ShannonCT said:
I also found that it was best to not whip a library in Timbuktu and go for maximum population growth leading up to CoL.
I think this also means that we shouldn't finalize the library at all. It will come too late and is just a waste of hammers. Better start building a sword.
ShannonCT said:
In my tests, I was able to build a sizable army along with half a dozen galleys on the west coast. After we get Astronomy, we could consider turning research to 0% for long enough to upgrade galleys to galleons so we could get an assault force of swords, cats, and elephants out more quickly.
Did you chop some of these units? And how many workers did you build - I was constantly short of workers because there was a crew of 7 workers that did little else than chop gold.
By the way I chopped in this order: Ivoryville, Athens, Carthage, Horse City, Gold City. By chopping gold in Sparta as well there would have been gold enough to research CS.
ShannonCT said:
Then, we could research Monarchy and Currency while growing a Great Merchant in Athens for Civil Service. Finally, shut down research again for upgrading to macemen and for supporting a large army.
Monarchy is nice to have but not strictly necessary and Currency has limited value in an AW game since there is no trade abroad. If we grow a GM in Athens we can't use the whip there and that will significantly reduce the production there for quite some time.
ShannonCT said:
We can get several galleys from Carthage before Astronomy with all of the extra forests outside of its fat cross and because of the fact that Carthage can start working its copper and horses about 8 turns before we get Astronomy. I think Sparta is more of a liability.
We could even consider hiring a few artists and get 2nd border expansion in Carthage before we chop. Still unsure about Sparta. Maybe it's better to found another city on the east coast north of Carthage. There is a spot with lots of forests...
ShannonCT said:
It might work out better to use the gold that we would have spent on CS to upgrade galleys and accept the delay in CS. We can still put together a nice second wave of macemen by building swordsmen and saving up gold (or chopping it) to upgrade.
I think you are right that we should aim to upgrade a few galleys immediately and launch the first wave of attackers. If we can reach the remaining AI around 300 AD there is a good chance that they don't have any longbows.
ShannonCT said:
Triremes upgrade to Caravels right? If we build one trireme on each coast we can get our exploration and circumnavigation started a bit earlier.
In my game Optics and Astronomy came in the same turn since they were bulbed when Machinery was done. So in such a situation we might want to get circumnavigation with the first galleons we send out. Remember that galleons travel faster than caravels and we might want to save gold/hammers required for caravels since they are of little use except maybe getting circumnavigation a few turns earlier.
Jimmy Thunder said:
The two approaches may actually be very similar since I was stalled in my game waiting until Carthage went from 5 archers down to 2 so I could capture it easily. This meant I didn't take Carthage until 325BC, turn 145. This was the bottleneck and Astronomy was done 46 turns after capturing Carthage.
I think the difference in the two strategies is less than 10 turns and I'm also quite sure that the Pacifism path is a little faster. You could rerun you simulation focusing only on GP's to speed up things (i.e. ignore gold chops and tech speed). I'm surprised that you are facing 5 archers in Carthage. Did you build a road down there? I got 8 units facing 4 archers which was good enough to capture the city.
Jimmy Thunder said:
One major thing I noticed in my test, (disclaimer: I wasn't concentrating too hard on troop movements etc) was how threatened our cities became from barb archers. We definitely need to have a robust plan for either fogbusting or having axes to defend. I needed to enter worldbuilder quite a few times and give myself an extra defending axe.
I saw the same. Our fogbusting warrior NE of York can't handle attacking archers and I think we should build an axe for defense in York ASAP. Athens and Tim were also under considerable attack and we need to address this problem. During play I simply entered the world builder and removed barb archers that came at an inconvenient time (think I did this 2 times to prevent food getting pillaged in Athens and Tim).
Jimmy Thunder said:
Secondly, we will need to take extreme care with workers and timing the forest chops to max out our cash from building walls. All too often I forgot to cancel all worker actions and had to reload the autosave since the wall chop got mucked up (select any worker who is busy in action and shift-click on the last red "cancel" icon). Also, I had a problem with not paying attention and building the walls with the normal city production before the chops were done. . Really hate for us to make either of those mistakes in our real game. We need to be careful .
Yes, play does get extremely tedious when you have to plan for all workers to finalize their chops at the same time. I found that at the end of each turn I had to check for workers that had 2 turns left because they can finish the chop anytime during the next turn!! When walls are 1 turn from being done they can be removed from the production queue and then put back when the chop is in.
Jimmy Thunder said:
If we can't whip in Carthage once we capture it I wonder if our single eastern workboat will be enough to swiftly scout the remaining islands?
I think we need to chop at least one wb in Carthage because we need it for Athens to improve the clam tile. In my test I used the exploring wb, because I didn't care for exploration anyway, but that's different in the real game. We should use forests outside the fat cross for this purpose in order to save the other forests for the gold chop.