE. WE kills isolated Mansa LB.

Turn 338 - 1604 AD
London mace -> mace, Iron city cat -> cat, Pharsalos cat -> cat. Dispatch some cats towards Timbuktu.

Turn 339 - 1607 AD
Kill barb mace by Djenne.

Turn 340 - 1610 AD
Feudalism -> Guilds. Notts mace -> cat, Utica barracks -> cat. Notice Alex musket heading north.

Spoiler Turn log :

Turn 328, 1574 AD: Churchill's Maceman (9.60) vs Cyrus's Catapult (5.50)
Turn 328, 1574 AD: Combat Odds: 96.7%
Turn 328, 1574 AD: (Extra Combat: -20%)
Turn 328, 1574 AD: (Extra Combat: +10%)
Turn 328, 1574 AD: Cyrus's Catapult is hit for 26 (74/100HP)
Turn 328, 1574 AD: Churchill's Maceman is hit for 15 (85/100HP)
Turn 328, 1574 AD: Cyrus's Catapult is hit for 26 (48/100HP)
Turn 328, 1574 AD: Cyrus's Catapult is hit for 26 (22/100HP)
Turn 328, 1574 AD: Churchill's Maceman is hit for 15 (70/100HP)
Turn 328, 1574 AD: Cyrus's Catapult is hit for 26 (0/100HP)
Turn 328, 1574 AD: Churchill's Maceman has defeated Cyrus's Catapult!
Turn 328, 1574 AD: Churchill's Catapult (5.50) vs Cyrus's Catapult (5.00)
Turn 328, 1574 AD: Combat Odds: 68.1%
Turn 328, 1574 AD: (Extra Combat: -10%)
Turn 328, 1574 AD: Churchill's Catapult is hit for 19 (81/100HP)
Turn 328, 1574 AD: Cyrus's Catapult is hit for 20 (80/100HP)
Turn 328, 1574 AD: Churchill's Catapult is hit for 19 (62/100HP)
Turn 328, 1574 AD: Churchill's Catapult is hit for 19 (43/100HP)
Turn 328, 1574 AD: Cyrus's Catapult is hit for 20 (60/100HP)
Turn 328, 1574 AD: Cyrus's Catapult is hit for 20 (40/100HP)
Turn 328, 1574 AD: Churchill's Catapult is hit for 19 (24/100HP)
Turn 328, 1574 AD: Cyrus's Catapult is hit for 20 (20/100HP)
Turn 328, 1574 AD: Cyrus's Catapult is hit for 20 (0/100HP)
Turn 328, 1574 AD: Churchill's Catapult has defeated Cyrus's Catapult!
Turn 328, 1574 AD: Logging Game to File: sgotm06.txt

Turn 329, 1577 AD: Churchill's War Elephant (9.60) vs Mansa Musa's Musketman (9.90)
Turn 329, 1577 AD: Combat Odds: 36.0%
Turn 329, 1577 AD: (Extra Combat: -20%)
Turn 329, 1577 AD: (Extra Combat: +10%)
Turn 329, 1577 AD: Churchill's War Elephant is hit for 20 (80/100HP)
Turn 329, 1577 AD: Mansa Musa's Musketman is hit for 19 (81/100HP)
Turn 329, 1577 AD: Mansa Musa's Musketman is hit for 19 (62/100HP)
Turn 329, 1577 AD: Mansa Musa's Musketman is hit for 19 (43/100HP)
Turn 329, 1577 AD: Churchill's War Elephant is hit for 20 (60/100HP)
Turn 329, 1577 AD: Mansa Musa's Musketman is hit for 19 (24/100HP)
Turn 329, 1577 AD: Mansa Musa's Musketman is hit for 19 (5/100HP)
Turn 329, 1577 AD: Churchill's War Elephant is hit for 20 (40/100HP)
Turn 329, 1577 AD: Mansa Musa's Musketman is hit for 19 (0/100HP)
Turn 329, 1577 AD: Churchill's War Elephant has defeated Mansa Musa's Musketman!
Turn 329, 1577 AD: Churchill's Catapult (5.50) vs Barbarian's Axeman (6.00)
Turn 329, 1577 AD: Combat Odds: 32.6%
Turn 329, 1577 AD: (Extra Combat: -10%)
Turn 329, 1577 AD: (Barbarian Combat: -5%)
Turn 329, 1577 AD: (Plot Defense: +25%)
Turn 329, 1577 AD: Barbarian's Axeman is hit for 19 (81/100HP)
Turn 329, 1577 AD: Barbarian's Axeman is hit for 19 (62/100HP)
Turn 329, 1577 AD: Churchill's Catapult is hit for 20 (80/100HP)
Turn 329, 1577 AD: Churchill's Catapult is hit for 20 (60/100HP)
Turn 329, 1577 AD: Churchill's Catapult is hit for 20 (40/100HP)
Turn 329, 1577 AD: Barbarian's Axeman is hit for 19 (43/100HP)
Turn 329, 1577 AD: Barbarian's Axeman is hit for 19 (24/100HP)
Turn 329, 1577 AD: Churchill's Catapult is hit for 20 (20/100HP)

