SGOTM 07 - Fifth Element

@greatbeyond: I see you're often working high production low food/commerce tiles like the stone mine, wouldn't it be better to work the fur instead to speed up growth and research (or a grassland forest for even more growth).
 
Some of the other teams have started, so the great graph gazing begins.
 
@greatbeyond: I see you're often working high production low food/commerce tiles like the stone mine, wouldn't it be better to work the fur instead to speed up growth and research (or a grassland forest for even more growth).

I very my strategy a lot depending on what the priority is for the moment. In these test games I have tried different approaches, if worker first - work a 3H tile to get the worker in 12 turns, if producing units and putting off workers, I go with the highest food producing tiles until I hit the happy cap. Then if I'm not going to use the whip, I rearrange what tiles I work to cut growth. Working two Crabs and the Stone and Marble with Quarries is a powerhouse, more effective I think than whipping. Once I got hunting then I hooked up the Fur and changed tiles worked to grow to Pop 5 quickly. If working both improved Crab Tiles, an improved Fur tile (1F,2H,3G) does not boost research enough to offset the increased production of 5H from stone and 4H(?)3G from Marble with a Quarry
I have tried different research paths with different production/growth strategies. So far there isn't a clear winner.
The latest suggestion; Fishing, AH, Writing, Alpha, Poly. Lit, I think is the quickest research path to the GL. With this an early worker can only work the Sheep, then for quite some time, until we get Alpha and pick up some early techs, the worker can't do anything, except for mine a hill, which we could mine the Stone and Marble until we get Masonry. Once we get Lit, we need to have a Quarry built on the Marble to cut build time in half. The problem with this route is that if anyone attacks before we get Alpha and can trade for BW or Hunting-Archery, we are sitting ducks. I have been sorely tested in my last few tests with lots of early DOW when I had good relations. I think a key may be how many units we have in our capital. With just 1 Warrior I was DOW most of the time. With 3 Warriors it seemed the AI waited. I think with the proposed build order that Balthalion made in his last post, we may have to insert a couple of Warriors after the first WB. This depends on how many AIs we meet, how close, and who they are. Questions we can't answer just yet.

I think we need to step through the first few turns (unless nothing happens) and examine each new piece of info that is revealed. I know it slows things down but I'd rather be a slow survivor than a quick victim.

Once we get Alpha, we can hopefully trade for:
1 - Masonry/Wheel to speed up our wonder building.
2 - BW or Hunting/Archery
3 - Metal Casting, IW, or Mathematics

regarding the lack of enemy borders, does the player always go first on Deity or is order of play random?

Choke points - so far none. There is a Tundra tile which opens a Gap in the Mountain range to the South. In my latest test games that is where the problem has come from. That along with slow cultural/border expansion has spelled a quick invasion route to Beijing with little or no warning. In my test games, an AI has settled just south of that gap and it can not be protected, at least not until stronger units become available. More border expansion means more notice of invading armies. In the test games, the enemy, usually Monty or GK, attacked using just Archers. Our Warriors don't have much of a chance against them.

Speaking of aggressive AIs, so far the only ones I have had problems with early in these tests are:
Monty
GK
Peter
 
I like Balth's game except the idle worker bit. I think I've got a pretty good first 40 turns and will compare to see if I can get the same output in less turns without starting a worker first. With the sheep it sort of changes things somewhat, but really the 1h vs 3c of a second crab or seafood tile is debatable as to what's needed.
 
The latest suggestion; Fishing, AH, Writing, Alpha, Poly. Lit, I think is the quickest research path to the GL. With this an early worker can only work the Sheep, then for quite some time, until we get Alpha and pick up some early techs, the worker can't do anything, except for mine a hill, which we could mine the Stone and Marble until we get Masonry. Once we get Lit, we need to have a Quarry built on the Marble to cut build time in half. The problem with this route is that if anyone attacks before we get Alpha and can trade for BW or Hunting-Archery, we are sitting ducks.

Speaking of aggressive AIs, so far the only ones I have had problems with early in these tests are:
Monty
GK
Peter

The "sitting duck" plan is IMO the only way to put us in the running for a top 3. There's no amount of military units that can really push back an AI advance without leaving us crippled with no tile improvements (crabs gone too usually) and probably 30 turns of :mad::mad::mad: with whipping and furs gone.

We lose, we lose. I could always use more spoons.
 
map gazing it's obvious misfits went worker first. It's impossible to tell what trash did. Built a warrior between turns 10-20. Perhaps put off the workboat for a worker-warrior? Who knows.
 
The "sitting duck" plan is IMO the only way to put us in the running for a top 3. There's no amount of military units that can really push back an AI advance without leaving us crippled with no tile improvements (crabs gone too usually) and probably 30 turns of :mad::mad::mad: with whipping and furs gone.

We lose, we lose. I could always use more spoons.

I've got enough spoons, It's forks I need.

For the reasons above, as soon as we get Alpha, we need to get some Military techs. Hopefully we have Copper or Iron in our borders.
 
Sorry Blubmuz, I didn’t mean to go too far. :( It was only a test game. I guess I just got carried away when I came to realize how far we might be able to push our advantage. :thumbsup:

Also, there is at least one more important thing we need to decide even before I can click “enter” on turn zero. Is it better to start by building a warrior or by pre-building a worker? I’d like to see what Culdeus finds out in his test game, and I’d like to run one more test of my own before proposing a game plan later tonight.

@ Culdeus: I don’t like the worker idle business either. My next test will attempt to stick hunting back into the tech path to take advantage of the beaker discount on Animal Husbandry. I don’t think it will cost us more than one turn on Alphabet, and I’m hoping there might be a chance it won't cause us any delay at all.

