SGOTM 06 - Geezers

What options do we realistically have from here? If the 3 cavalry had landed near Carthage instead, it would be all over. We will always be on the losing end with invading cavalry unless we have riflemen or a strong navy (both of which we are miles away from getting).

Do we have realistic chance of developing effective naval power in time?
 
I'll wait for comments before I post a plan.

I think there is not much to plan. There are two barb cities to be razed and Alex has two cities down South. I sent a small expedition in Alex' lands, but the nearest city is on a hill. I do not know whether the 3 cats will be enough to crack it. I do not remember how many defensive forces he has in that city.

We will get a gs in 3 or 4 turns. Save him for bulbing philosophy or compass. I think the first we could bulb would be alphabet, but this is cheap and we should research it ourselves. If we can bulb philosophy do so. We should adopt pacifism to speed up our great person generation.
 
Draft Plan

From what I can tell from the GP preferences thread our GS will be able to pop Philo (Alpha is a BTS preference). Frankly using the GS for an academy in London strikes me as a better idea. Is Pacifism really worth it? Especially since it would we need to switch religions to use it in London. What does the rest of the team think?

What should we head for after Gunpowder? It seems to me that we won't have the power or the techs to leave our lands any time soon. If I'm right then heading for Steel sounds good for grens and cannons. That would mean Engineering next.

Hopefully the force by Miletos will be enough to take it and raze it. However after that we'll need reinforcements before we can take Mycenae so Alex gets to live longer. I'll see about razing Scythian but I'm not sure I can get enough units to take out the other barb city.

If Sally & Cyrus are foolish enough to keep attacking Notts then we should be ok. Hopefully Cyrus isn't going to try a landing by Athens. If he does then there's not much I can do about it. :sad:
 
We're lucky this isn't BtS. In BtS, the AI is miles brighter when it comes to naval invasions, so we'd already be dead.

I still think we're stuffed without Destroyers, but then again, I am terrible at continents-style conquest or domination games.
 
Sally has landed a somewhat larger force by Notts. Trebs, cavs, rifle etc. I have my doubts that I can kill them all. Thoughts on the way forward?

SallyLanding-1706AD.jpg


http://gotm.civfanatics.net/saves/civ4sgotm6/Geezers_SG006_AD1706_01.CivWarlordsSave
 
Blackmail them. Surely we can find some dirt on Saladin that he wouldn't want to have get out.

Seriously, this was the event that was going to doom us. It would take some serious favour from the RNG to save us here.
 
Retire. :( I do not see any reason to go on. Just waiting to be conquered is nothing I would want to waste my time on.
 
Retire. :( I do not see any reason to go on. Just waiting to be conquered is nothing I would want to waste my time on.

TBH that was the answer I was expecting. :sad: Since you're the captain do you want to email AlanH or shall I?
 
Let us wait for other opinions. Maybe someone is still interested to play it to the end.
 
Interesting post by Gyathaar.
 
I feel like I've missed all of the action - both the good stuff and the bad stuff - but this is the end. To play on from here would simply be miserable, frustrating and also very dull, imo.
I vote for retirement.
 
How frustrating. After all our practice gaming and pre-game analysis, we still couldn't complete what other teams seem to have done easily.

What do we need to do differently next time?

Will there even be a next time? Can the Geezers survive any more disappointments like this?
 
Well, our team communication improved, but we had the wrong the strategy. According to my experience AW has to be played differently.

I will wait for The-Hawk's return before sending our official retirement to AlanH.
 
I'm OK with abandoning.

I'm still wondering whether we can tip Dom without astronomy, but now it is moot. Saladin is going to be clearing our land faster than we can take new land. I think his stack is unstoppable.

My take on why we fell behind... too cautious at the start. In hindsight, we overreacted to AW and did not expand quickly enough. Also, we should have beelined BW versus the detour to Archery. After that, I think we did OK with what we gave ourselves as a base.

Congratulations Hawk - really good job on GOTM27. :goodjob:

Thanks mate!
 
@mark - Can you please post here when you've sent the email to AlanH saying that we're retiring.

Technically I suspect that I would probably be ok to look at the other threads now but I want to wait until we have officially retired first.
 
My take on why we fell behind... too cautious at the start. In hindsight, we overreacted to AW and did not expand quickly enough. Also, we should have beelined BW versus the detour to Archery. After that, I think we did OK with what we gave ourselves as a base.

I'll certainly be interested to compare other team's strategies and tactics with our's once we have formally retired.
 
I've sent the message to AlanH right after I read Hawk's post, but did not get a reply, yet how to officially end it.

I think you can go and check other threads now. We all agreed to not continue this game, so it is just a matter of how to officially end it.
 
I may not have time to read many of the other threads so would appreciate any summaries and comparisons that anyone might take the time to jot down here.
 
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