Turn 330, 1580 AD: Churchill's Crossbowman (6.00) vs Barbarian's Axeman (0.92)
Turn 330, 1580 AD: Combat Odds: 99.9%
Turn 330, 1580 AD: (Barbarian Combat: -5%)
Turn 330, 1580 AD: (Plot Defense: +25%)
Turn 330, 1580 AD: (Combat: -50%)
Turn 330, 1580 AD: Barbarian's Axeman is hit for 31 (0/100HP)
Turn 330, 1580 AD: Churchill's Crossbowman has defeated Barbarian's Axeman!

Turn 332, 1586 AD: Churchill's Maceman (10.40) vs Barbarian's Maceman (7.61)
Turn 332, 1586 AD: Combat Odds: 79.5%
Turn 332, 1586 AD: (Extra Combat: -30%)
Turn 332, 1586 AD: (Barbarian Combat: -5%)
Turn 332, 1586 AD: (Combat: -50%)
Turn 332, 1586 AD: (Combat: +50%)
Turn 332, 1586 AD: Barbarian's Maceman is hit for 23 (77/100HP)
Turn 332, 1586 AD: Churchill's Maceman is hit for 17 (83/100HP)
Turn 332, 1586 AD: Barbarian's Maceman is hit for 23 (54/100HP)
Turn 332, 1586 AD: Barbarian's Maceman is hit for 23 (31/100HP)
Turn 332, 1586 AD: Churchill's Maceman is hit for 17 (66/100HP)
Turn 332, 1586 AD: Churchill's Maceman is hit for 17 (49/100HP)
Turn 332, 1586 AD: Churchill's Maceman is hit for 17 (32/100HP)
Turn 332, 1586 AD: Barbarian's Maceman is hit for 23 (8/100HP)
Turn 332, 1586 AD: Churchill's Maceman is hit for 17 (15/100HP)
Turn 332, 1586 AD: Barbarian's Maceman is hit for 23 (0/100HP)
Turn 332, 1586 AD: Churchill's Maceman has defeated Barbarian's Maceman!
Turn 332, 1586 AD: The borders of Hippo have expanded!

Turn 333, 1589 AD: The borders of Utica have expanded!

Turn 335, 1595 AD: The enemy has been spotted near Carthage!
Turn 335, 1595 AD: Your Catapult has reduced the defenses of Timbuktu to 9%!
Turn 335, 1595 AD: Al-Razi (Great Scientist) has been born in a far away land!