@ Culdeus & Great Beyond: Try refusing to open borders with Khan and the other aggressive AIs. I think that may have been what kept the early DOW away in my game. I also think that removing the goody huts has slowed the AIs down a lot in this version of the test game. We’re likely to have much better exchanges for writing available to us than we were led to believe from our earlier test games. :drool:
 
My test game went well. Got Alphabet on the same turn as before (46/47), but with Hunting included in the tech path and with the worker never being idle or doing anything completely useless: the fur, deer, & sheep are all improved instead of just the sheep, and both the stone & marble are mined. On the down side, the Library and Academy were each delayed by two turns: the Library from (38/39) to (40/41) and the Academy from (56) to (58). Also, the worker mined both the marble and the stone, each of which will still have to be quarried, but the mines were essential to keeping the Library within two turns of the other strategy. (If they don’t get mined, the Library will be even later.) Since the worker would otherwise be idle anyway, I don’t see any real problem with doing these “double builds.” Everything else looks like it would play out the same way as with the first version of this strategy. Details are attached below.

I used closed borders with the nasties again and there was no DOW through turn 59, when I stopped. I think keeping closed borders with aggressive opponents is worth considering seriously.

Hey Culdeus, did you find a faster way to get to Alphabet? If so, that might be the smarter way to go. Let me know when you can. Thanks!

“Worker Strategy version #2” Game Details:
 

Attachments

  • BT-WorkerGP-v02.jpg
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I’ll assume that my turnset will go up through the end of turn 15. (I’m happy to play fewer (or more ) – I just don’t recall anyone telling me exactly how many turns I’m supposed to play.

Two Questions:

1. I’ll just go for “peace in our time” when we meet AI leaders and summarize who we met at the end of the turnset. I don’t expect any other type of “political demands” to pop up during my turns. (The first one probably will happen at about turn 50 or so. I think we should have a very specific plan ready for handling political demands – something along the lines of what Merum suggested – before we get that far.)

2. Which way should our exploring warrior go, toward the gap in the mountains or toward the flood plain? I’m proposing the “gap” route, but I really could go either way. What does the team want?

Draft Game Plan for Turns 0-15:

Spoiler :
DRAFT GAME PLAN FOR TURNS 0-15
(Game Plan “Worker-v01”)


POLITICAL STRATEGY:

AI vs. AI Demands:
  • None likely in this turnset.
  • Insert Merum’s Rank-Order Guide here! 

Demands for Technology:
  • Give in to ALL demands for technologies, even the ones that hurt.

Demands for Resources:
  • Give in to ALL demands for resources, event the ones that hurt
  • Do not trade resources this turnset. Hold to be able to give in to AI demands.

Demands for Open Borders:
  • Do not open borders with any aggressive leader.
  • If in doubt, refuse the demand, save the game and consult the team.

TURN BY TURN PLAY STRATEGY:

Turn 0:
1- Warrior moved SW
2- Settle Beijing
3- Research FISHING
4- Change Build to Worker
5- Switch worked tile to Grassland/Forest (GF)
  • Population = 1
  • 1 pop. working: GF (2F, 1H)
  • Research learned in: 6
  • Population grows in: X (stagnant)
  • Build completes in: 12

Turn 1:
1- Warrior moves 1W (to gap)
  • Population = 1
  • 1 pop. Working: GF (2F, 1H)
  • Research learned in: 5
  • Population grows in: X (stagnant)
  • Build completes in: 11

Turn 2:
1- Warrior explores indefinitely (through gap)
  • Population = 1
  • 1 pop. Working: GF (2F, 1H)
  • Research learned in: 4
  • Population grows in: X (stagnant)
  • Build completes in: 10

Turn 3:
  • Population = 1
  • 1 pop. Working: GF (2F, 1H)
  • Research learned in: 3
  • Population grows in: X (stagnant)
  • Build completes in: 9

Turn 4:
  • Population = 1
  • 1 pop. Working: GF (2F, 1H)
  • Research learned in: 2
  • Population grows in: X (stagnant)
  • Build completes in: 8

Turn 5:
- Beijing’s Border Expands (#1)
1. Switch worked tile to Fur
  • Population = 1
  • 1 pop. Working: Fur (1F, 2H, 1C)
  • Research learned in: 1
  • Population grows in: X (stagnant)
  • Build completes in: 7

Turn 6:
- You have learned Fishing
1- Research HUNTING
2- Switch worked tile to Plains/Hill/Forest (PHF)
3- SWITCH BUILD TO WORK BOAT (!!!)
  • Population = 1
  • 1 pop. Working: PHF (3H)
  • Research learned in: 6
  • Population grows in: X (stagnant)
  • Build completes in: 6

Turn 7:
  • Population = 1
  • 1 pop. Working: PHF (3H)
  • Research learned in: 5
  • Population grows in: X (stagnant)
  • Build completes in: 5

Turn 8:
  • Population = 1
  • 1 pop. Working: PHF (3H)
  • Research learned in: 4
  • Population grows in: X (stagnant)
  • Build completes in: 4

Turn 9:
  • Population = 1
  • 1 pop. Working: PHF (3H)
  • Research learned in: 3
  • Population grows in: X (stagnant)
  • Build completes in: 3

Turn 10:
  • Population = 1
  • 1 pop. Working: PHF (3H)
  • Research learned in: 2
  • Population grows in: X (stagnant)
  • Build completes in: 2

