Turn 236, 1630 AD: You have declared war on Julius Caesar!
Turn 236, 1630 AD: Saladin has declared war on you!
Turn 236, 1630 AD: Julius Caesar's Cannon (12.00) vs SGOTM07's Infantry (20.30)
Turn 236, 1630 AD: Combat Odds: 13.3%
Turn 236, 1630 AD: (Extra Combat: +20%)
Turn 236, 1630 AD: (Plot Defense: +25%)
Turn 236, 1630 AD: Julius Caesar's Cannon is hit for 28 (72/100HP)
Turn 236, 1630 AD: Julius Caesar's Cannon is hit for 28 (44/100HP)
Turn 236, 1630 AD: Julius Caesar's Cannon is hit for 28 (16/100HP)
Turn 236, 1630 AD: Julius Caesar's Cannon is hit for 28 (0/100HP)
Turn 236, 1630 AD: SGOTM07's Infantry has defeated Julius Caesar's Cannon!
Turn 236, 1630 AD: Julius Caesar's Cannon (12.00) vs SGOTM07's Infantry (20.30)
Turn 236, 1630 AD: Combat Odds: 13.3%
Turn 236, 1630 AD: (Extra Combat: +20%)
Turn 236, 1630 AD: (Plot Defense: +25%)
Turn 236, 1630 AD: SGOTM07's Infantry is hit for 14 (56/100HP)
Turn 236, 1630 AD: Julius Caesar's Cannon is hit for 28 (72/100HP)
Turn 236, 1630 AD: SGOTM07's Infantry is hit for 14 (42/100HP)
Turn 236, 1630 AD: Julius Caesar's Cannon is hit for 28 (44/100HP)
Turn 236, 1630 AD: Julius Caesar's Cannon is hit for 28 (16/100HP)
Turn 236, 1630 AD: SGOTM07's Infantry is hit for 14 (28/100HP)
Turn 236, 1630 AD: Julius Caesar's Cannon is hit for 28 (0/100HP)
Turn 236, 1630 AD: SGOTM07's Infantry has defeated Julius Caesar's Cannon!
Turn 236, 1630 AD: Julius Caesar's Cannon (12.00) vs SGOTM07's Grenadier (12.63)
Turn 236, 1630 AD: Combat Odds: 47.0%
Turn 236, 1630 AD: (Extra Combat: +10%)
Turn 236, 1630 AD: (Plot Defense: +25%)
Turn 236, 1630 AD: SGOTM07's Grenadier is hit for 18 (60/100HP)
Turn 236, 1630 AD: SGOTM07's Grenadier is hit for 18 (42/100HP)
Turn 236, 1630 AD: Julius Caesar's Cannon is hit for 21 (79/100HP)
Turn 236, 1630 AD: Julius Caesar's Cannon is hit for 21 (58/100HP)
Turn 236, 1630 AD: SGOTM07's Grenadier is hit for 18 (24/100HP)
Turn 236, 1630 AD: SGOTM07's Grenadier is hit for 18 (6/100HP)
Turn 236, 1630 AD: Julius Caesar's Cannon is hit for 21 (37/100HP)
Turn 236, 1630 AD: SGOTM07's Grenadier is hit for 18 (0/100HP)
Turn 236, 1630 AD: Julius Caesar's Cannon has defeated SGOTM07's Grenadier!
Turn 236, 1630 AD: Cyrus has completed Apollo Program!
Turn 237, 1635 AD: Frederick adopts Free Speech!
Turn 237, 1635 AD: Julius Caesar's Cannon (12.00) vs SGOTM07's Infantry (29.00)
Turn 237, 1635 AD: Combat Odds: 0.4%
Turn 237, 1635 AD: (Extra Combat: +20%)
Turn 237, 1635 AD: (Plot Defense: +25%)
Turn 237, 1635 AD: Julius Caesar's Cannon is hit for 30 (70/100HP)
Turn 237, 1635 AD: Julius Caesar's Cannon is hit for 30 (40/100HP)
Turn 237, 1635 AD: Julius Caesar's Cannon is hit for 30 (10/100HP)
Turn 237, 1635 AD: SGOTM07's Infantry is hit for 13 (87/100HP)
Turn 237, 1635 AD: SGOTM07's Infantry is hit for 13 (74/100HP)
Turn 237, 1635 AD: SGOTM07's Infantry is hit for 13 (61/100HP)
Turn 237, 1635 AD: Julius Caesar's Cannon is hit for 30 (0/100HP)
Turn 237, 1635 AD: SGOTM07's Infantry has defeated Julius Caesar's Cannon!
