Nice going Chris, looks like (hopefully) we got to the resources in the nick of time

, which would mean No Axe's, no Chariots

and NO NUMS

, for now... Picking up 20

for the pillages is nice...
CfL said:
AI workers:
I have seen no worker, not even inside their cities! Where are they?
I think if we "pincer" that new City of Hannibal in a few turns, we may well find a worker there. He needs to improve the Rice and new cities in general are good targets to find Workers

Maybe even RAZE that city...
Builds for London, Axe => Library So we can turn on research! We are getting mighty close to the 200 gold point. At 70% (roughly break even) Masonry => Construction = 43 turns Research 100% at -8 gpt makes for Masonry => Construction in 30 turns, 30 * 8 240 = gold needed. We can easily save for 43 - 30 = 13 turns and still get construction in the same turn we would have otherwize. We allready saved for 4 turns, so 9 more turns (maybe the whole next set of 10 turns!) untill we need to turn research back on. So in 9 turns the library should be finished.
6 turns to finish the mine...
Axe=>Lib = 52+135=187-24(overflow)-(6*15)=73/18 = 4 turns + 1 hammer (or 5 turns). 6+5 = 11 turns to Lib finish and research start.
We can speed up the Lib one turn... if we like, we only need 1 bonus hammer by stagnating the city 1 turn switching from the Banana to the forrest.
The free Axe and chariot should I think go to Sparta, as should the 2 new units. If we take the current Chariot and go SE, SE-SE (onto that Hill) we can make sure there are currently no Skirmishers on their way to Horico.
Meanwhile heading south to reinforce Sparta.
Sparta with 2 Axemen and 1 Chariot soon arriving (6 turns) should be strong enough to take 2 Axemen SE to Hannibal's new city (HNC). It is a 4 turns march from Sparta to HNC so in 10 turns we would like to have Hannibals VPP join the 2 Axemen at HNC from the Southeast, make sure to be on the right side of the river first to not get that penalty!
Maybe if all looks clear we can take the Chariot as well, for added protection and power. With 4 Axemen and a chariot even if we find 2 Archers in HNC we should be able to take it without much problems. But make sure to RAZE it, it is to far away for us currently and is actually nothing special in general.
10 Turns for the HVPP:
- Pillage the Farm/road south of Carthage (2 turns)
- Pillage the Farm/Road West of Carthage (3 turns)
- 5 turn march to HNC
For general VPP: Make sure to NOT touch cottages, they are our friends even if in enemy territory. They whould fuel OUR economy soon, or does anyone have other ideas about that?
Horico:
Make sure to switch from the Rice to the Cows the turn the Pasture finishes!
Next up for the worker => Farm the Rice.
London Worker:
Finish the mine
Complete the road to Horico => +1 commerce and Horico can build Axemen!
I rotated AG to refit the Roster (update), so you get a turn this rotation:
ChrisFromLux => Gone and VPPed Hannibal
Mastiff_of_Ar => UP for more VPP
ArcadicGamer => On deck
namliaM => Want more discussion, come on guys join in!
CNWJR => Out of this for a while,
Unable to load the save
MaroWaker => Out of this till
Januari 18th
We will want to have 3 settlers pretty soon I think. To het city A and C as well as the Fishing/GP City due West. But London with the barracks is a waste IMHO to build settlers. So maybe we can get some settlers out of Horico, while London acts as our mains source of military...