SGOTM 06 - Xteam

The weekend is fast approaching so I will be able to play my turns shortly (possibly around 30 hours time?).
I think everyone has covered things fairly well.

Only reminder from me is to please don't forget to whip an Archer in Haithabu. :)

And better luck this time around... :please:
 
leif erikson said:
Only reminder from me is to please don't forget to whip an Archer in Haithabu. :)

Yes we might as well reduce the pop to 1 before it's captured by the Arab warrior. I'm not sure though that it will automatically be razed when the warrior captures it next turn. Anyone know this?

Jimmy Thunder said:
The weekend is fast approaching so I will be able to play my turns shortly (possibly around 30 hours time?).

Sounds good. Remember the change of plans regarding the Medina workers and also the galleon chaining - MP's FL should move south this turn so that units can be transferred from Cactus Breeze in T213.
 
Yes we might as well reduce the pop to 1 before it's captured by the Arab warrior. I'm not sure though that it will automatically be razed when the warrior captures it next turn. Anyone know this?
In a recent game I played, I thought the rushed unit showed up before combat, so we should be able to defend, no? :confused: :crazyeye: :rolleyes:
 
In a recent game I played, I thought the rushed unit showed up before combat, so we should be able to defend, no? :confused: :crazyeye: :rolleyes:

I don't think he'll show up in time. Hait was previously Arabian so they should be able to keep it even at size 1.
 
Murky Waters have finished as well (somewhere close to T200). Not surprising and they must surely win this competition. Smurkz have posted a T218 save so our prospects of getting at least the bronze have improved. Gypsy Kings have not posted any saves for a week but their graphs show no sign of heavy whipping or tough fighting so I don't think they can finish before us. My guess is that we are certain to get bronze if we can finish before T218 and there is also a small chance of silver depending on the end date for OSS.
 
You guys really know how to spin it out don't you. Don't you know the suspense is killing me? I watched Australia beat Sri Lanka in the cricket with my son at the MCG (Melbourne Cricket Ground) tonight but I work both the two comming nights so seeing the result of the next couple of turns as they happen is rather small. Oh well. I'm only a lurker, so I get what comes anyhow...

Good work guys! Keep it up!
 
Finally, the turn report.

Turn 212
Our brave soldiers have captured Nidaros and trampled those pesky Viking horse archers.
We have Upsulla surrounded and they are pleading for their lives.
On hearing news of this victory, our young conscripts back at home have gone on their own killing spree and have sacked a small barbarian village that was polluting our indigenous continent.

IBT:
Damascan chariots (x2) have seen our workers beckoning them from a far away hill and have made a move to exterminate our gesturing peasants.
Gordium’s axe and catapult continue to run around in circles after more gesturing peasants.
Arabian warrior is too afraid to enter Haithbu now that our great general who rides upon a war elephant is there to meet him.
Barbarian axeman next to Persepolis likes our kamikaze attack style and salutes us by pillaging a farm instead of sending our wounded sword to the next life.


Turn 213
Ragnar and his merry band of Vikings are swept from the planet as we torch Upsulla.
Courageous wounded swordsmen decides to further entertain his new barbarian axeman friend and takes out the lonely Persian defender and sacks Persepolis.
One of the two Damascan chariots have been destroyed without even scratching our elephant of war.

IBT:
Persian catapult and archer from the foggy north encroach on Mecca. Will their civilization survive long enough for them to enact revenge on this small but significant English city?
Second Damascan chariot is exterminated on those foothills where many gesturing peasants have shed their blood.
Damascans are not as dumb as they look and build a fifth protective archer.
Persian axe/cat and cat are as dumb as they look and continue to pursue gesturing peasants.


Turn 214
Gordium is burnt to the ground.

IBT
Persian cat/archer combo salivate with glee as they move to tiles adjacent to the undefended Mecca.

Turn 215
We flatten Susa and wipe the Persians from the history books.

Only Saladin the Protective stands against us, we are poised to strike…

…

And here is where I yield control of the mouse to leif (Captain Amazing) for him to play out his second turnset and seal our victory.

(save attached – we are yet to move troops against Arabia this turn – turn215)

http://gotm.civfanatics.net/saves/civ4sgotm6/Xteam_SG006_AD0725_01.CivWarlordsSave
 
Damascans are not as dumb as they look and build a fifth protective archer.

Sounds ugly. I'll look at the save in the morning. Everything else sounds really good :goodjob:
 
Sounds ugly. Sounds to me like General JT's skills, both literary and miltary, rival those of Julius C. I'll look at the save in the morning. It'll have to be late afternoon for me. Everything else sounds really good :goodjob: Yes, indeed.


Nice to give our good captain at least a taste of the fun and glory.
 
Excellent news JT :goodjob:.