Turn 237, 1635 AD: Julius Caesar's Cannon (12.00) vs SGOTM07's Infantry (29.00)
Turn 237, 1635 AD: Combat Odds: 0.4%
Turn 237, 1635 AD: (Extra Combat: +20%)
Turn 237, 1635 AD: (Plot Defense: +25%)
Turn 237, 1635 AD: Julius Caesar's Cannon is hit for 30 (70/100HP)
Turn 237, 1635 AD: Julius Caesar's Cannon is hit for 30 (40/100HP)
Turn 237, 1635 AD: Julius Caesar's Cannon is hit for 30 (10/100HP)
Turn 237, 1635 AD: Julius Caesar's Cannon is hit for 30 (0/100HP)
Turn 237, 1635 AD: SGOTM07's Infantry has defeated Julius Caesar's Cannon!
Turn 237, 1635 AD: Tiwanaku has been captured by the English Empire!!!
Turn 237, 1635 AD: The Incan Civilization has been destroyed!!!
Turn 237, 1635 AD: Great Artist has been born in Karakorum!
Turn 237, 1635 AD: Great Prophet has been born in Mecca!
Turn 238, 1640 AD: SGOTM07's Artillery (16.56) vs Julius Caesar's Rifleman (10.00)
Turn 238, 1640 AD: Combat Odds: 96.1%
Turn 238, 1640 AD: (Fortify: +25%)
Turn 238, 1640 AD: (City Defense: +20%)
Turn 238, 1640 AD: (City Attack: -75%)
Turn 238, 1640 AD: (Combat: -10%)
Turn 238, 1640 AD: SGOTM07's Artillery is hit for 15 (77/100HP)
Turn 238, 1640 AD: Julius Caesar's Rifleman is hit for 26 (74/100HP)
Turn 238, 1640 AD: SGOTM07's Artillery is hit for 15 (62/100HP)
Turn 238, 1640 AD: Julius Caesar's Rifleman is hit for 26 (48/100HP)
Turn 238, 1640 AD: Julius Caesar's Rifleman is hit for 26 (22/100HP)
Turn 238, 1640 AD: Julius Caesar's Rifleman is hit for 26 (0/100HP)
Turn 238, 1640 AD: SGOTM07's Artillery has defeated Julius Caesar's Rifleman!
Turn 238, 1640 AD: SGOTM07's Artillery (16.56) vs Julius Caesar's Rifleman (8.90)
Turn 238, 1640 AD: Combat Odds: 97.4%
Turn 238, 1640 AD: (Fortify: +25%)
Turn 238, 1640 AD: (City Defense: +20%)
Turn 238, 1640 AD: (City Attack: -75%)
Turn 238, 1640 AD: (Combat: -10%)
Turn 238, 1640 AD: SGOTM07's Artillery is hit for 14 (78/100HP)
Turn 238, 1640 AD: Julius Caesar's Rifleman is hit for 26 (63/100HP)
Turn 238, 1640 AD: SGOTM07's Artillery is hit for 14 (64/100HP)
Turn 238, 1640 AD: Julius Caesar's Rifleman is hit for 26 (37/100HP)
Turn 238, 1640 AD: Julius Caesar's Rifleman is hit for 26 (11/100HP)
Turn 238, 1640 AD: Julius Caesar's Rifleman is hit for 26 (0/100HP)
Turn 238, 1640 AD: SGOTM07's Artillery has defeated Julius Caesar's Rifleman!