Turn 11:
  • Population = 1
  • 1 pop. Working: PHF (3H)
  • Research learned in: 1
  • Population grows in: X (stagnant)
  • Build completes in: 1

Turn 12:
- You have learned Hunting
- Work Boat #1 is ready
1- Research ANIMAL HUSBANDRY
2- Let build continue to finish Worker #1
3- Move WB#1 to crab
4- Switch worked tile to Fur
  • Population = 1
  • 1 pop. Working: Fur (1F, 2H, 1C)
  • Research learned in: 10
  • Population grows in: X (stagnant)
  • Build completes in: 6

Turn 13:
1- Put Net on Crabs
2- Switch worked tile to Crab w/ Net (4F, 3C)
  • Population = 1
  • 1 pop. Working: Crabs (4F,3C)
  • Research learned in: 7
  • Population grows in: X (stagnant)
  • Build completes in: 5

Turn 14:
  • Population = 1
  • 1 pop. Working: Crabs (4F,3C)
  • Research learned in: 6
  • Population grows in: X (stagnant)
  • Build completes in: 4


Turn 15:
  • Population = 1
  • 1 pop. Working: Crabs (4F,3C)
  • Research learned in: 5
  • Population grows in: X (stagnant)
  • Build completes in: 3

---------- STOP TURNSET ----------

Okay, real life is calling tonight. :cool: Pick it apart any way you can -- I'll change anything if it is the will of the team. I won't play again until at least 24 hours have passed unless I get a green light from everyone on the team or from our captain. :dance:
 
If we're not going to have any worker techs to speak of, then WB-warrior-WB is the proper build order, imo. Having a worker hanging around with nothing to do is just stupid. It's not really worth it to just pasture the sheep. 2 warriors should boost our strength enough in the short term to stave off a very early DoW.

I still believe that if there's a religious bloc on our landmass it makes sense to open borders with one of the AI in order to get the religion spread. I've had great luck with this.

Edit: Crossposted with Balthalion. I think the plan as stated is not too bad, although I'm going to re-read it in more detail later.
 
Sounds good to me. I'll be able to check in one more time in the morning, but then I'm out for the weekend. I''m sure you all will do fine. We've definitely over-engineered these first few turns, but I like the enthusiasm.
 
I'm going to be away this weekend also (first camping trip of the year!), so if my turn comes up before Tuesday a swap with someone would be appreciated. :)
 
My test game went well. Got Alphabet on the same turn as before (46/47), but with Hunting included in the tech path and with the worker never being idle or doing anything completely useless: the fur, deer, & sheep are all improved instead of just the sheep, and both the stone & marble are mined. On the down side, the Library and Academy were each delayed by two turns: the Library from (38/39) to (40/41) and the Academy from (56) to (58). Also, the worker mined both the marble and the stone, each of which will still have to be quarried, but the mines were essential to keeping the Library within two turns of the other strategy. (If they don’t get mined, the Library will be even later.) Since the worker would otherwise be idle anyway, I don’t see any real problem with doing these “double builds.” Everything else looks like it would play out the same way as with the first version of this strategy. Details are attached below.

I used closed borders with the nasties again and there was no DOW through turn 59, when I stopped. I think keeping closed borders with aggressive opponents is worth considering seriously.

Hey Culdeus, did you find a faster way to get to Alphabet? If so, that might be the smarter way to go. Let me know when you can. Thanks!

“Worker Strategy version #2” Game Details:

So the advantage here is getting hunting & more improvements, versus 2 turns less of library and academy? Seems like a decent trade-off.

It looks like it'll be a quiet weekend, I'll probably be offline until sunday evening.

Keeping Closed Borders with some of the bad guys seems like a good idea. That way, they can't see our defences, and might be less likely to declare war on us.
 
@Balthalion
Nothing to complain, i just pointed out that everything was decided, and we need more info about the map and the closest AIs before to go further.
Probably we'll have those infos at the end of your TS, so mine is more a "c'mon, i'm curious" than else.
Also, no need to be so detailed in the TS plan, remember that every player have to put his experience in his TS, trying to follow the team plans.
And you seem to have enough knowledge of the game.

Yes, of course peace, no need to define a more detailed strategy until writing (and OB) is in.
My "curiosity" is due that if we have Monty or Alex right on our borders we can have some problem, different if we have Gandhi, or Mansa. Anyway, even those nice guys often DoW you if you are very weak or very backwards.

Some stuff i need to read with attention in this page before comment it.
edit
If i well understand the posts above, if we research Hunting we can be able to have Apha in the same turn that we can have without researching it. This is probably due to the fact that:
1) we have a bonus in the AH research for have hunting
2) we can improve furs, and work them

2 turns of delay for the library/academy are worth one less tech to trade for, and this way we need only to road the furs to have our first happy resource.

I think you can go in this way:
Fishing-Hunting-AH
15 turns are fine for the first TS, then we'll go to 10/12.
 
@Balthalion
Nothing to complain, i just pointed out that everything was decided, and we need more info about the map and the closest AIs before to go further.
Probably we'll have those infos at the end of your TS, so mine is more a "c'mon, i'm curious" than else.
Ok - thanks! :)

We've definitely over-engineered these first few turns, but I like the enthusiasm.

Also, no need to be so detailed in the TS plan, remember that every player have to put his experience in his TS, trying to follow the team plans.
And you seem to have enough knowledge of the game.
Yeah, I know. I have a tendency to "overdo" stuff like this. :blush: Still, I think it might be a good idea to do very detailed turnset plans for the first 100 turns or so. If we can stay out of trouble that long then I think we have a very good chance of surviving this game. If we can't stay out of trouble that long then I don't think we'll be able to recover.