Turn 336, 1598 AD: Churchill's Catapult (5.50) vs Mansa Musa's Grenadier (20.40)
Turn 336, 1598 AD: Combat Odds: 0.0%
Turn 336, 1598 AD: (Extra Combat: -10%)
Turn 336, 1598 AD: (Plot Defense: +25%)
Turn 336, 1598 AD: (City Defense: +45%)
Turn 336, 1598 AD: Churchill's Catapult is hit for 36 (64/100HP)
Turn 336, 1598 AD: Mansa Musa's Grenadier is hit for 11 (89/100HP)
Turn 336, 1598 AD: Churchill's Catapult is hit for 36 (28/100HP)
Turn 336, 1598 AD: Churchill's Catapult is hit for 36 (0/100HP)
Turn 336, 1598 AD: Mansa Musa's Grenadier has defeated Churchill's Catapult!
Turn 336, 1598 AD: Churchill's Catapult (5.50) vs Mansa Musa's Grenadier (18.15)
Turn 336, 1598 AD: Combat Odds: 0.0%
Turn 336, 1598 AD: (Extra Combat: -10%)
Turn 336, 1598 AD: (Plot Defense: +25%)
Turn 336, 1598 AD: (City Defense: +45%)
Turn 336, 1598 AD: Churchill's Catapult is hit for 35 (65/100HP)
Turn 336, 1598 AD: Churchill's Catapult is hit for 35 (30/100HP)
Turn 336, 1598 AD: Churchill's Catapult is hit for 35 (0/100HP)
Turn 336, 1598 AD: Mansa Musa's Grenadier has defeated Churchill's Catapult!
Turn 336, 1598 AD: Churchill's Catapult (5.50) vs Mansa Musa's Grenadier (16.02)
Turn 336, 1598 AD: Combat Odds: 0.0%
Turn 336, 1598 AD: (Extra Combat: -10%)
Turn 336, 1598 AD: (Plot Defense: +25%)
Turn 336, 1598 AD: (City Defense: +45%)
Turn 336, 1598 AD: (City Attack: -20%)
Turn 336, 1598 AD: Mansa Musa's Grenadier is hit for 11 (78/100HP)
Turn 336, 1598 AD: Churchill's Catapult is hit for 33 (67/100HP)
Turn 336, 1598 AD: Churchill's Catapult is hit for 33 (34/100HP)
Turn 336, 1598 AD: Churchill's Catapult is hit for 33 (1/100HP)
Turn 336, 1598 AD: Churchill's Catapult is hit for 33 (0/100HP)
Turn 336, 1598 AD: Mansa Musa's Grenadier has defeated Churchill's Catapult!
Turn 336, 1598 AD: Churchill's Catapult (5.50) vs Mansa Musa's Grenadier (14.04)
Turn 336, 1598 AD: Combat Odds: 0.7%
Turn 336, 1598 AD: (Extra Combat: -10%)
Turn 336, 1598 AD: (Plot Defense: +25%)
Turn 336, 1598 AD: (City Defense: +45%)
Turn 336, 1598 AD: (City Attack: -20%)
Turn 336, 1598 AD: Churchill's Catapult is hit for 32 (68/100HP)
Turn 336, 1598 AD: Churchill's Catapult is hit for 32 (36/100HP)
Turn 336, 1598 AD: Churchill's Catapult is hit for 32 (4/100HP)
Turn 336, 1598 AD: Churchill's Catapult is hit for 32 (0/100HP)
Turn 336, 1598 AD: Mansa Musa's Grenadier has defeated Churchill's Catapult!
Turn 336, 1598 AD: Churchill's Catapult (5.50) vs Mansa Musa's Grenadier (14.04)
Turn 336, 1598 AD: Combat Odds: 0.7%
Turn 336, 1598 AD: (Extra Combat: -10%)
Turn 336, 1598 AD: (Plot Defense: +25%)
Turn 336, 1598 AD: (City Defense: +45%)
Turn 336, 1598 AD: (City Attack: -20%)
Turn 336, 1598 AD: Churchill's Catapult is hit for 32 (68/100HP)
Turn 336, 1598 AD: Mansa Musa's Grenadier is hit for 12 (66/100HP)
Turn 336, 1598 AD: Churchill's Catapult is hit for 32 (36/100HP)
Turn 336, 1598 AD: Churchill's Catapult is hit for 32 (4/100HP)
Turn 336, 1598 AD: Churchill's Catapult is hit for 32 (0/100HP)
Turn 336, 1598 AD: Mansa Musa's Grenadier has defeated Churchill's Catapult!
Turn 336, 1598 AD: Churchill's Maceman (8.80) vs Mansa Musa's Grenadier (13.46)
Turn 336, 1598 AD: Combat Odds: 16.8%
Turn 336, 1598 AD: (Extra Combat: -10%)
Turn 336, 1598 AD: (Plot Defense: +25%)
Turn 336, 1598 AD: (City Defense: +45%)
Turn 336, 1598 AD: Churchill's Maceman is hit for 27 (73/100HP)
Turn 336, 1598 AD: Churchill's Maceman is hit for 27 (46/100HP)
Turn 336, 1598 AD: Churchill's Maceman is hit for 27 (19/100HP)
Turn 336, 1598 AD: Churchill's Maceman is hit for 27 (0/100HP)
Turn 336, 1598 AD: Mansa Musa's Grenadier has defeated Churchill's Maceman!
Turn 336, 1598 AD: Churchill's Catapult (5.50) vs Mansa Musa's Grenadier (13.46)
Turn 336, 1598 AD: Combat Odds: 2.2%
Turn 336, 1598 AD: (Extra Combat: -10%)
Turn 336, 1598 AD: (Plot Defense: +25%)
Turn 336, 1598 AD: (City Defense: +45%)
Turn 336, 1598 AD: Churchill's Catapult is hit for 33 (67/100HP)
Turn 336, 1598 AD: Churchill's Catapult is hit for 33 (34/100HP)
Turn 336, 1598 AD: Churchill's Catapult is hit for 33 (1/100HP)
Turn 336, 1598 AD: Churchill's Catapult is hit for 33 (0/100HP)
Turn 336, 1598 AD: Mansa Musa's Grenadier has defeated Churchill's Catapult!
Turn 336, 1598 AD: Churchill's War Elephant (11.20) vs Mansa Musa's Grenadier (13.46)
Turn 336, 1598 AD: Combat Odds: 39.0%
Turn 336, 1598 AD: (Extra Combat: -40%)
Turn 336, 1598 AD: (Plot Defense: +25%)
Turn 336, 1598 AD: (City Defense: +45%)
Turn 336, 1598 AD: Churchill's War Elephant is hit for 24 (76/100HP)
Turn 336, 1598 AD: Churchill's War Elephant is hit for 24 (52/100HP)
Turn 336, 1598 AD: Mansa Musa's Grenadier is hit for 16 (50/100HP)
Turn 336, 1598 AD: Churchill's War Elephant is hit for 24 (28/100HP)
Turn 336, 1598 AD: Churchill's War Elephant is hit for 24 (4/100HP)
Turn 336, 1598 AD: Mansa Musa's Grenadier is hit for 16 (34/100HP)
