SGOTM 06 - The Real Ms. Beyond

I'd skip Monarchy for now; it's Prince and we're CHM so we don't need the MP happy to work a bunch of cottages (and we want the army in the field). If we need extra happy then a state religion can fill that role. Do we still get the happy from Wines if Monarchy is unknown? It's a 'no' in BtS but I can't remember the Warlords setting.

I think hand research of Optics is best seeing a lightbulb doesn't deliver full value.
 
we are after beakers, not necessarily coin - so a scientist is much better than a cottage. I would prefer a farm on grass instead of a cottage at the moment.
 
I have an inter-turn action report:

I punted on the tech decision and kept it on 0% research.

I took Carthage with the loss of one young catapult. Also, two elephants (with an axe to back them up had one lost at 88%+ odds) took down Hannibal's city near Corinth-ElephantFarm.

So, I think Hannibal is down to one last city, and I see a galley+trireme "fleet" fleeing to the northeast. (They were east of the cows last turn.)

I think I have enough troops (2 cats, 3 axes, 2 chariots) in range to take out his walled (50% defenses) defenders (1 archer, 1 cat, 1 spear, 5 workers all unpromoted) on this turn. Others are back near Carthage healing.

So the question is: do I go for the kill (I lean toward yes) and do we keep this city:



I guess I lean toward yes. It has low food surplus (just plains cows for a city total of +3F) and only 7 self-feeding flatlands, but it does have two wineries which are like instant towns.

For reference, here are some overview shots and a word from our financial advisor:









So...burning questions:

What tech route: Monarchy, or CoL, or Beeline Optics?

Keep or raze Utica?

I'll probably finish up the turnset late tonight, depending on feedback.
 
-5 GPT at 0% science I think makes it an auto-raze.

The only way I would be willing to keep it if we have more then enough cash to get CoL completed and some courts whipped ASAP.
 
It's food poor, so raze it and pillage the improvements. Get CoL, leave Monarchy.

EDIT: and delete some signs!
 
Continued:

On the majority opinion of the team, I switched to Code of Laws at 100% and went on a razing spree:

In 575AD, the Oracle was biadl. I guess we should have gone for that.





The most frustrating thing was that Hannibal didn't die when I razed Utica. So, when Carthage came out of revolt, the people were...very unhappy. I whipped the first group for a library and another set for a trireme. Farsight (our chariot) is looking for him on the continent, but so far no luck.

Code of Laws comes in next turn. We're in position to wipe out Mansa with our main stack headed his way. If Djenne is any indication, he's making farms rather than cottages and so is useless to us.

Hannibal's old lands are being pillaged by wounded troops and chariots.

The latest save
 
I will elaborate further tomorow but it seems my turnset will be about burning some more malinese cities and finding Carthage.

Also some serious Courthouse whipping..
 
I think you're right, Archduke.

After whipping some courthouses and checking to see how many cottages it has, you can decide whether or not to keep Timbuktu.

Also, I think Sparta can make a third workboat for Athens. I forgot about that.

Next tech? I'd probably do Monarchy just because we're halfway there already and have a ridiculous number of workers to plant cottages for all of our cities.

I started growing York a little growing by working some new cottages there. When we have someone else to attack, it can go back to more production.
 
Curses! Looks like Hannibal has gone island hopping. This could be very bad news as it suggests a bridge to the other landmass :sad:

I think we should keep Timbuktu as it has huge food post-Calendar.

Once courts are in, we should plan for FP (Carthage, Timbuktu?) and maybe a commerce city or two: rice/silks/wines in the three city gap, for example.
 
At the end of my turnset, I saw a trireme and galley of Hannibal's... heading towards the north. We should send a WB from Sparta up there.
 
Not too many comments, but seeing that there is not much discussion about repairing the economy whilst killing of Mansa I will play my turn in 2-3 hours.

Tell me if I need to do anything else.
 
Turn 1 590 AD

Everything looks good. Let´s see how our economy fares after some courthouses.

Turn 2

CoL comes in and I go for monarchy next, as it is only 4 turns away after all. Currency won´t do us much good. Afterwards I would decide on calendar to keep the possibility of Astronomy patch open. Especially after checking it, we DON´T get the wines without monarchy.

Turn 3

Our army advances on Timbuktu, there are 3!!! Skirmishers, ygbkm. This baby is as good as taken. Athens will not be whipped as the 2 Scientists are needed there. On everything else I will check after some hammers are in.

Turn 4

Even after 2 catapults, on 81% our first axeman dies, just great.
But Timbuktu is taken without more looses then those 3.

Turn 5
650 AD

Monarchy comes in next turn, I decide to go after Mansas eastern city next to raze it.


Turn 6
665 AD

I haven´t actually whipped a city yet, as happiness is no problem so far (so we want to grow) and most courthouses are built by chopping and hammers quickly enough in any case.

Turn 7

680 AD

A small Mansa party encroaches on Timbuktu.
Our first courthouse in Athens brings us to -5 at 0%.

Turn 10

725 AD

Two more courthouses bring us a to a breakeven at 0%. All other courthouses can imo be finished quite in time. REVOLT to Hereditary Rule and we should have cities continuing to grow onwards.

I think all our effort should continue to improve our economic situation by increasing population as happiness with the soon discovered calendar and HR should not be a big problem.

I hope the team is not mad at me for not whipping like mad, but Production is high enough so most courthouses will soon come in by themselves. Save:


http://gotm.civfanatics.net/saves/civ4sgotm6/The_Real_Ms_Beyond_SG006_AD0725_01.CivWarlordsSave
 
Got it and have taken a good look. Ended up making loads of changes on the IHT and re-saving many times. Why did we have so many units idling and unmoved? And why so many units in York? Aqueduct and CH in London (+6 health, -2.5 maint?). Worker farming the hamlet at Thebes, instead of the cottage (but irrigation is needed here for sure). Workers cottaging plains at Sparta. Medic 2 chariot on MP duty in Carthage? And so on, and so forth.

That said, we're well placed to wipe out Mansa in a few turns. I'll get the units out of York (and a sword from London) to take rice/stone. We should keep his new capital as it has banana and grass cows, though that CG2 Skirmisher will take some dislodging: CII Jumbo at 25% win odds :eek:

Looking like we can sail to Viking. I wonder whether CRC have finished in 845AD? They've been on that date a long while...
 
Ah yes, I think I forgot to mention that to the west and east a workboat and a trireme continues to explore, perhaps we don´t need astronomy.

And hopefully that trireme finds the carthagian settler.
 
How can we sail to the Vikings? The cultural borders we saw must have been the capital since we saw them so early. Since they haven't changed, I think they're 2 tiles away from the coast, meaning our galleys won't be able to cross there.

I had a problem with loads of extra units. We're basically drowning in units who may never (again) see action. Can we afford to keep them? Maybe we need Alphabet so we can build research?
 
How can we sail to the Vikings? The cultural borders we saw must have been the capital since we saw them so early. Since they haven't changed, I think they're 2 tiles away from the coast, meaning our galleys won't be able to cross there.
Via the northern shores. It could be a dead-end, but we'll find out soon enough.
I had a problem with loads of extra units. We're basically drowning in units who may never (again) see action. Can we afford to keep them? Maybe we need Alphabet so we can build research?
Attacking a CG2 skirmisher on a hill should reduce the army :mischief:
 
Back
Top Bottom