SGOTM 07 - Fifth Element

Just FYI his stack with the settler had what I recall was 5 LB with it (maybe 4 and something else like a scout perhaps). That was sent off to the NE so could be coming in from that direction.
 
Hey, did I see the save uploaded on the main page? How did that happen? I've been busy all day, so can't figure what is going on (unless maybe one of my abortive attempts from last night actually took somehow...). Anyway, my computer is still giving me fits. It really IS posted there now, right???

One turn at a time sounds good to me. Hope we can handle this without too much pain. I for one, really didn't think George had it in him. I don't think I got a DOW out of him even once in all those test games. It was always someone else. Oh well.

Do we have a roster/play order? I think Merum would be a good choice to play it through turn by turn with us.
 
Merum's still drunk from binging on Nipscotch. What better choice. ;) The roster is back there somewhere, but I'd prefer to let Blubmuz handle it.He might get testy if we take away his captain's duties. :lol: Oh, man... I better go and take my medicine...just crazy this morning.

So, it looks like we just have to hunker down for the cyclone to pass and rebuild later. We did switch to CS, right? Washo has no boats, so we should be able to keep pop fairly high, hire some specialists or work forests...it won't be TOO bad, unless he has more units than we think, and it's all over in 3 turns.

edit: Yep, 700BC is on the server. Haven't checked if it works, tho... I'm sure it does.
 
Oh well, if those are my duties :cry:

Roster:
greatbeyond - UP
Merum - on deck
WastinTime
Sweetacshon
Blubmuz
Sabre
dutchfire
culdeus
Balthalion - resting

So, the proposal is to play 1 full turn each until the crisis passes?
To avoid misunderstandings:
you open the save,
look around, trade or MM something, Enter
play your turn in full no trading
upload the save before to hit enter

if the above is correct, go on, otherwise quote me and edit.

Logbows are defensive units exactly as Rifles and Grens are.
The only hope is on the Vanilla AI, usually really stupid in war.
Anyone think Wash can be bribed by someone or started on his own?
If he was bribed, i strongly suspect Asoka: they are religion buddies, right?
Anyway he's a bit of a backstabber, i has some declaration BY him on Noble level when i was too much low on units. Once he ruined me an aimed SR game, finished as a domination and often he declares when he feels he's got more power.
 
So, the proposal is to play 1 full turn each (No need to pass the save on to the next player, imo. Just play a turn and post pics or the save if necessary. Is this what you meant?)until the crisis passes?
To avoid misunderstandings:
you open the save,
look around, trade or MM something, Enter
play your turn in full no trading
upload the save before to hit enter
GB, when will you run the gauntlet?
 
Maybe you're right, Sweeta.
I've just seen a proposal to play 1 turn, and it seemed reasonable given the situation and the speed.
To me is OK in any way the team likes.
 
I won't get time to play for about 8 hours. I think we need to list all possible trades and see what we can get and who may be interested in a MA against Washington. I think Archers are our best defensive unit.
 
Oh well, if those are my duties :cry:

Roster:
greatbeyond - UP
Merum - on deck
WastinTime
Sweetacshon
Blubmuz
Sabre
dutchfire
culdeus
Balthalion - resting

So, the proposal is to play 1 full turn each until the crisis passes?
To avoid misunderstandings:
you open the save,
look around, trade or MM something, Enter
play your turn in full no trading
upload the save before to hit enter

if the above is correct, go on, otherwise quote me and edit.

Logbows are defensive units exactly as Rifles and Grens are.
The only hope is on the Vanilla AI, usually really stupid in war.
Anyone think Wash can be bribed by someone or started on his own?
If he was bribed, i strongly suspect Asoka: they are religion buddies, right?
Anyway he's a bit of a backstabber, i has some declaration BY him on Noble level when i was too much low on units. Once he ruined me an aimed SR game, finished as a domination and often he declares when he feels he's got more power.

Why no trading?

The other teams are going to get quite the giggle when they see we are doing 1 turn per save.

Looking at the save frequency we won't be the first to go from 6-10 turns per save to many saves over a short period. I don't think we are alone in getting a DoW from someone. This game is very well designed to bait washington into a war with us with no metal and no harbor. Best possible scenario.
 
Agree we don't need to pass the save on every turn, just pause and discuss.

RE "No Trading", Blub meant you trade on the current turn, enter, then don't trade any more until after more discussion. We will trade on that turn eventually.

Mathmatically Axes are very close to Archers for defense. Archers are cheaper, so a few of those first.
 