Turn 336, 1598 AD: Churchill's War Elephant is hit for 24 (0/100HP)
Turn 336, 1598 AD: Mansa Musa's Grenadier has defeated Churchill's War Elephant!
Turn 336, 1598 AD: Churchill's War Elephant (11.20) vs Mansa Musa's Grenadier (11.70)
Turn 336, 1598 AD: Combat Odds: 61.5%
Turn 336, 1598 AD: (Extra Combat: -40%)
Turn 336, 1598 AD: (Plot Defense: +25%)
Turn 336, 1598 AD: (Fortify: +5%)
Turn 336, 1598 AD: (City Defense: +20%)
Turn 336, 1598 AD: Mansa Musa's Grenadier is hit for 17 (48/100HP)
Turn 336, 1598 AD: Mansa Musa's Grenadier is hit for 17 (31/100HP)
Turn 336, 1598 AD: Mansa Musa's Grenadier is hit for 17 (14/100HP)
Turn 336, 1598 AD: Mansa Musa's Grenadier is hit for 17 (0/100HP)
Turn 336, 1598 AD: Churchill's War Elephant has defeated Mansa Musa's Grenadier!
Turn 336, 1598 AD: Churchill's War Elephant (10.40) vs Mansa Musa's Longbowman (7.35)
Turn 336, 1598 AD: Combat Odds: 85.3%
Turn 336, 1598 AD: (Extra Combat: -30%)
Turn 336, 1598 AD: (Plot Defense: +25%)
Turn 336, 1598 AD: (Fortify: +25%)
Turn 336, 1598 AD: (City Defense: +70%)
Turn 336, 1598 AD: (Hills: +25%)
Turn 336, 1598 AD: Mansa Musa's Longbowman is hit for 19 (31/100HP)
Turn 336, 1598 AD: Mansa Musa's Longbowman is hit for 19 (12/100HP)
Turn 336, 1598 AD: Mansa Musa's Longbowman is hit for 19 (0/100HP)
Turn 336, 1598 AD: Churchill's War Elephant has defeated Mansa Musa's Longbowman!
Turn 336, 1598 AD: Churchill's Maceman (11.20) vs Mansa Musa's Longbowman (7.35)
Turn 336, 1598 AD: Combat Odds: 93.4%
Turn 336, 1598 AD: (Extra Combat: -40%)
Turn 336, 1598 AD: (Plot Defense: +25%)
Turn 336, 1598 AD: (Fortify: +25%)
Turn 336, 1598 AD: (City Defense: +70%)
Turn 336, 1598 AD: (Hills: +25%)
Turn 336, 1598 AD: Churchill's Maceman is hit for 19 (81/100HP)
Turn 336, 1598 AD: Mansa Musa's Longbowman is hit for 20 (30/100HP)
Turn 336, 1598 AD: Mansa Musa's Longbowman is hit for 20 (10/100HP)
Turn 336, 1598 AD: Mansa Musa's Longbowman is hit for 20 (0/100HP)
Turn 336, 1598 AD: Churchill's Maceman has defeated Mansa Musa's Longbowman!
Turn 336, 1598 AD: Churchill's Maceman (8.80) vs Mansa Musa's Grenadier (6.93)
Turn 336, 1598 AD: Combat Odds: 86.0%
Turn 336, 1598 AD: (Extra Combat: -10%)
Turn 336, 1598 AD: (Plot Defense: +25%)
Turn 336, 1598 AD: (City Defense: +45%)
Turn 336, 1598 AD: Churchill's Maceman is hit for 24 (76/100HP)
Turn 336, 1598 AD: Churchill's Maceman is hit for 24 (52/100HP)
Turn 336, 1598 AD: Churchill's Maceman is hit for 24 (28/100HP)
Turn 336, 1598 AD: Mansa Musa's Grenadier is hit for 16 (18/100HP)
Turn 336, 1598 AD: Churchill's Maceman is hit for 24 (4/100HP)
Turn 336, 1598 AD: Mansa Musa's Grenadier is hit for 16 (2/100HP)
Turn 336, 1598 AD: Churchill's Maceman is hit for 24 (0/100HP)
Turn 336, 1598 AD: Mansa Musa's Grenadier has defeated Churchill's Maceman!
Turn 336, 1598 AD: Churchill's Maceman (8.00) vs Mansa Musa's Longbowman (6.00)
Turn 336, 1598 AD: Combat Odds: 83.4%
Turn 336, 1598 AD: (Plot Defense: +25%)
Turn 336, 1598 AD: (Fortify: +25%)
Turn 336, 1598 AD: (City Defense: +45%)
Turn 336, 1598 AD: (Hills: +25%)
Turn 336, 1598 AD: (City Attack: -20%)
Turn 336, 1598 AD: Churchill's Maceman is hit for 21 (79/100HP)
Turn 336, 1598 AD: Mansa Musa's Longbowman is hit for 18 (32/100HP)
Turn 336, 1598 AD: Mansa Musa's Longbowman is hit for 18 (14/100HP)
Turn 336, 1598 AD: Mansa Musa's Longbowman is hit for 18 (0/100HP)
Turn 336, 1598 AD: Churchill's Maceman has defeated Mansa Musa's Longbowman!
Turn 336, 1598 AD: Churchill's War Elephant (9.60) vs Mansa Musa's Longbowman (6.00)
Turn 336, 1598 AD: Combat Odds: 94.4%
Turn 336, 1598 AD: (Extra Combat: -20%)
Turn 336, 1598 AD: (Plot Defense: +25%)
Turn 336, 1598 AD: (Fortify: +5%)
Turn 336, 1598 AD: (City Defense: +45%)
Turn 336, 1598 AD: (Hills: +25%)
Turn 336, 1598 AD: Churchill's War Elephant is hit for 19 (81/100HP)
Turn 336, 1598 AD: Churchill's War Elephant is hit for 19 (62/100HP)
Turn 336, 1598 AD: Churchill's War Elephant is hit for 19 (43/100HP)
Turn 336, 1598 AD: Churchill's War Elephant is hit for 19 (24/100HP)
Turn 336, 1598 AD: Churchill's War Elephant is hit for 19 (5/100HP)
Turn 336, 1598 AD: Mansa Musa's Longbowman is hit for 20 (30/100HP)
Turn 336, 1598 AD: Mansa Musa's Longbowman is hit for 20 (10/100HP)
Turn 336, 1598 AD: Mansa Musa's Longbowman is hit for 20 (0/100HP)
Turn 336, 1598 AD: Churchill's War Elephant has defeated Mansa Musa's Longbowman!
Turn 336, 1598 AD: Churchill's War Elephant (8.80) vs Mansa Musa's Grenadier (0.40)
Turn 336, 1598 AD: Combat Odds: 100.0%
Turn 336, 1598 AD: (Extra Combat: -10%)
Turn 336, 1598 AD: (Plot Defense: +25%)
Turn 336, 1598 AD: (City Defense: +45%)
Turn 336, 1598 AD: Mansa Musa's Grenadier is hit for 18 (0/100HP)
Turn 336, 1598 AD: Churchill's War Elephant has defeated Mansa Musa's Grenadier!
Turn 336, 1598 AD: You have captured Timbuktu!!!

