ChrisFromLux
former 'Misfit'
I've read the article about WW in the War Academy, and I've read the corresponding thread, but I still don't know why meeting them some turns earlier will raise WW.
As I understand the article and the formula, it's all about combat
In order to be a bit helpful, I've generated a map with our starting location, and I've played namlia's 1st option (whipping worker).
The tiles I've been working:
- banana on size 1 (cows for the 8 first turns, of course)
- cows on size 2
- dye on size 3
- lake on size 4
This gave me, up to T70:
- Worker on T24, 3x idle until T70
- Warriors on T30, T34 and T46
- Barracks for 1 pop only on T59
- promoted Archers on T64 and T70
- 5 turns to go for pottery
To sum it up, your calculations (for option 1) seem to be correct
I'll also try out/verify option 2, and I've attached my starting save for those interested ...
By the way: we don't need 'Fishing', it's our starting tech
As I understand the article and the formula, it's all about combat

In order to be a bit helpful, I've generated a map with our starting location, and I've played namlia's 1st option (whipping worker).
The tiles I've been working:
- banana on size 1 (cows for the 8 first turns, of course)
- cows on size 2
- dye on size 3
- lake on size 4
This gave me, up to T70:
- Worker on T24, 3x idle until T70
- Warriors on T30, T34 and T46
- Barracks for 1 pop only on T59
- promoted Archers on T64 and T70
- 5 turns to go for pottery
To sum it up, your calculations (for option 1) seem to be correct

I'll also try out/verify option 2, and I've attached my starting save for those interested ...
By the way: we don't need 'Fishing', it's our starting tech
)
: T71 (London size 2!)
I didn't see that London was 1 turn from growing until I posted here ...
more/turn and 1 turn to start something else ...

with the most commerce goings on... The 3 warriors and Archer can fogbust ahead of the settler allowing for free passage....