With Alex so powerful, and remembering that someone saw a settler in his captiol with woody2, he most likely has a 2nd city up again. He also seems to be the only one with his copper hooked up ATM. We should consiter sending a chariot to him to keep that copper in check.
Yes he has, I just looked at the cultural overlay. A new city south of Sparta on the plains hill. Allready spotted by CfL
If hanny is living off of archers, possibly promote the axemen to combat1 and cr 1 respectfuly? or both CR1? We may be able to catch him napping with 1-2 archers and could take his captiol rather quickly, rather than later.
I dont think we can take his capitol, remember he is buddist => 40% culture if not more. It is better odds than vs skirmishers, but... I dont like em.
As for at home, a barracks needs to be sooner than later at this point. I'd suggsest Axe, Axe, Barracks, Axe, Axe, Library, while researching calander, IW, currency, CoL. Do we have archery yet? While its not completely nessisary, a few free CG archers at our fringes frees up some more axe's to go a pillaging.
I think the protective trait will shine most with Riffles

I would re-suggest rotating in a spear or 2 for the pillage stack(s) IF Hannibal has hooked up horses (likely by now) we might run into unwelcome Chariots.
We are currently running 2.94 of city maintenance cost. With Sparta, that will likely run up to 6. Masonry (6) => Construction (35), lets make that an even 40 turns.
With the Library in London we could safe ourselves 8-10 turns of research time. Calander and currency each are 40 turns also, we need that Library ASAP IMHO.
Axe (3), Spear (3), Library (9)
In 17 turns we can have the Library (less if we include the chop)
To research Masonry => Construction at (guesstimated) -10GPT at 100% research we are going to need a whopping 400 gold. MAYBE we make 20 GPT at 0%, which means we have 20 turns till we
need the library.
Axe/Spear (A/S), A/S , Barracks (6), A/S, A/S, Library (10)
Each A/S is 52 hammers, 4*52 = 208.
Barracks 75, Library 135. 208+75+135 - 44 (chop) = 374 / 16hpt = 23 turns + 6 hammers, which we get from the mined hill which is now a forrest.
I guess we can do this, as we need to save up money for some 20 turns untill we can research Construction fully anyway.
Research Mathmatics (tweak the Research at the last turn) => Kill Research! Yes
KILL RESEARCH Delaying it for now, but ultimatly speeding up

Builds: A/S, A/S, Barracks, A/S, A/S, Library
I think we need one Spear and one Axe to be a bit more secure on defence/VPP.
I'm going to suggest also instead, sending 1 chariot to Hanny first, 2nd to MM, and send the bulk of our military offensive south. In my experiences with warlords, alex is a fierce military opponent, and the sooner we kill 1 AI, the less they can trade, and the more we can focus on a single, be it a bit long, front of war. Of course, there is the chance we'll want cats for the attack.
It will be a while before they can trade, but in general I agree with you.
CfL said:
The default folder is 'your_documents'/My Games/Warlords/AutoLog
Found it, added it to my log.
The other 2 Axes: what about splitting them, and check out what resources Hannibal AND Mansa have access to?
No! for now we know Hannibal has 2 resources, copper and Horses. We need to remove them ASAP or face Chariots and/or Axemen soon.
IF he has any other, we deal with that when the time comes. i.e. there are horses between Hannibal and Alex.... we need to look at that.
Going in with anything less than a pair of Axemen or Axe/Spear combo will result in falure (in my experience) the AI will sacrifice one Archer and kill you with the second. Where as a pair can usually roame around much more freely.
Offcourse the perfect VPP -for now- is Axe/Spear/Chariot but... beggers cannot be choosers...
I promose beelining 2 Axemen to that Copper/Horse in his capitol and removing it. Any production he would have going to Axemen / Chariots would go awaste untill such time he can reconnect them.
Moreso, and I know this is a modded map, we can allready see 4 horses and 3 copper. I am more worried about the Iron we cannot see
ChrisFromLux said:
Hmmm. I would like to have promoted units sooner rather than later; but in this case, that's 'only' 2 Axes concerned.
On the other hand, building the library first will give us 4

/turn more, and I think that's more important than 2 promoted Axes
I agree with the promotions, if we feel secure enough with Horico building 2 Chariots in the mean time we could do Barracks first followed by (atleast 1 Spear) but 4 times A/S followed by Library, as per my calcs above.
It is very important I think to make sure the chop of the forrest in Horico is delayed untill Maths is in. This gives us 15 bonus hammers for delaying the chop one turn. At size 2 Horico can work the Cows and Horses for 8hpt.
37/8 = 5 turns. + one Chariot for free with the Chop. So in 6 or 7 turns we should have 2 Chariots to add to our army

This might allow London to insert the Barracks and start building promotable units
Two minor correction tho Chris, it is (or will be) 5 not 4 and it is

, not