My "curiosity" is due that if we have Monty or Alex right on our borders we can have some problem, different if we have Gandhi, or Mansa. Anyway, even those nice guys often DoW you if you are very weak or very backwards...
2 turns of delay for the library/academy are worth one less tech to trade for, and this way we need only to road the furs to have our first happy resource.

I think you can go in this way:
Fishing-Hunting-AH
15 turns are fine for the first TS, then we'll go to 10/12.
Great! Thanks Blubmuz. We'll satisfy our curiosity later tonight. ;)

Hey, I've read some confusing stuff about when it is best (or not best) to "upload" the save file. Is the right time to save and upload after all moves are finished for the turn but before I hit "enter" to end the turn? That is what I'm planning to do, but if there is something wrong with it would someone please let me know? Thanks.

Sounds good to me. I'll be able to check in one more time in the morning, but then I'm out for the weekend. I''m sure you all will do fine.
I never thanked you properly for the advice on technology trading you posted earlier. It was very helpful, so -- thanks! :)
 
@ Culdeus & Great Beyond: Try refusing to open borders with Khan and the other aggressive AIs. I think that may have been what kept the early DOW away in my game. I also think that removing the goody huts has slowed the AIs down a lot in this version of the test game. We’re likely to have much better exchanges for writing available to us than we were led to believe from our earlier test games. :drool:

This is the secret to breaking this game wide open. This makes just a HUGE difference. Why is this? I would think giving OB would be a diplo +.
 
This is the secret to breaking this game wide open. This makes just a HUGE difference. Why is this? I would think giving OB would be a diplo +.
This is correct, but for the Civ which you sign an OB.
Since often the aggressive, and even the charismatic leaders are not in good relations with the other ones, this *can* lead to a request to stop trading with them.
Also, a "close border" annoyance can lead to this, and many more.

My guess is that we can sign OB with everyone at the very beginning, then watch the F4 "glance" every 2/3 turns to see how things go.
In case we see bad relations between a possible ally and another Civ, we can cancel the OB, and without the penalty "you stopped trading" from this last one.
 
Here's a model of what seems to be the "Plan A" right now. Now the main advantage of this build order vs. the worker first seems to be you can pop to size 5 on demand with some MM. Note I totally screwed that up by letting the city get to size 5 by hitting enter too many times. However, that seems to be the big delta. Writing and alpha times are the same. Seems to be about as optimal as I can find without really monkeying with the worked tiles to the point of absurdity.

Spoiler :

New Log Entries
----------------------------------------------------------------------------
Turn 0/460 (4000 BC) [26-Apr-2008 15:54:41]
Research begun: Fishing (6 Turns)

Turn 1/460 (3960 BC) [26-Apr-2008 15:55:09]
Contact made: Incan Empire
Contact made: Malinese Empire

Turn 2/460 (3920 BC) [26-Apr-2008 15:55:15]

Turn 3/460 (3880 BC) [26-Apr-2008 15:55:25]
Contact made: Russian Empire

Turn 4/460 (3840 BC) [26-Apr-2008 15:55:33]
Beijing's borders expand
Beijing finishes: Warrior
Attitude Change: Mansa Musa(Mali) towards Huayna Capac(Inca), from 'Annoyed' to 'Cautious'
Attitude Change: Louis XIV(France) towards Mansa Musa(Mali), from 'Annoyed' to 'Cautious'

Turn 5/460 (3800 BC) [26-Apr-2008 15:55:39]
Beijing begins: Warrior (5 turns)
Tech learned: Fishing
Attitude Change: Peter(Russia) towards Mansa Musa(Mali), from 'Annoyed' to 'Cautious'

Turn 6/460 (3760 BC) [26-Apr-2008 15:56:01]
Research begun: Animal Husbandry (12 Turns)
Beijing begins: Work Boat (10 turns)
Buddhism founded in a distant land
Attitude Change: Peter(Russia) towards Mansa Musa(Mali), from 'Cautious' to 'Annoyed'

Turn 7/460 (3720 BC) [26-Apr-2008 15:57:03]
State Religion Change: Huayna Capac(Inca) from 'no State Religion' to 'Buddhism'

Turn 8/460 (3680 BC) [26-Apr-2008 15:57:09]
Attitude Change: Louis XIV(France) towards Mansa Musa(Mali), from 'Cautious' to 'Annoyed'

Turn 9/460 (3640 BC) [26-Apr-2008 15:57:14]
Attitude Change: Mansa Musa(Mali) towards Huayna Capac(Inca), from 'Cautious' to 'Annoyed'

Turn 10/460 (3600 BC) [26-Apr-2008 15:57:19]
State Religion Change: Mansa Musa(Mali) from 'no State Religion' to 'Buddhism'
Attitude Change: Huayna Capac(Inca) towards Mansa Musa(Mali), from 'Annoyed' to 'Cautious'
Attitude Change: Mansa Musa(Mali) towards Huayna Capac(Inca), from 'Annoyed' to 'Cautious'
Attitude Change: Louis XIV(France) towards Mansa Musa(Mali), from 'Annoyed' to 'Cautious'

Turn 11/460 (3560 BC) [26-Apr-2008 15:57:39]
Beijing finishes: Work Boat

Turn 12/460 (3520 BC) [26-Apr-2008 15:57:48]
Contact made: Japanese Empire

Turn 13/460 (3480 BC) [26-Apr-2008 15:58:04]
Hinduism founded in a distant land
Attitude Change: Louis XIV(France) towards Tokugawa(Japan), from 'Cautious' to 'Pleased'