Turn 337, 1601 AD: The enemy has been spotted near Carthage!
Turn 337, 1601 AD: Churchill's War Elephant (8.80) vs Barbarian's Horse Archer (3.87)
Turn 337, 1601 AD: Combat Odds: 99.5%
Turn 337, 1601 AD: (Extra Combat: -10%)
Turn 337, 1601 AD: (Barbarian Combat: -5%)
Turn 337, 1601 AD: (Combat: -50%)
Turn 337, 1601 AD: Churchill's War Elephant is hit for 13 (87/100HP)
Turn 337, 1601 AD: Churchill's War Elephant is hit for 13 (74/100HP)
Turn 337, 1601 AD: Churchill's War Elephant is hit for 13 (61/100HP)
Turn 337, 1601 AD: Barbarian's Horse Archer is hit for 29 (71/100HP)
Turn 337, 1601 AD: Churchill's War Elephant is hit for 13 (48/100HP)
Turn 337, 1601 AD: Barbarian's Horse Archer is hit for 29 (42/100HP)
Turn 337, 1601 AD: Churchill's War Elephant is hit for 13 (35/100HP)
Turn 337, 1601 AD: Barbarian's Horse Archer is hit for 29 (13/100HP)
Turn 337, 1601 AD: Barbarian's Horse Archer is hit for 29 (0/100HP)
Turn 337, 1601 AD: Churchill's War Elephant has defeated Barbarian's Horse Archer!
Turn 337, 1601 AD: Churchill's War Elephant (9.60) vs Mansa Musa's Longbowman (7.50)
Turn 337, 1601 AD: Combat Odds: 62.8%
Turn 337, 1601 AD: (Extra Combat: -20%)
Turn 337, 1601 AD: (River Attack: +25%)
Turn 337, 1601 AD: Churchill's War Elephant is hit for 17 (83/100HP)
Turn 337, 1601 AD: Churchill's War Elephant is hit for 17 (66/100HP)
Turn 337, 1601 AD: Mansa Musa's Longbowman is hit for 22 (78/100HP)
Turn 337, 1601 AD: Mansa Musa's Longbowman is hit for 22 (56/100HP)
Turn 337, 1601 AD: Mansa Musa's Longbowman is hit for 22 (34/100HP)
Turn 337, 1601 AD: Churchill's War Elephant is hit for 17 (49/100HP)
Turn 337, 1601 AD: Mansa Musa's Longbowman is hit for 22 (12/100HP)
Turn 337, 1601 AD: Churchill's War Elephant is hit for 17 (32/100HP)
Turn 337, 1601 AD: Mansa Musa's Longbowman is hit for 22 (0/100HP)
Turn 337, 1601 AD: Churchill's War Elephant has defeated Mansa Musa's Longbowman!
Turn 337, 1601 AD: Utica will grow to size 4 on the next turn