I see that we are 6 against 2 archers at Kufah meaning that we would be extremely unlucky not to take it. I think it's best not to use the cats before the defenders have been weakened. They can only do collateral damage to one unit anyway. At Damascus we are 8 against 5 archers giving us a fair chance of capturing the city this turn, but it's not a given thing. The difficult choice here is when to use the cat(s).

EDIT: Gypsy Kings have posted a T219 save so it seems that we are certain to get a laurel now. Closest competition are Smurkz with a T218 save. Even if the Damascus attack fails we have options to do a little galleon chaining both north and south of Damascus and get reinforcements there.
 
:clap: Nice work JT! :goodjob:
Left me the Arabs...:mischief:
Their troops seem to have a lot of promotions. :rolleyes:

Roster:
Leif - UP
ShannonCT - On Deck
Frederiksberg
Gator
rrau
Cactus Pete
Jimmy Thunder
- just played! :rockon:

Off to have a look at the save. :D

EDIT - Just had a quick look. I think we should attack Kufah as I see nothing being gained by waiting.

Damascus is an interesting situation. No matter how I count, any reinforcement cannot arrive before three turns, whether by land (1 WE) or by sea (chained from Shannon's Raiders). The city is at pop 5, so it can rush more Archers. The question for me is whether it is beneficial to wait a turn and bombard the city, hoping another Archer doesn't show, or to attack. With two Cats, and six units able to attack, most with odds in the high 60's to low 70's without the Cat attacks, I am thinking we should go ahead sooner rather than later. :hammer:

What order should the units attack to provide the best results? :hmm:
 
leif erikson said:
With two Cats, and six units able to attack, most with odds in the high 60's to low 70's without the Cat attacks, I am thinking we should go ahead sooner rather than later. :hammer:

I think the chance of succes is high enough to justify an attack now. In many cases surviving units can finish the job next turn and worst case we can assemble additional 8-9 units for an attack 3-4 turns from now.

leif erikson said:
What order should the units attack to provide the best results? :hmm:

In attacking Kufah I would wait with the cats because they have little chance of winning. I think they are better used for mop up if one or both of the archers survive a double attack.

Regarding Damascus it's probably better to attack with one of the cats first becuase there are many units receiving collateral damage. I'm not able to judge if we should use both cats first. More collateral damage is nice, but after we would have only 6 units against 5 assuming that both cats die.
 
As for the other troop moves: send the 3 galleons by Baghdad over the top to Damascus (faster than by land even if we win at Kufah). [rrau's raft only has 1 cat if you have trouble at Kufah unload cat and send rr to grab some troops from Viking land.]

Worker needs to finish the 1 missing tile in the road from Xsusa to Damascus. Send everything in the former Susa area up the road.

Load up Fred's Ferry and Cactus Breeze with 6 units and send north as well. No need for chaining, we have too many troops in the area and galleons aren't in position anyway. Leave only a single unit to defend cities down south it doesn't matter if we lose them to barbs. We can start moving the Viking force westward by land and sea as a quick response team in case there happens to be an Arabian unit still alive in the south.

Carthage can be mm to the horses and copper which should allow us to pop the settler in 2 turns (33 hammers + 17 + 17 + 90 (whip) = 157).
 
I think it is possible to save a turn by chaining but there is no need to worry about that now. I suggest that leif does the attacks on Kufah and Damascus as the first thing before moving any other units and if not succesful then we can start worrying about getting backup units up there.
 
I think it is possible to save a turn by chaining but there is no need to worry about that now. I suggest that leif does the attacks on Kufah and Damascus as the first thing before moving any other units and if not succesful then we can start worrying about getting backup units up there.
:yup: I agree that this would be the best course.

On Damascus, I must admit that I get nervous when the combat odds are in the 70's. Played the other night and lost three combats in a row with 70'ish odds, then turned around and won two at 30% odds. :rolleyes: It seems that there are times when the RNG has streaks? :crazyeye:

Or maybe it is just me... :blush:

Might try to play this evening, in about 9 hours or so, unless more of the team has not had time to comment by then? We'll play it by ear... :mischief:
 
*does a haka for luck*
 
Damascan chariots (x2) have seen our workers beckoning them from a far away hill and have made a move to exterminate our gesturing peasants.
Gordium’s axe and catapult continue to run around in circles after more gesturing peasants.

*does a haka for luck*
Perhaps our Workers were doing a Haka and the Persians couldn't bear the shame of it? :p

I'd better practice one last time... :mischief:
 
Been looking over the save a bit more closely. :scan:

I think I am more worried about Kufah. We have two X-Bows, each show a 21.3% chance of victory. An Axe shows 14.5%, the two Cats are each at 2.2% and the Sword shows 58.1%. :eek: The question is what order of attack would be most likely to ensure success? :hmm:
 
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