Turn 14/460 (3440 BC) [26-Apr-2008 15:58:17]
Beijing grows: 2
Attitude Change: Louis XIV(France) towards Mansa Musa(Mali), from 'Cautious' to 'Annoyed'

Turn 15/460 (3400 BC) [26-Apr-2008 15:58:21]
Attitude Change: Peter(Russia) towards Mansa Musa(Mali), from 'Annoyed' to 'Cautious'
Attitude Change: Tokugawa(Japan) towards Peter(Russia), from 'Cautious' to 'Pleased'
Attitude Change: Tokugawa(Japan) towards Louis XIV(France), from 'Cautious' to 'Pleased'
Attitude Change: Louis XIV(France) towards Mansa Musa(Mali), from 'Annoyed' to 'Cautious'
Civics Change: Mansa Musa(Mali) from 'Tribalism' to 'Slavery'

Turn 16/460 (3360 BC) [26-Apr-2008 15:58:28]
Tech learned: Animal Husbandry
Beijing finishes: Warrior

Turn 17/460 (3320 BC) [26-Apr-2008 15:58:30]
Research begun: Writing (11 Turns)
Beijing begins: Work Boat (8 turns)
Attitude Change: Peter(Russia) towards Mansa Musa(Mali), from 'Cautious' to 'Annoyed'
Attitude Change: Tokugawa(Japan) towards Peter(Russia), from 'Pleased' to 'Cautious'

Turn 18/460 (3280 BC) [26-Apr-2008 15:58:44]
Attitude Change: Peter(Russia) towards Mansa Musa(Mali), from 'Annoyed' to 'Cautious'

Turn 19/460 (3240 BC) [26-Apr-2008 15:58:50]
Attitude Change: Huayna Capac(Inca) towards Mansa Musa(Mali), from 'Cautious' to 'Annoyed'

Turn 20/460 (3200 BC) [26-Apr-2008 15:58:55]
Attitude Change: Huayna Capac(Inca) towards Mansa Musa(Mali), from 'Annoyed' to 'Cautious'
Attitude Change: Peter(Russia) towards Mansa Musa(Mali), from 'Cautious' to 'Annoyed'

Turn 21/460 (3160 BC) [26-Apr-2008 15:58:59]
Attitude Change: Tokugawa(Japan) towards Louis XIV(France), from 'Pleased' to 'Cautious'

Turn 22/460 (3120 BC) [26-Apr-2008 15:59:01]
Beijing grows: 3
Attitude Change: Tokugawa(Japan) towards Louis XIV(France), from 'Cautious' to 'Pleased'
Attitude Change: Louis XIV(France) towards Mansa Musa(Mali), from 'Cautious' to 'Annoyed'

Turn 23/460 (3080 BC) [26-Apr-2008 15:59:04]
Beijing finishes: Work Boat
Attitude Change: Tokugawa(Japan) towards Louis XIV(France), from 'Pleased' to 'Cautious'
Attitude Change: Louis XIV(France) towards Tokugawa(Japan), from 'Pleased' to 'Cautious'
Attitude Change: Louis XIV(France) towards Mansa Musa(Mali), from 'Annoyed' to 'Cautious'
Civics Change: Huayna Capac(Inca) from 'Tribalism' to 'Slavery'

Turn 24/460 (3040 BC) [26-Apr-2008 15:59:06]
Beijing begins: Barracks (12 turns)
Beijing begins: Worker (9 turns)
Attitude Change: Peter(Russia) towards Mansa Musa(Mali), from 'Annoyed' to 'Cautious'
Civics Change: Tokugawa(Japan) from 'Tribalism' to 'Slavery'

Turn 25/460 (3000 BC) [26-Apr-2008 16:00:56]
Attitude Change: Peter(Russia) towards Mansa Musa(Mali), from 'Cautious' to 'Annoyed'
Attitude Change: Louis XIV(France) towards Tokugawa(Japan), from 'Cautious' to 'Pleased'

Turn 26/460 (2960 BC) [26-Apr-2008 16:03:27]
Tech learned: Writing
Civics Change: Peter(Russia) from 'Tribalism' to 'Slavery'

Turn 27/460 (2920 BC) [26-Apr-2008 16:03:31]
Research begun: Alphabet (22 Turns)
Beijing begins: Library (23 turns)
Attitude Change: Tokugawa(Japan) towards Louis XIV(France), from 'Cautious' to 'Pleased'

Turn 28/460 (2880 BC) [26-Apr-2008 16:05:41]
Attitude Change: Tokugawa(Japan) towards Peter(Russia), from 'Cautious' to 'Pleased'
Attitude Change: Mansa Musa(Mali) towards Qin Shi(China), from 'Cautious' to 'Pleased'
Attitude Change: Louis XIV(France) towards Mansa Musa(Mali), from 'Cautious' to 'Annoyed'
Civics Change: Louis XIV(France) from 'Tribalism' to 'Slavery'

Turn 29/460 (2840 BC) [26-Apr-2008 16:05:48]
Attitude Change: Mansa Musa(Mali) towards Qin Shi(China), from 'Pleased' to 'Cautious'

Turn 30/460 (2800 BC) [26-Apr-2008 16:06:17]
Attitude Change: Tokugawa(Japan) towards Peter(Russia), from 'Pleased' to 'Cautious'

Turn 31/460 (2760 BC) [26-Apr-2008 16:06:23]

