greatbeyond
King
- Joined
- Jan 7, 2002
- Messages
- 989
Finally back to my PC and I'll add results of what my experiences were with several tests. The strategy first, then a post on general map characteristics.
Military strategy - I tried this first, including worker steals. With Copper in our BFC and going for mining first, I stole workers to chop more Axemen. As fast as I produced them I still fell behind and was able to eliminate 2 Civs, after that it became impossible to keep up and other Civs settled the areas that I cleared. This made them stronger. I stopped in here because it did not seem possible to pull of a military victory. It also does not seem that a Conquest or Domination will be possible without a PA. I believe PA isn't available until much later in the Tech tree. Perhaps if you were able to get a "generation of Military units" ahead, you might be able to accomplish this.
Worker steals - I first tried this with an adjacent neighbor and was successful, until they eventually overwhelmed me with numbers.
I then sent my starting Warrior off to steal a worker from a Civ that was on the other side of my neighbors, hoping that they wouldn't have open borders and thus insulate me from them. I managed to get a worker (or 2) most of the time, however if this wasn't done quickly, border expansions meant I couldn't get those workers home right away. Half the time they were killed along with my Warrior. Success for this would rely on getting (or and adjacent Civ) Writing early enough to get our captives back to our land. An interesting thing I found was that if border expansions displace your units, they will be transported to the closest unclaimed space or enemy space.
Culture Strategy - I wasn't sure if you could get a Cultural win with just one city. My experience seems to indicate this is not possible. I made as rapid tech advances as possible using a specialist economy and getting ahead of the other Civs allowing me to get many wonders built before they could even start the research. I ended up with probably 60 - 80% of all the wonders ( in my best test) and passed the 50,000 culture mark. Much to my disappointment there wasn't any victory screen. Perhaps with PA this may be possible. I guess it would entail picking the right Civ and letting them get some of the wonders. One benefit to being culture rich was having my border expand to autoraze nearby cities and eventually come to within 1 tile of 2 enemy Capitals.
Diplo was probably the strategy I thought would work so I rushed hard to get the UN built first. Many of the Civs were several techs behind me, and I gifted lavishly to get their vote. I came close on several votes. One of the problems was that the other continent who went for the challenger, (higher Pop?) had enough votes to deny me the win. I certainly think this type of win is possible by someone who really knows how to tweak the vote.
Space - I didn't even try this as I didn't think it could be done with one city and didn't even think about using a PA. I believe what is being said is that if your PA partner gets the spaceship launched first, you win as well?
Military strategy - I tried this first, including worker steals. With Copper in our BFC and going for mining first, I stole workers to chop more Axemen. As fast as I produced them I still fell behind and was able to eliminate 2 Civs, after that it became impossible to keep up and other Civs settled the areas that I cleared. This made them stronger. I stopped in here because it did not seem possible to pull of a military victory. It also does not seem that a Conquest or Domination will be possible without a PA. I believe PA isn't available until much later in the Tech tree. Perhaps if you were able to get a "generation of Military units" ahead, you might be able to accomplish this.
Worker steals - I first tried this with an adjacent neighbor and was successful, until they eventually overwhelmed me with numbers.
I then sent my starting Warrior off to steal a worker from a Civ that was on the other side of my neighbors, hoping that they wouldn't have open borders and thus insulate me from them. I managed to get a worker (or 2) most of the time, however if this wasn't done quickly, border expansions meant I couldn't get those workers home right away. Half the time they were killed along with my Warrior. Success for this would rely on getting (or and adjacent Civ) Writing early enough to get our captives back to our land. An interesting thing I found was that if border expansions displace your units, they will be transported to the closest unclaimed space or enemy space.
Culture Strategy - I wasn't sure if you could get a Cultural win with just one city. My experience seems to indicate this is not possible. I made as rapid tech advances as possible using a specialist economy and getting ahead of the other Civs allowing me to get many wonders built before they could even start the research. I ended up with probably 60 - 80% of all the wonders ( in my best test) and passed the 50,000 culture mark. Much to my disappointment there wasn't any victory screen. Perhaps with PA this may be possible. I guess it would entail picking the right Civ and letting them get some of the wonders. One benefit to being culture rich was having my border expand to autoraze nearby cities and eventually come to within 1 tile of 2 enemy Capitals.
Diplo was probably the strategy I thought would work so I rushed hard to get the UN built first. Many of the Civs were several techs behind me, and I gifted lavishly to get their vote. I came close on several votes. One of the problems was that the other continent who went for the challenger, (higher Pop?) had enough votes to deny me the win. I certainly think this type of win is possible by someone who really knows how to tweak the vote.
Space - I didn't even try this as I didn't think it could be done with one city and didn't even think about using a PA. I believe what is being said is that if your PA partner gets the spaceship launched first, you win as well?