Mastiff_of_Ar
In his Element
What's Skype? I have Yahoo Messenger... and MSN at home.
I'll be replying as well, it's just been a busy morning!
I'll be replying as well, it's just been a busy morning!
Looking forward to your feedback.... 
Our warrior (Brave heart?)
Do we want to go Bushman 2 with him and explore around a little? OR Get him to Combat/Medic and bring him home? We are going to do a lot of battling and can use a Medic...
We can probably get a medic (chariot? or some other unit) someplace else later on easy enough... And we cannot scout around freely for long, soon-ish units will start roling in to attack our *Ahem* empire. I think we can really use the scouting.
Build que
Warriors all the way untill we can start the settler at size 4 I think. In total we want/need (I think) atleast 3 warriors "at home" and 1 out exploring a little (where is our closest enemy and where are the others?) Now that the cat is out of the box... no harm in finding it. Or cats as the case may be.
3 warriors "at home" to me means 1 in the Capitol and 2 to escort and/or pre-fogbust for the settler to go to his new home. What do you all think?
So I make a little more maps...
Can this fish be pillaged before Astronomy? I know in BTS it cannot, but in Warlords?
Does the happy face disappear with obsoleet of the Obelisk? Anyone know? Or test someone?
That banana is the rightfull property of LONDONI don't like city F, which has lost the banana,
So F vs C doesnt lose the Banana so much as it does the Rice which goes to B in No 2.I know what I am looking for.... and you dont need the stone to get it/speed it up => Units!build early Stone-Wonders, or conquer them from our 'friends'?![]()
Hmz, I tried in world builder... and I can pillage fish on Ocean, but this is without HOFMOD offcourse. I know for sure in BTS Ocean is of limits for any foreign culture.... but Warlords HOF MOD, I am not so sure anymoreIn my opinion (but I haven't tested), this fish can't be pillaged, because it's in the ocean, so out of reach for galleons/triremes, and caravels can't pillage. So, yes, AI should need Astronomy ...

Stonehedge obsoleets too with calander, and the Obelisks disappear.. that I get...About the happy face for the obelisk/monument: I'm not 100% sure, but I think we'll lose it as soon as the monument gets obsolete. In the game I checked, I had built Stonehenge, and now (much later), no city has a monument anymore. And no happy-face, by the way ...
Hmz, I tried in world builder... and I can pillage fish on Ocean, but this is without HOFMOD offcourse. I know for sure in BTS Ocean is of limits for any foreign culture.... but Warlords HOF MOD, I am not so sure anymore
Losing the fish in city A would be "killing" but maybe we can be sure by planting a Trireme on our borders or something?


I forgot to mention, we probalby dont want to settle on the dye, since every happy we can get combats WW.

Capitol EARLY (Pre Calander)
Banana (+2), Cows (+2), CC (+2), Farmed Dye (+1), Gold mine (-2) 4 Grass hills (-4) for a total of +1 food... not to great in the food dept, but this is allready size 8. We are currently capped at 6.
We will be working the Banana (+2), Cows (+2), CC (+2) and the Gold hill (-2) for +4 food at size 3 ALLWAYS I think.
Then comes the question what to do with the other 3, 4 or 5 pop extra. Beeing capped at 7 (once the gold is roaded)... or capped at 8 if we build an Obelisk or even greater hights should happiness allow it.
How should the city be improved?
We could make a cottage on the second Banana for an added commerce, but we are (I think) going to replace that by a plantation later on, so is that usefull?
Do we want to put a cottage on the Dye or farm it? Once the cottage is a town it will be the same as having a planation on it, we have Dye else where as well for happyness we only need one... And a town gets better with PP or Free speech (should we ever get there)
A relative beeline to Calander requires the following techs (in order of beaker cost):
127 Wheel
171 Pottery
214 Sailing
256 BW
256 Writing
429 Iron Working (need this soon-ish for jungle clearing)
535 Mathmatics
750 Calander
===
2311 beakers
Soon we should be making 9 (default) + CC (1) + Banana (1) + Goldmine (7) + Trade route to new city (1) + Riverside Dye (2) + Riverside mine (1) = 22 (at size 5) Or something like that. Which makes Calander something of a 100 turns away, maybe a little less cause we add a library, but we also have to drop science from 100% once we settle the new city... and we are not there yet... so 100 turns from now is not that bad a guestimate I think?
Cottage (15) => Hamlett (30) => Village (45) => Town
Overall a cottage takes 90 turns to grow to a Town -if we work it all the time-, which is right around the time we get Calander.
It all comes down to this question: To what end should we focus our (early) captitol for the time beeing and to what in the future? Toward production ... Or Finance? So lets see the options...