Turn 32/460 (2720 BC) [26-Apr-2008 16:06:26]
Beijing grows: 4

Turn 33/460 (2680 BC) [26-Apr-2008 16:06:28]
Attitude Change: Tokugawa(Japan) towards Peter(Russia), from 'Cautious' to 'Pleased'

Turn 34/460 (2640 BC) [26-Apr-2008 16:07:03]
Attitude Change: Tokugawa(Japan) towards Peter(Russia), from 'Pleased' to 'Cautious'

Turn 35/460 (2600 BC) [26-Apr-2008 16:07:12]
Judaism founded in a distant land
Attitude Change: Tokugawa(Japan) towards Louis XIV(France), from 'Pleased' to 'Cautious'

Turn 36/460 (2560 BC) [26-Apr-2008 16:07:15]

Turn 37/460 (2520 BC) [26-Apr-2008 16:07:18]
Attitude Change: Tokugawa(Japan) towards Louis XIV(France), from 'Cautious' to 'Pleased'

Turn 38/460 (2480 BC) [26-Apr-2008 16:07:21]
Civics Change: Mansa Musa(Mali) from 'Paganism' to 'Organized Religion'

Turn 39/460 (2440 BC) [26-Apr-2008 16:07:24]
Attitude Change: Mansa Musa(Mali) towards Qin Shi(China), from 'Cautious' to 'Pleased'

Turn 40/460 (2400 BC) [26-Apr-2008 16:07:26]

Turn 41/460 (2360 BC) [26-Apr-2008 16:07:29]
Beijing grows: 5
Beijing finishes: Library
Attitude Change: Tokugawa(Japan) towards Louis XIV(France), from 'Pleased' to 'Cautious'

Turn 42/460 (2320 BC) [26-Apr-2008 16:07:31]
Attitude Change: Tokugawa(Japan) towards Louis XIV(France), from 'Cautious' to 'Pleased'

Turn 43/460 (2280 BC) [26-Apr-2008 16:07:58]
Attitude Change: Tokugawa(Japan) towards Qin Shi(China), from 'Cautious' to 'Annoyed'

Turn 44/460 (2240 BC) [26-Apr-2008 16:08:29]

Turn 45/460 (2200 BC) [26-Apr-2008 16:08:31]
Beijing's borders expand
Beijing finishes: Worker
Contact made: Mongolian Empire
Attitude Change: Tokugawa(Japan) towards Louis XIV(France), from 'Pleased' to 'Cautious'

Turn 46/460 (2160 BC) [26-Apr-2008 16:08:34]
Beijing begins: Barracks (9 turns)
Confucianism founded in a distant land
Contact made: Aztec Empire

Turn 47/460 (2120 BC) [26-Apr-2008 16:09:02]
Tech learned: Alphabet

Turn 48/460 (2080 BC) [26-Apr-2008 16:09:59]
Research begun: Drama (17 Turns)
 
Here's a model of what seems to be the "Plan A" right now. Now the main advantage of this build order vs. the worker first seems to be you can pop to size 5 on demand with some MM. Note I totally screwed that up by letting the city get to size 5 by hitting enter too many times. However, that seems to be the big delta. Writing and alpha times are the same. Seems to be about as optimal as I can find without really monkeying with the worked tiles to the point of absurdity.

Great work culdeus. This looks like a thorough test. The population growth times were much faster in the "Plan A" game than in the worker game, but it doesn't look like the the faster growth added up to many real gains vs. the worker strategy -- and by pop 4 both plans are achieving population growth at exactly the same (potential) rates. The worker plan will actually be able to reach pop 5 faster because the +1:) from fur is waiting only to be roaded, instead of both camped and roaded. The Plan A might have some military advantages, but I'll have to look closer at that to be sure. (Even so, with closed borders vs. the hotheads I don't think more warriors will be needed as much as we thought.) Here is a comparison:

Population Growth:
  • Plan A: 2@T14, 3@T22, 4@T32, 5@41(but fur unimproved/over happy cap)
  • Worker: 2@T23, 3@T27, 4@T31, 5@54 (fur roaded @53, and possible growth to 5 much earlier than that if not for happy cap)

Library:
  • Plan A = 41/42
  • Worker = 40/41

Alphabet:
  • Plan A = 47/48
  • Worker = 46/47

Worker :
  • Plan A = 45/46
  • Worker = 17/18 (Deer, Fur, Sheep, Stone(mined), & Marble(mined) all improved by turn 44)

Academy:
  • Plan A = 59 (projected)
  • Worker = 58

It looks to me like the "worker" plan is still a little better. Please let me know if I'm missing something important. Thanks! :goodjob:


Autolog Time Comparisons:
Spoiler :
"Plan A" Times:
----------------------------------------------------------------------------

Turn 41/460 (2360 BC) [26-Apr-2008 16:07:29]
Beijing grows: 5
Beijing finishes: Library
Attitude Change: Tokugawa(Japan) towards Louis XIV(France), from 'Pleased' to 'Cautious'

...

Turn 45/460 (2200 BC) [26-Apr-2008 16:08:31]
Beijing's borders expand
Beijing finishes: Worker
Contact made: Mongolian Empire
Attitude Change: Tokugawa(Japan) towards Louis XIV(France), from 'Pleased' to 'Cautious'

...

Turn 47/460 (2120 BC) [26-Apr-2008 16:09:02]
Tech learned: Alphabet


"Worker Plan" Times:
----------------------------------------------------------------------------
Turn 17/460 (3320 BC) [25-Apr-2008 16:01:12]
Beijing finishes: Worker

...

Turn 40/460 (2400 BC) [25-Apr-2008 17:18:06]
Beijing finishes: Library
State Religion Change: Bismarck(Germany) from 'no State Religion' to 'Judaism'

...