Turn 238, 1640 AD: SGOTM07's Infantry (21.12) vs Julius Caesar's Rifleman (10.39)
Turn 238, 1640 AD: Combat Odds: 99.2%
Turn 238, 1640 AD: (Extra Combat: -20%)
Turn 238, 1640 AD: (Fortify: +25%)
Turn 238, 1640 AD: (City Defense: +20%)
Turn 238, 1640 AD: (Combat: -50%)
Turn 238, 1640 AD: SGOTM07's Infantry is hit for 14 (74/100HP)
Turn 238, 1640 AD: Julius Caesar's Rifleman is hit for 27 (51/100HP)
Turn 238, 1640 AD: Julius Caesar's Rifleman is hit for 27 (24/100HP)
Turn 238, 1640 AD: Julius Caesar's Rifleman is hit for 27 (0/100HP)
Turn 238, 1640 AD: SGOTM07's Infantry has defeated Julius Caesar's Rifleman!
Turn 238, 1640 AD: SGOTM07's Infantry (24.00) vs Julius Caesar's Rifleman (12.01)
Turn 238, 1640 AD: Combat Odds: 99.2%
Turn 238, 1640 AD: (Extra Combat: -20%)
Turn 238, 1640 AD: (Extra Combat: +10%)
Turn 238, 1640 AD: (Fortify: +25%)
Turn 238, 1640 AD: (Combat: -25%)
Turn 238, 1640 AD: SGOTM07's Infantry is hit for 15 (85/100HP)
Turn 238, 1640 AD: Julius Caesar's Rifleman is hit for 26 (52/100HP)
Turn 238, 1640 AD: Julius Caesar's Rifleman is hit for 26 (26/100HP)
Turn 238, 1640 AD: SGOTM07's Infantry is hit for 15 (70/100HP)
Turn 238, 1640 AD: SGOTM07's Infantry is hit for 15 (55/100HP)
Turn 238, 1640 AD: Julius Caesar's Rifleman is hit for 26 (0/100HP)
Turn 238, 1640 AD: SGOTM07's Infantry has defeated Julius Caesar's Rifleman!
Turn 238, 1640 AD: Antium has been captured by the Indian Empire!!!
Turn 239, 1645 AD: SGOTM07's Grenadier (13.68) vs Julius Caesar's Rifleman (8.00)
Turn 239, 1645 AD: Combat Odds: 96.5%
Turn 239, 1645 AD: (Extra Combat: -20%)
Turn 239, 1645 AD: (Class Attack: -50%)
Turn 239, 1645 AD: (Combat: -25%)
Turn 239, 1645 AD: SGOTM07's Grenadier is hit for 15 (80/100HP)
Turn 239, 1645 AD: SGOTM07's Grenadier is hit for 15 (65/100HP)
Turn 239, 1645 AD: SGOTM07's Grenadier is hit for 15 (50/100HP)
Turn 239, 1645 AD: Julius Caesar's Rifleman is hit for 26 (74/100HP)
Turn 239, 1645 AD: Julius Caesar's Rifleman is hit for 26 (48/100HP)
Turn 239, 1645 AD: SGOTM07's Grenadier is hit for 15 (35/100HP)
Turn 239, 1645 AD: Julius Caesar's Rifleman is hit for 26 (22/100HP)
Turn 239, 1645 AD: Julius Caesar's Rifleman is hit for 26 (0/100HP)
Turn 239, 1645 AD: SGOTM07's Grenadier has defeated Julius Caesar's Rifleman!
Turn 239, 1645 AD: Saladin has completed SS Casing!
Turn 241, 1655 AD: Julius Caesar's Cannon (12.00) vs SGOTM07's Infantry (14.64)
Turn 241, 1655 AD: Combat Odds: 26.2%
Turn 241, 1655 AD: (Extra Combat: +20%)
Turn 241, 1655 AD: Julius Caesar's Cannon is hit for 25 (75/100HP)
Turn 241, 1655 AD: Julius Caesar's Cannon is hit for 25 (50/100HP)
Turn 241, 1655 AD: Julius Caesar's Cannon is hit for 25 (25/100HP)
Turn 241, 1655 AD: SGOTM07's Infantry is hit for 15 (46/100HP)
Turn 241, 1655 AD: Julius Caesar's Cannon is hit for 25 (0/100HP)
Turn 241, 1655 AD: SGOTM07's Infantry has defeated Julius Caesar's Cannon!