Yes, that's what i meant.
And yes, better save, discuss and the ball stays on the player in charge of that TS (thus no upload the save until 7 full turns).
So this will take long, but with such a situation all our decisions will be Team decisions.
agreed on archers, promoted to CG1 right after ready.

To the new players: we never discuss this before, but usually we let the units un-promoted until we don't need them.
I think it's a good habit, and i adopted it also on my solo games.
 
So are we going with each player plays 1 turns for 7 turns or one player plays 7 turns one at a time? I play on a laptop so I can't really stop and then finish later with all the standby/hibernation and all that. Though I'm so far down the list the war will be over (theoretically) by the time it gets to me.
 
Agreed with G1, agreed with doing it slowly for now...
 
CG1? I thought G1 was the plan.
City
Garrison
1

G1 does NOT exists (F12\promotions) ;)

Culdeus, i don't think you'll have problems: the player plays 1 turn as described above, saves, then uploads a short report, with some screenies if needed.
So you don't have to let the game on, and the process will take about 24 hours.
So we'll play 1 turn every day until the crisis passes.
 
City Garrison 1

G1 does NOT exists (F12\promotions) ;)
I'm sure they are referring to guerrilla 1. Same defencive capability, yet more versatile as we can use them on the quarries as well.
 
I'm sure they are referring to guerrilla 1. Same defencive capability, yet more versatile as we can use them on the quarries as well.
Hmm, right, sorry :blush: forget the hills thing is Guerrilla. And since our city is on a hill, it makes no difference, or it's even better
 
It will be about 5 hours before I can get to play and can't open Civ4 right now to check on what the current trade screen is.

Looking at the Trade screen that Balthalion posted (#641), a few thoughts come to mind. Frederick and HC both have Construction and Fred has MC. As of the time of his screen shot ( I think he had 2 turns to play) neither would trade us. I would like to get MC for the Forge and possibly the Colossus for the extra 1G per water tile. Construction would be good for the Cats. Trading an outdated Tech for Gold will help us have Gold to upgrade our units.

IF we can convince someone to trade us Monarchy (3 have it) we might possibly be able to get Feudalism before Washington's LBs get to us. It seems as though once we get 1 or 2 turns into a tech, they become willing to part with it. I suggest 1 turn research on Monarchy, trade for it (unless it will only take us 3 turns to complete), then 1 or 2 turns on Feudalism and trade for it. We will have to maximize our trades as the more we make the more it counts against us.

Question #1
Have we come to a consensus on who to ask ( have we decided to ask?) to join us in a MA against Washington?
Who will even consider it?
Isabella (Merum #661)
Anyone else? Order of preference....

Question #2
Production Question - Continue Monastery or Switch to a unit. I prefer an Archer

Question #3
Unit placement - I prefer, for the time being to keep all of our units in the city as it would be our best defensive position with the City defense, Hill, and fortify bonuses.

Question #4
Upgrade Warrior to Axe? I think the answer is yes.

Question#5
Unit promotions? It seems like we pretty much agree that Archers would benefit just as much from the G1 promo as from CG1 as our capitol is on a hill. Does anyone know of any reason not to go with the G1?

I agree with using the Worker as a lure but not letting him get captured.

So I guess those are the questions I will look at over the next couple of hours. I have re-read the last 3 pages of posts and have tried to get a feel for what the majority wants.

I understand the current 1 turn Play rules.
 
We have monarchy.

Give CoL to Isabella.

Finish the Monastery

Puting 1 turn into Feudalism makes it trade for less, but doen't make them want to trade it. It's not a bad idea, but I think we can get it for CS + Lit.
 
Ah yes, finally something in my wheelhouse. A WAR!!!!!!!!. Forget all this peace stuff. Have I mentioned that in 15 years of playing Civ I've actually never launched a space ship.

1. Izzy, by way of gifting COL and CS seems to be the way. Kubla seems to be perhaps the next most likely to actually join in. Though neither share a border right?

2. Archer, right away. Don't pass go don't collect. well you know. We are 3 archers short of for sure surviving this. I would estimate 7 lb will be at our walls in 3 turns and attacking in 4. Second wave could be anywhere from 10 to 15 longbows.

3. Yes, and for the time being hill defense first.

4. By way of tech for gold yes. Costs 115? Really I see at most 1 warrior being upgraded in this way.

5. Get a couple of G1 CG1 archers and then concentrate the rest for gaining promotions that will make them good stone/marble bodyguards for future invasions.
 
I don't think we can get an archer in 1 turn, so finish the monastery, then archers will come every turn using the overflow. We get the exact same # of defenders. It's only like 9 hammers left on the Mon.

No CG1 promos.

Upgrades cost 80 not 115, if that's what you meant.
 
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