leif erikson said:
I think we are beginning to draw some conclusions from the testing? I would like to try to summarize the last two or three pages of discussion in our thread into a plan that we can each follow as we play through to Astronomy.
I can give you a short summary of what I did:
The whip was not used at all.
The only improvements built were granary and barracks.
York and London was used to build axes/swords/cat's/WE's and settlers and workers.
Ironsite built only granary and workers.
Timbuktu built swords (very slow, Library never built).
Athens and Carthage built walls,granary and barracks and a few cats.
Ivoryville built walls, granary, barracks, workers and swords/cats/WE's.
Horse City and Gold City built walls and granary.
Sparta and Thebes built granary.
Order of gold chops: Ivoryville, Athens, Carthage, Horse City, Gold City
GS's: Tim (155), Carth (169), Tim (176), Athens (181)
War: Carthage captured T137, Sparta around T151, Thebes around T160
Tech path (from memory): Priest-CoL-Sailing-Hunting-Mono-Calendar
-Meditation-Philo-Construction-MC-Compass-Machinery-Optics-Astronomy
Civics: Caste System (ASAP after CoL), Org.Rel. (After Mono), Pacifism (After Philo).
Obviously we need to adjust this. I think the main messages are:
- Stay away from the whip
- Don't build settlers or workers in our GP farms. They must grow fast.
- Only useful buildings are granary and barracks and maybe a lighthouse in Carthage.
- Sparta must be dealt with fast.
- We can add at least 4 more cities to speed up tech pace without going broke when we stop chopping gold.
- Bulbing Philo is at least as fast as going directly for 3 GS's.