Turn 241, 1655 AD: Julius Caesar's Rifleman (15.40) vs SGOTM07's Infantry (15.64)
Turn 241, 1655 AD: Combat Odds: 49.3%
Turn 241, 1655 AD: (Extra Combat: -10%)
Turn 241, 1655 AD: (Extra Combat: +20%)
Turn 241, 1655 AD: (Combat: +50%)
Turn 241, 1655 AD: Julius Caesar's Rifleman is hit for 25 (75/100HP)
Turn 241, 1655 AD: Julius Caesar's Rifleman is hit for 25 (50/100HP)
Turn 241, 1655 AD: Julius Caesar's Rifleman is hit for 25 (25/100HP)
Turn 241, 1655 AD: SGOTM07's Infantry is hit for 15 (31/100HP)
Turn 241, 1655 AD: Julius Caesar's Rifleman is hit for 25 (0/100HP)
Turn 241, 1655 AD: SGOTM07's Infantry has defeated Julius Caesar's Rifleman!
Turn 241, 1655 AD: Julius Caesar's Rifleman (15.40) vs SGOTM07's Infantry (14.62)
Turn 241, 1655 AD: Combat Odds: 68.0%
Turn 241, 1655 AD: (Extra Combat: -10%)
Turn 241, 1655 AD: (Extra Combat: +20%)
Turn 241, 1655 AD: (Combat: +50%)
Turn 241, 1655 AD: SGOTM07's Infantry is hit for 15 (28/100HP)
Turn 241, 1655 AD: SGOTM07's Infantry is hit for 15 (13/100HP)
Turn 241, 1655 AD: Julius Caesar's Rifleman is hit for 25 (75/100HP)
Turn 241, 1655 AD: Julius Caesar's Rifleman is hit for 25 (50/100HP)
Turn 241, 1655 AD: SGOTM07's Infantry is hit for 15 (0/100HP)
Turn 241, 1655 AD: Julius Caesar's Rifleman has defeated SGOTM07's Infantry!
Turn 241, 1655 AD: Julius Caesar's Rifleman (14.00) vs SGOTM07's Infantry (10.54)
Turn 241, 1655 AD: Combat Odds: 77.8%
Turn 241, 1655 AD: (Extra Combat: +20%)
Turn 241, 1655 AD: (Combat: +50%)
Turn 241, 1655 AD: Julius Caesar's Rifleman is hit for 25 (75/100HP)
Turn 241, 1655 AD: SGOTM07's Infantry is hit for 15 (16/100HP)
Turn 241, 1655 AD: SGOTM07's Infantry is hit for 15 (1/100HP)
Turn 241, 1655 AD: SGOTM07's Infantry is hit for 15 (0/100HP)
Turn 241, 1655 AD: Julius Caesar's Rifleman has defeated SGOTM07's Infantry!
Turn 241, 1655 AD: Julius Caesar's Rifleman (16.80) vs SGOTM07's Grenadier (10.20)
Turn 241, 1655 AD: Combat Odds: 96.3%
Turn 241, 1655 AD: (Extra Combat: -20%)
Turn 241, 1655 AD: (Extra Combat: +10%)
Turn 241, 1655 AD: (Combat: +25%)
Turn 241, 1655 AD: Julius Caesar's Rifleman is hit for 17 (83/100HP)
Turn 241, 1655 AD: Julius Caesar's Rifleman is hit for 17 (66/100HP)
Turn 241, 1655 AD: Julius Caesar's Rifleman is hit for 17 (49/100HP)
Turn 241, 1655 AD: Julius Caesar's Rifleman is hit for 17 (32/100HP)
Turn 241, 1655 AD: SGOTM07's Grenadier is hit for 22 (41/100HP)
Turn 241, 1655 AD: Julius Caesar's Rifleman is hit for 17 (15/100HP)
Turn 241, 1655 AD: Julius Caesar's Rifleman is hit for 17 (0/100HP)
Turn 241, 1655 AD: SGOTM07's Grenadier has defeated Julius Caesar's Rifleman!