I think the religious block (med/poly/priest/mono) can sit and wait.
, compared to 45
for the monument.
instead of 1, and +25%
, but still ...That means we'll need a library in every city for our cultural borders to expand. The library costs 135, compared to 45
for the monument.
Of course, the library gives us 2instead of 1, and +25%
, but still ...

No you are right... but we need calander offcourse before it becomes available.... but what dye?? I presume you mean C, which is settling on Spice not Dye. Futhermore we do have another dye Source up north in E (which we all seem to like)Settling on the dye won't make us lose it. We still get the resource, if we know the tech (Calender). Of course, the tile is better if have a plantation on it ...
Or am I wrong again?![]()

This is why I might opt to build units ASAP prior to a barracks. A barracks is 75 hammers, which is the price of 2 Chariots. Having the 2 Chariots earlier, hopefully before the AI pick up resource... they should be pretty hard to get ride of for the AI... ONLY Mansa with his strength 4 skirmishers could be a pain vs Chariots.MoA said:I really don't want Hannibal on our butt before we have troops ready. In fact, I'd like to take the fight to him.
Not quite... the beaker count stays the same, but we get a small bonus for researching it.Two things... Do the techs get cheaper when the other civs know them even when we're at war? If so, some of the early ones should cost a little less.
So we get a 4% boost in beaker generation per civ, 3 civs = 12% (if they all know it). 12% out of 20 Beakers = 2 beakers/turn bonus. Not a lot but still nice I think... Still not something to count on, as we cannot know what path the AI is taking on tech.Article said:8) If you have a neighbor who you're thinking of killing off who has techs which you have not researched yet, it might not be worth it to kill them off UNTIL you've researched the tech (1 neighbor who knows the tech in a 7 player game will provide a 1.04 boost).
Second, are we going after sailing to get calender?
I think it is quite the reason why we should orient it on production early on, with them trading unless we remove atleast 1 civ and are 2 or 3 times the average AI size, we cannot hope to keep up in tech. We need to limit their tech and power as much as possible as early as possible IMHO. This means Units => Hammers ASAP. Possibly even prior to a barracks.It's sooooo tempting for me to chose production because of the peaceful builder in me, but I think it would be a mistake. They are going to trade, and we are not. If a couple of them get ahead of us, we're doomed. This also means we need a nice GP farm so we can lightbulb some techs.
I would opt for now to not even look at wonders.Oh, since we're working on a tech path, we might also discuss what we can live without for now. I think the religious block (med/poly/priest/mono) can sit and wait. We might by some miracle get the oracle, but at what cost? I'd say there are better wonders, even.
Don't monuments come with mysticism?![]()

Bronze was easier than we thought. 2S in capitol's FC! Wooooo.
We MAY be able to axe rush mansa successfuly if that is deemed pheasable. *feasable? Killing a good techer and trader will likely kill some of the trading they will undoubtfully be doing.

now lets find Alex too...
My point of settler vs Axemen is that one settler = 3 axemen and it is going to take quite a while to get them earned back by the new city.
Maybe we are better off building a few axemen and growing the city to say size 6, only then to get the Settler out. This is offcourse assuming the worker can keep up with the city growth...