greatbeyond
King
- Joined
- Jan 7, 2002
- Messages
- 989
Start Turn 145, play turns 146 to 152, stop before ending 152
Research - finish Physics
Production - finish Globe, start either Market or LB. I am leaning toward the Market, but a LB to give us a little more defense wouldn't be a bad idea
Worker actions - Stop Worker before completing the Cottage (4T), start roading Fur or road plains hills adjacent to Beijing
"Political Demands:
* Do not give in to any demand for Scientific Method (even if it comes from Asoka or Liz).
* Do not end the war with Kublai (for less than a truckload of stuff).
* Do not give in to any demands that would require anarchy (religion or civics change).
* Give in to all other demands for resources or techs.
* Do not join any wars.
* Do not give in to demands to cancel any deals (unless the request comes from Asoka or Liz and it appears to make sense for us)."
I agree in principle but will have to think over any demands. I would rather complete Tech trades before they are demanded. I see that there are several choices.
Possible tech trades - Caesar: Gunpowder for Liberalism and Drama, or GP & Eng for Lib,Drama, PP
GW: GP+WM+40G for Lib & PP
Hatshepsut: Eng + WM + 30G for Ed
Louis: Eng+HBR+WM+50G for Ed
Isabella: Eng+HBR+40G
There are other trades for the lesser techs. I would make the trade with Caesar (option 1) then Louis as noted above, then wait one turn to see if anyone else has something more to trade. The ideal time to trade with Caesar would be IBT as he wouldn't be able to trade to another Civ on his turn. The question being how do we get him to ask us IBT?
Upgrades - Archers to LBs, we have plenty of money. In all my test games money never became an issue. We are "losing" 3G/T which will last us another 100+ turns. That is based on no more income. I think the Archer upgrade takes precedence to the Axe upgrade. As soon as we get GP we could/should upgrade our LBs to Muskets. I think it is important to not appear too far behind techwise in defensive units.
Any other suggestions?
Research - finish Physics
Production - finish Globe, start either Market or LB. I am leaning toward the Market, but a LB to give us a little more defense wouldn't be a bad idea
Worker actions - Stop Worker before completing the Cottage (4T), start roading Fur or road plains hills adjacent to Beijing
"Political Demands:
* Do not give in to any demand for Scientific Method (even if it comes from Asoka or Liz).
* Do not end the war with Kublai (for less than a truckload of stuff).
* Do not give in to any demands that would require anarchy (religion or civics change).
* Give in to all other demands for resources or techs.
* Do not join any wars.
* Do not give in to demands to cancel any deals (unless the request comes from Asoka or Liz and it appears to make sense for us)."
I agree in principle but will have to think over any demands. I would rather complete Tech trades before they are demanded. I see that there are several choices.
Possible tech trades - Caesar: Gunpowder for Liberalism and Drama, or GP & Eng for Lib,Drama, PP
GW: GP+WM+40G for Lib & PP
Hatshepsut: Eng + WM + 30G for Ed
Louis: Eng+HBR+WM+50G for Ed
Isabella: Eng+HBR+40G
There are other trades for the lesser techs. I would make the trade with Caesar (option 1) then Louis as noted above, then wait one turn to see if anyone else has something more to trade. The ideal time to trade with Caesar would be IBT as he wouldn't be able to trade to another Civ on his turn. The question being how do we get him to ask us IBT?
Upgrades - Archers to LBs, we have plenty of money. In all my test games money never became an issue. We are "losing" 3G/T which will last us another 100+ turns. That is based on no more income. I think the Archer upgrade takes precedence to the Axe upgrade. As soon as we get GP we could/should upgrade our LBs to Muskets. I think it is important to not appear too far behind techwise in defensive units.
Any other suggestions?