Turn 338, 1604 AD: The enemy has been spotted near Carthage!
Turn 338, 1604 AD: The enemy has been spotted near Nottingham!
Turn 338, 1604 AD: Hippo will grow to size 6 on the next turn
Turn 338, 1604 AD: Utica has grown to size 4
Turn 338, 1604 AD: Cyrus has reduced your defenses in Nottingham to 4%!

Turn 339, 1607 AD: The enemy has been spotted near Carthage!
Turn 339, 1607 AD: The enemy has been spotted near Nottingham!
Turn 339, 1607 AD: Cyrus has 13 gold per turn available for trade
Turn 339, 1607 AD: Churchill's Maceman (9.60) vs Barbarian's Maceman (6.15)
Turn 339, 1607 AD: Combat Odds: 91.2%
Turn 339, 1607 AD: (Extra Combat: -20%)
Turn 339, 1607 AD: (Barbarian Combat: -5%)
Turn 339, 1607 AD: (Combat: -75%)
Turn 339, 1607 AD: (Combat: +50%)
Turn 339, 1607 AD: Churchill's Maceman is hit for 16 (84/100HP)
Turn 339, 1607 AD: Barbarian's Maceman is hit for 24 (76/100HP)
Turn 339, 1607 AD: Barbarian's Maceman is hit for 24 (52/100HP)
Turn 339, 1607 AD: Churchill's Maceman is hit for 16 (68/100HP)
Turn 339, 1607 AD: Barbarian's Maceman is hit for 24 (28/100HP)
Turn 339, 1607 AD: Churchill's Maceman is hit for 16 (52/100HP)
Turn 339, 1607 AD: Barbarian's Maceman is hit for 24 (4/100HP)
Turn 339, 1607 AD: Barbarian's Maceman is hit for 24 (0/100HP)
Turn 339, 1607 AD: Churchill's Maceman has defeated Barbarian's Maceman!
Turn 339, 1607 AD: Your Maceman has destroyed a Maceman!
Turn 339, 1607 AD: You have discovered Feudalism!
Turn 339, 1607 AD: Hippo has grown to size 6
Turn 339, 1607 AD: Cyrus has reduced your defenses in Nottingham to 2%!