Turn 46/460 (2160 BC) [25-Apr-2008 17:22:58]
Tech learned: Alphabet

...

Turn 58/460 (1680 BC) [25-Apr-2008 17:44:06]
Beijing finishes: Academy
Tech learned: Priesthood



"Worker Plan" Full Autolog:
Spoiler :
Turn 1/460 (3960 BC) [25-Apr-2008 15:53:45]

Turn 2/460 (3920 BC) [25-Apr-2008 15:54:03]
Contact made: American Empire
Contact made: German Empire

Turn 3/460 (3880 BC) [25-Apr-2008 15:54:14]

Turn 4/460 (3840 BC) [25-Apr-2008 15:55:18]
Beijing's borders expand

Turn 5/460 (3800 BC) [25-Apr-2008 15:55:29]
Tech learned: Fishing

Turn 6/460 (3760 BC) [25-Apr-2008 15:55:58]
Research begun: Hunting (5 Turns)
Beijing begins: Work Boat (6 turns)
Contact made: Mongolian Empire
Attitude Change: Genghis Khan(Mongolia) towards Bismarck(Germany), from 'Annoyed' to 'Cautious'

Turn 7/460 (3720 BC) [25-Apr-2008 15:56:44]
Buddhism founded in a distant land
Contact made: Barbarian State
Attitude Change: Genghis Khan(Mongolia) towards Bismarck(Germany), from 'Cautious' to 'Annoyed'

Turn 8/460 (3680 BC) [25-Apr-2008 15:57:18]
Contact made: French Empire

Turn 9/460 (3640 BC) [25-Apr-2008 15:57:40]
Contact made: English Empire

Turn 10/460 (3600 BC) [25-Apr-2008 15:57:04]

Turn 11/460 (3560 BC) [25-Apr-2008 15:57:21]
Tech learned: Hunting
Beijing finishes: Work Boat
Hinduism founded in a distant land

Turn 12/460 (3520 BC) [25-Apr-2008 15:57:39]
Research begun: Animal Husbandry (10 Turns)

Turn 13/460 (3480 BC) [25-Apr-2008 15:59:51]

Turn 14/460 (3440 BC) [25-Apr-2008 16:00:29]

Turn 15/460 (3400 BC) [25-Apr-2008 16:00:42]

Turn 16/460 (3360 BC) [25-Apr-2008 16:01:00]
State Religion Change: Genghis Khan(Mongolia) from 'no State Religion' to 'Hinduism'

Turn 17/460 (3320 BC) [25-Apr-2008 16:01:12]
Beijing finishes: Worker

Turn 18/460 (3280 BC) [25-Apr-2008 16:06:28]
Beijing begins: Work Boat (15 turns)
Civics Change: Bismarck(Germany) from 'Tribalism' to 'Slavery'

Turn 19/460 (3240 BC) [25-Apr-2008 16:06:43]
Tech learned: Animal Husbandry
Civics Change: Elizabeth(England) from 'Tribalism' to 'Slavery'
Civics Change: Washington(America) from 'Tribalism' to 'Slavery'

Turn 20/460 (3200 BC) [25-Apr-2008 16:07:23]
Research begun: Writing (12 Turns)

Turn 21/460 (3160 BC) [25-Apr-2008 16:09:04]

Turn 22/460 (3120 BC) [25-Apr-2008 16:09:16]
State Religion Change: Washington(America) from 'no State Religion' to 'Hinduism'
Attitude Change: Washington(America) towards Elizabeth(England), from 'Cautious' to 'Pleased'
Civics Change: Genghis Khan(Mongolia) from 'Tribalism' to 'Slavery'

Turn 23/460 (3080 BC) [25-Apr-2008 16:09:24]
Beijing grows: 2
Attitude Change: Washington(America) towards Elizabeth(England), from 'Pleased' to 'Cautious'
Civics Change: Louis XIV(France) from 'Tribalism' to 'Slavery'

Turn 24/460 (3040 BC) [25-Apr-2008 16:10:05]

Turn 25/460 (3000 BC) [25-Apr-2008 16:10:35]

Turn 26/460 (2960 BC) [25-Apr-2008 16:11:16]
Contact made: Incan Empire
Attitude Change: Genghis Khan(Mongolia) towards Huayna Capac(Inca), from 'Cautious' to 'Pleased'

Turn 27/460 (2920 BC) [25-Apr-2008 16:12:03]
Beijing grows: 3
Beijing finishes: Work Boat

Turn 28/460 (2880 BC) [25-Apr-2008 16:12:25]
Beijing begins: Warrior (3 turns)

Turn 29/460 (2840 BC) [25-Apr-2008 16:13:48]

Turn 30/460 (2800 BC) [25-Apr-2008 16:25:20]
Tech learned: Writing
Beijing finishes: Warrior

Turn 31/460 (2760 BC) [25-Apr-2008 16:26:11]
Research begun: Alphabet (23 Turns)
Beijing begins: Library (23 turns)
Beijing grows: 4

Turn 32/460 (2720 BC) [25-Apr-2008 17:07:47]
Attitude Change: Washington(America) towards Genghis Khan(Mongolia), from 'Annoyed' to 'Cautious'

Turn 33/460 (2680 BC) [25-Apr-2008 17:09:30]

Turn 34/460 (2640 BC) [25-Apr-2008 17:09:51]
Attitude Change: Washington(America) towards Elizabeth(England), from 'Cautious' to 'Pleased'

