PLAN for Turns 201 - 211: (Balthalion, I have copied your format, thanks for being generous! )
You are welcome GB. Thanks for the detailed plan!
Research Path: Fission then Refrigeration (for Supermarket - should give us +4 health)? or Mass Media? (so we can build the UN) or something else?
I'd advise Fission and then Refrigeration. We were hoping Liz might do Mass Media & the UN on her own.
Build Order: Do we want to build a Market or Bank, or Riflemen. We are only getting 9 beakers from producing Science. I f we boost our income, it should produce more science
Gold (revenue) and science are separate and an either/or choice, so as long as we're running 100% science and 0% gold (hopefully for the rest of the game), a bank or market will give us no extra gold from commerce. Plus, we should still be able to get all the gold we need from trades. More military will cost us more upkeep, but that would be a better choice if you want to build a rifleman. (Infantry is right around the corner now tho...) There just isn't anything we need to build right now...
We'll need combustion to do that (as WT pointed out in his reply).
Military: I think we should upgrade our LBs to Riflemen or build a couple, we have more than enough money.
Yes, but Infantry will be available once we get assembly line, and that should come soon now (I think). Maybe it would be better to wait and upgrade directly to infantry?
Technology Trading: Right now no one will trade us anything we have to have. Things we should consider trading for:
Cyrus has Assembly Line
Saladin has Railroad
Catherine has Rocketry
We have techs that they do not, what would be acceptable?
Liz already has Rocketry (and we've already researched it to within three turns of completion), so don't trade for that (unless the deal is very good, I suppose). WastinTime indicated that Liz is likely to research Assembly Line on her own, so we probably shouldn't give away too much to get that now. I think trying to trade for techs on the Railroad-Combustion path is our best bet. I would have said to use Fission, but I see from his last post that WastinTime wants us to only trade that to Liz, so maybe try to use techs we already have to get RR + Combustion, etc? (Can you tell us more about what you are thinking with regard to Fission, WastinTime? Also, just FYI: I gave Computers to Liz for Artillery in the last turnset.)
One idea --> If we finish the three turns we have left to research Rocketry, that might trade very well. I suspect Cyrus might take Rocketry/Bio/Artillery for Assembly Line, and we might be able to use it to begin trading up the Railroad-Combustion tech path too. Any thoughts?
Resource Trading: No new resource trades. Will not windmill over the stone as we are currently selling it to Asoka.
I agree with WT that it is time to give up on Asoka as a potential PA partner -- which means (if others agree) it is time to break this trade and go ahead and windmill over the stone tile.
Civics Changes: Should we switch out of Serfdom and/or Free Religion. Our Workers have very little work left to do. Would switching to Caste System be better? Switching from Free Religion to Pacifism would reduce our research by 10% but increase our GP rate by 100% thus more scientists. Is it worth the trade-off?
Your observation is correct, but I don't think it is worth spending the time in anarchy during this critical pre-Permanent Alliance period when research time is at such a premium. Probably better to wait on any civics changes, as WT indicated.
I am thinking we should sign a PA with Elizabeth now. Catherine is not happy with us and is threatening with her Artillery. We need to have at least 1 or 2 ships far enough out to give us advance warning if she sends a flotilla our way. She is the only one who will sign a PA. Once we get the PA should we consider a Defensive Pact with someone else?
Based on the fact that technology gets more expensive in a PA (and based my test game experiments), I think it would be better to wait on the PA until we've played technology broker a little while longer (again, following WT's strategy). Our remaining defense pacts should hold Catherine off a bit longer, plus she is across the ocean, which (given the vanilla AI) should mean any attack she does manage to launch will be fairly pitiful. Maybe you should build a ship instead of building beakers or a rifleman?
EDIT: One more suggestion: Keep an eye out for anyone else getting a defense pact with Liz. I don't think it will happen (because Asoka is currently at war), but we should note the turn if it does happen to make sure no one can steal Liz away from us before we get to the PA altar.
Is it possible to have a PA with more than 1 Civ?
Nope -- only one PA partner.
Great work on the write-up, GB. This gives us an excellent basis for discussing our options at this point in the game!
