Here is the save and my log for the last two turns . . . went well, though additional AI unit builds have made it more difficult, and additional ones would now be truly troublesome.
http://gotm.civfanatics.net/saves/civ4sgotm6/Xteam_SG006_AD0665_01.CivWarlordsSave
CACTUS PETE
SGOTM6 REPORT TO 665AD
IBT: Arab archer moves out of fog and onto roaded forest SSE of Mecca; additional axe built in PERS; new archer built in Upsalla, and the 2 roving Upsalla archers and settler disappear to the north.
650AD (turn 210):
Cannot whip more than one unit at a time in Pasargadae or Mecca -- must have misunderstood something.
Barb axe revealed NNW of PERS, threatening units we would like to move onto hill north of city.
Raze Tarsus, with loss of 1 WE and very little damage to other 2 units.
Gordium revealed to contain single-combat-promoted axe and spear, along with 2 cats (no culture).
Maneuvered units into position everywhere -- in particular, managed to cut off Viking archers (eliminating one with amphibious cat attack – first time for everything) and settler.
Prioritized gold production in cities.
IBT: Saladin learns Alphabet – glad he wasn’t researching Feudalism; barb axe near PERS stays put, leaving hill still available; another twice-promoted archer is built in Damascus and fog archer moves towards Damascus as well (will force wounding 3CR sword to stop him)
665 (211):
Susa revealed to be on grass, 50% culture, defended by 2 cats, 1 spear, 1 single-promoted archer in city, with an identical one in position to move in next turn. (Too many units!)
Birka falls without losses, replenishing treasury.
There is now only a cat, spear, and archer in Gordium, because an axe and archer (presumably built during the IBT) have moved onto the forest NW of city. They are revealed by our worker, whom I will leave with 3 tile moves left this turn (letting JT see what the situation is and also considering leaving him there to attract the two Persian units further away from the city). I have backed off Cactus Breeze to further encourage venturesome behavior.
With all the new AI archers being built, I decided to go ahead and attack Medina before another one appeared there. Sacrificed cat and badly-wounded sword, but WE razed city without damage. I have left MP’s Floating Lab unmoved to allow team to decide whether to use it to transfer Medina survivors to Damascus or to sail south to chain with Cactus Breeze, leaving the tired and wounded to trek to either Susa or Damascus.
QUICK NOTES TO JT
Cactus Breeze could get some, or all, of the three units aboard to Damascus in 4 turns (3, chaining with MP’sFL).
There is a worker that will finish a road next turn under the cat and sword 2 tiles NNE of Ecbatana. Those two units and the nearby Xbow could reach Gordium in two turns, perhaps freeing Cactus Breeze’s units for other missions.
Can’t be absolutely certain that the galley underneath the trireme near Bagdad is empty -- though it has been sitting there for a long time – and I am therefore a bit reluctant to move the Xbow toward Kufah. The team can decide how likely it is to be needed and if that’s worth the little risk.
The axe and Xbow near Kufah have been marched from Bagdad so that we have the option of using them against either Kufah or Susa. If I had the mouse, I would move the then-healed sword in Mecca the next two turns toward Kufah, as I moved the Xbow and axe onto the forested hill SE of the city. I would then attack Kufah, with both available for mop-up duty but hoping that neither would be needed and could continue on toward Susa, without having been delayed in their journey.