Turn 340, 1610 AD: The enemy has been spotted near Carthage!
Turn 340, 1610 AD: The enemy has been spotted near Nottingham!
Turn 340, 1610 AD: New Tech(s) to trade: Mansa Musa, Cyrus, Saladin, Hannibal, Alexander, Ragnar
Turn 340, 1610 AD: Alexander has 4 gold per turn available for trade

 
Spoiler Game log :

Turn 328/660 (1574 AD) [08-Mar-2008 18:27:57]
War Elephant promoted: Combat I
War Elephant promoted: Combat II
Nottingham finishes: Forge
Hippo finishes: Barracks
Djenne grows: 5
Utica finishes: Courthouse
Civics Change: Mansa Musa(Mali) from 'Mercantilism' to 'Decentralization'

Turn 329/660 (1577 AD) [08-Mar-2008 18:58:27]
Nottingham begins: Catapult (5 turns)
Hippo begins: Catapult (15 turns)
Utica begins: Barracks (15 turns)
While attacking in the wild near Djenne, War Elephant defeats (3.20/8): Malinese

Musketman (Prob Victory: 36.0%)

Catapult promoted: Barrage I
Catapult promoted: Barrage I
Hippo grows: 5
Carthage grows: 7
Carthage finishes: Crossbowman
A Mine was destroyed near Iron City

Turn 330/660 (1580 AD) [08-Mar-2008 19:09:57]
Carthage begins: War Elephant (9 turns)
While attacking in English territory near Pharsalos, Crossbowman defeats (6.00/6):

Barbarian Axeman (Prob Victory: 99.9%)

Catapult promoted: Barrage I
London finishes: War Elephant
Iron City finishes: Maceman
Attitude Change: Saladin(Arabia) towards Mansa Musa(Mali), from 'Annoyed' to

'Cautious'


Turn 331/660 (1583 AD) [08-Mar-2008 19:19:28]
London begins: Maceman (4 turns)
Iron City begins: Catapult (4 turns)
A Mine was built near London
War Elephant promoted: Combat I
War Elephant promoted: Combat II
A Village was built near Nottingham
Attitude Change: Saladin(Arabia) towards Mansa Musa(Mali), from 'Cautious' to

'Annoyed'


Turn 332/660 (1586 AD) [08-Mar-2008 19:28:07]
Maceman promoted: Combat III
While attacking in English territory at Kumbi Saleh, Maceman defeats (1.20/8):

Barbarian Maceman (Prob Victory: 79.5%)

Nottingham finishes: Catapult
Pharsalos finishes: Catapult
Hippo's borders expand
A Village was built near Hippo
A Village was built near Djenne

Turn 333/660 (1589 AD) [08-Mar-2008 19:34:26]
Nottingham begins: Maceman (7 turns)
Pharsalos begins: Catapult (6 turns)
Catapult promoted: Barrage I
Catapult promoted: Barrage I
London finishes: Maceman
York grows: 7
York finishes: Crossbowman
Iron City finishes: Catapult
Utica's borders expand

Turn 334/660 (1592 AD) [08-Mar-2008 20:31:55]
London begins: Maceman (4 turns)
York begins: Catapult (4 turns)
Iron City begins: Catapult (4 turns)
Catapult promoted: City Raider I
Catapult promoted: City Raider I
Catapult promoted: Barrage I
Catapult promoted: Combat I
Catapult promoted: Combat I
Catapult promoted: City Raider I
Catapult promoted: Barrage I
Catapult promoted: Combat I
War Elephant promoted: Combat III
Kumbi Saleh finishes: Maceman
A Village was built near Hippo
Djenne grows: 6
Attitude Change: Cyrus(Persia) towards Mansa Musa(Mali), from 'Annoyed' to

'Cautious'


Turn 335/660 (1595 AD) [08-Mar-2008 20:43:48]
Kumbi Saleh begins: War Elephant (8 turns)
Nottingham grows: 9
Kumbi Saleh grows: 8
Pharsalos grows: 7
Hippo finishes: Catapult
Attitude Change: Saladin(Arabia) towards Mansa Musa(Mali), from 'Annoyed' to

'Cautious'


Turn 336/660 (1598 AD) [08-Mar-2008 20:47:16]
Hippo begins: Catapult (10 turns)
While attacking in Malinese territory at Timbuktu, Catapult loses to: Malinese Grenadier

(10.68/12) (Prob Victory: 0.0%)

While attacking in Malinese territory at Timbuktu, Catapult loses to: Malinese Grenadier

(10.68/12) (Prob Victory: 0.0%)

While attacking in Malinese territory at Timbuktu, Catapult loses to: Malinese Grenadier

(9.36/12) (Prob Victory: 0.0%)

While attacking in Malinese territory at Timbuktu, Catapult loses to: Malinese Grenadier

(9.36/12) (Prob Victory: 0.7%)

While attacking in Malinese territory at Timbuktu, Catapult loses to: Malinese Grenadier

(7.92/12) (Prob Victory: 0.7%)