Turn 35/460 (2600 BC) [25-Apr-2008 17:10:34]
Attitude Change: Washington(America) towards Genghis Khan(Mongolia), from 'Cautious' to 'Annoyed'
Attitude Change: Washington(America) towards Elizabeth(England), from 'Pleased' to 'Cautious'

Turn 36/460 (2560 BC) [25-Apr-2008 17:14:40]
Attitude Change: Washington(America) towards Genghis Khan(Mongolia), from 'Annoyed' to 'Cautious'
Attitude Change: Washington(America) towards Elizabeth(England), from 'Cautious' to 'Pleased'

Turn 37/460 (2520 BC) [25-Apr-2008 17:15:34]

Turn 38/460 (2480 BC) [25-Apr-2008 17:15:45]
Judaism founded in a distant land
Attitude Change: Washington(America) towards Genghis Khan(Mongolia), from 'Cautious' to 'Annoyed'
Attitude Change: Washington(America) towards Elizabeth(England), from 'Pleased' to 'Cautious'

Turn 39/460 (2440 BC) [25-Apr-2008 17:16:28]
State Religion Change: Louis XIV(France) from 'no State Religion' to 'Judaism'
Attitude Change: Huayna Capac(Inca) towards Louis XIV(France), from 'Pleased' to 'Cautious'
Attitude Change: Louis XIV(France) towards Huayna Capac(Inca), from 'Pleased' to 'Cautious'
Attitude Change: Louis XIV(France) towards Genghis Khan(Mongolia), from 'Pleased' to 'Cautious'

Turn 40/460 (2400 BC) [25-Apr-2008 17:18:06]
Beijing finishes: Library
State Religion Change: Bismarck(Germany) from 'no State Religion' to 'Judaism'

Turn 41/460 (2360 BC) [25-Apr-2008 17:18:57]
Beijing begins: Worker (5 turns)
Beijing begins: Barracks (15 turns)

Turn 42/460 (2320 BC) [25-Apr-2008 17:20:50]
Attitude Change: Washington(America) towards Genghis Khan(Mongolia), from 'Annoyed' to 'Cautious'

Turn 43/460 (2280 BC) [25-Apr-2008 17:21:13]
Attitude Change: Genghis Khan(Mongolia) towards Washington(America), from 'Annoyed' to 'Cautious'
Attitude Change: Washington(America) towards Elizabeth(England), from 'Cautious' to 'Pleased'

Turn 44/460 (2240 BC) [25-Apr-2008 17:21:31]
Attitude Change: Huayna Capac(Inca) towards Bismarck(Germany), from 'Cautious' to 'Annoyed'

Turn 45/460 (2200 BC) [25-Apr-2008 17:21:46]
Beijing's borders expand

Turn 46/460 (2160 BC) [25-Apr-2008 17:22:58]
Tech learned: Alphabet

Turn 47/460 (2120 BC) [25-Apr-2008 17:23:37]
Research begun: Drama (12 Turns)
Tech learned: Bronze Working
Tech learned: Mysticism
Research begun: Polytheism (12 Turns)
Attitude Change: Genghis Khan(Mongolia) towards Washington(America), from 'Cautious' to 'Annoyed'
Attitude Change: Washington(America) towards Elizabeth(England), from 'Pleased' to 'Cautious'

Turn 48/460 (2080 BC) [25-Apr-2008 17:28:55]
Tech learned: Polytheism
Research begun: Literature (9 Turns)

Turn 49/460 (2040 BC) [25-Apr-2008 17:32:35]
Tech learned: The Wheel
Attitude Change: Louis XIV(France) towards Bismarck(Germany), from 'Cautious' to 'Pleased'
Civics Change: Washington(America) from 'Paganism' to 'Organized Religion'
Civics Change: Louis XIV(France) from 'Paganism' to 'Organized Religion'

Turn 50/460 (2000 BC) [25-Apr-2008 17:33:55]
Tech learned: Sailing
Tech learned: Archery
Attitude Change: Bismarck(Germany) towards Louis XIV(France), from 'Cautious' to 'Pleased'

Turn 51/460 (1960 BC) [25-Apr-2008 17:35:45]
Attitude Change: Genghis Khan(Mongolia) towards Washington(America), from 'Annoyed' to 'Cautious'
Attitude Change: Washington(America) towards Elizabeth(England), from 'Cautious' to 'Pleased'

Turn 52/460 (1920 BC) [25-Apr-2008 17:36:22]
Tech learned: Masonry
Attitude Change: Huayna Capac(Inca) towards Washington(America), from 'Cautious' to 'Pleased'
Attitude Change: Washington(America) towards Elizabeth(England), from 'Pleased' to 'Cautious'
Civics Change: Bismarck(Germany) from 'Despotism' to 'Representation'

Turn 53/460 (1880 BC) [25-Apr-2008 17:38:45]

Turn 54/460 (1840 BC) [25-Apr-2008 17:40:19]
Beijing grows: 5

Turn 55/460 (1800 BC) [25-Apr-2008 17:41:06]
Tech learned: Pottery

Turn 56/460 (1760 BC) [25-Apr-2008 17:42:52]
Tech learned: Literature

Turn 57/460 (1720 BC) [25-Apr-2008 17:43:17]
Research begun: Priesthood (2 Turns)
Merit Ptah (Great Scientist) born in Beijing

Turn 58/460 (1680 BC) [25-Apr-2008 17:44:06]
Beijing finishes: Academy
Tech learned: Priesthood

Turn 59/460 (1640 BC) [25-Apr-2008 17:46:22]
Research begun: Code of Laws (9 Turns)
 
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