While attacking in Malinese territory at Timbuktu, Maceman loses to: Malinese Grenadier

(7.92/12) (Prob Victory: 16.8%)

While attacking in Malinese territory at Timbuktu, Catapult loses to: Malinese Grenadier

(7.92/12) (Prob Victory: 2.2%)

While attacking in Malinese territory at Timbuktu, War Elephant loses to: Malinese

Grenadier (4.08/12) (Prob Victory: 39.0%)

While attacking in Malinese territory at Timbuktu, War Elephant defeats (8.00/8):

Malinese Grenadier (Prob Victory: 61.5%)

While attacking in Malinese territory at Timbuktu, War Elephant defeats (8.00/8):

Malinese Longbowman (Prob Victory: 85.3%)

While attacking in Malinese territory at Timbuktu, Maceman defeats (6.48/8):

Malinese Longbowman (Prob Victory: 93.4%)

While attacking in Malinese territory at Timbuktu, Maceman loses to: Malinese Grenadier

(0.24/12) (Prob Victory: 86.0%)

Maceman promoted: City Raider I
While attacking in Malinese territory at Timbuktu, Maceman defeats (6.32/8):

Malinese Longbowman (Prob Victory: 83.4%)

While attacking in Malinese territory at Timbuktu, War Elephant defeats (0.40/8):

Malinese Longbowman (Prob Victory: 94.4%)

While attacking in Malinese territory at Timbuktu, War Elephant defeats (8.00/8):

Malinese Grenadier (Prob Victory: 100.0%)

Judaism has spread: Timbuktu
Captured Timbuktu (Mansa Musa)
Timbuktu begins: Courthouse (180 turns)
A Mine was built near Hippo
A Mine was built near Iron City
York finishes: Catapult
Djenne finishes: Courthouse
Carthage finishes: War Elephant
A Pasture was destroyed near Carthage

Turn 337/660 (1601 AD) [08-Mar-2008 21:04:50]
York begins: Catapult (4 turns)
Djenne begins: Catapult (30 turns)
Carthage begins: War Elephant (9 turns)
War Elephant promoted: Combat I
While attacking in English territory at Carthage, War Elephant defeats (2.80/8):

Barbarian Horse Archer (Prob Victory: 99.5%)

War Elephant promoted: Combat II
While attacking in the wild at Timbuktu, War Elephant defeats (2.56/8): Malinese

Longbowman (Prob Victory: 62.8%)

London finishes: Maceman
Iron City finishes: Catapult
Pharsalos finishes: Catapult

Turn 338/660 (1604 AD) [08-Mar-2008 21:11:44]
London begins: Maceman (4 turns)
Iron City begins: Catapult (4 turns)
Pharsalos begins: Catapult (5 turns)
Utica grows: 4

Turn 339/660 (1607 AD) [08-Mar-2008 21:35:23]
While attacking in English territory at Djenne, Maceman defeats (4.16/8): Barbarian

Maceman (Prob Victory: 91.2%)

Tech learned: Feudalism
Nottingham finishes: Maceman
Hippo grows: 6
Utica finishes: Barracks

Turn 340/660 (1610 AD) [08-Mar-2008 21:43:13]
Nottingham begins: Catapult (4 turns)
Utica begins: Catapult (10 turns)
A Quarry was built near Kumbi Saleh



I'm not sure if AgedOne is still on skip. If so then erik is next in The-Hawk's absence.
 
Yep. Just checking in - my only free day in the middle of 2 weeks of constant busy.
I would assume I'm out of commission until next Sunday, as far as playing a turnset goes.
I'll drop in to read when I can.
Looks like we're still moving nicely on the progress chart!
 
Turn 0 – 1610
IBT –

Turn 1 – 1613
York cat – LB
IBT

Turn 2 – 1616
London mace-mace, kumbi cat – cat IC cat-cat
IBT

Turn 3 – 1619
Carthage WE-Library
IBT

Turn 4 – 1622
Timbuktu – whip Courthouse
IBT

Turn 5 – 1625
Tim Courthouse-Library
Mali terminated - keep Walata
Convert to Judaism (Djenne, Hippo, Pharsalos, Walata and Timbuktu)

Turn 6 – 1628
Take Leptis
IBT

Turn 7 – 1631
London Mace – monastery, hire 2 scientists
Kumbi – cat – courthouse
IBT

Turn 8 - 1634

Turn 9 – 1637
Pharsalos cat – courthouse
Raze Teoh

Turn 9 - 1640
Nott – Mace – courthouse
Carthage – whip library
Raze Thapsis

Turn 10 1643
Carthage library – forge
 
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