Turn 241, 1655 AD: Julius Caesar's Rifleman (16.46) vs SGOTM07's Grenadier (10.20)
Turn 241, 1655 AD: Combat Odds: 96.0%
Turn 241, 1655 AD: (Extra Combat: -20%)
Turn 241, 1655 AD: (Extra Combat: +10%)
Turn 241, 1655 AD: (Combat: +25%)
Turn 241, 1655 AD: SGOTM07's Grenadier is hit for 22 (41/100HP)
Turn 241, 1655 AD: Julius Caesar's Rifleman is hit for 17 (81/100HP)
Turn 241, 1655 AD: SGOTM07's Grenadier is hit for 22 (19/100HP)
Turn 241, 1655 AD: SGOTM07's Grenadier is hit for 22 (0/100HP)
Turn 241, 1655 AD: Julius Caesar's Rifleman has defeated SGOTM07's Grenadier!
Turn 241, 1655 AD: Saladin has completed SS Casing!
Turn 242, 1660 AD: Your Catapult has reduced the defenses of Rome to 85%!
Turn 242, 1660 AD: Your Catapult has reduced the defenses of Rome to 55%!
Turn 242, 1660 AD: Your Catapult has reduced the defenses of Rome to 25%!
Turn 242, 1660 AD: You have made peace with Kublai Khan!
Turn 242, 1660 AD: Great Artist has been born in Tenochtitlan!
Turn 242, 1660 AD: Julius Caesar's Rifleman (16.38) vs SGOTM07's Infantry (32.00)
Turn 242, 1660 AD: Combat Odds: 1.0%
Turn 242, 1660 AD: (Extra Combat: -30%)
Turn 242, 1660 AD: (Extra Combat: +10%)
Turn 242, 1660 AD: (Combat: +50%)
Turn 242, 1660 AD: Julius Caesar's Rifleman is hit for 27 (63/100HP)
Turn 242, 1660 AD: Julius Caesar's Rifleman is hit for 27 (36/100HP)
Turn 242, 1660 AD: SGOTM07's Infantry is hit for 14 (86/100HP)
Turn 242, 1660 AD: SGOTM07's Infantry is hit for 14 (72/100HP)
Turn 242, 1660 AD: SGOTM07's Infantry is hit for 14 (58/100HP)
Turn 242, 1660 AD: Julius Caesar's Rifleman is hit for 27 (9/100HP)
Turn 242, 1660 AD: SGOTM07's Infantry is hit for 14 (44/100HP)
Turn 242, 1660 AD: Julius Caesar's Rifleman is hit for 27 (0/100HP)
Turn 242, 1660 AD: SGOTM07's Infantry has defeated Julius Caesar's Rifleman!
Turn 242, 1660 AD: Cyrus has completed SS Casing!
Turn 243, 1665 AD: SGOTM07/Asoka has 991 gold available for trade
Turn 243, 1665 AD: SGOTM07's Artillery (17.46) vs Julius Caesar's Rifleman (21.70)
Turn 243, 1665 AD: Combat Odds: 25.3%
Turn 243, 1665 AD: (Fortify: +25%)
Turn 243, 1665 AD: (City Defense: +75%)
Turn 243, 1665 AD: (City Attack: -45%)
Turn 243, 1665 AD: Your Artillery has caused collateral damage! (8 Units)
Turn 243, 1665 AD: Julius Caesar's Rifleman is hit for 18 (82/100HP)
Turn 243, 1665 AD: SGOTM07's Artillery is hit for 22 (75/100HP)
Turn 243, 1665 AD: SGOTM07's Artillery is hit for 22 (53/100HP)
Turn 243, 1665 AD: Julius Caesar's Rifleman is hit for 18 (64/100HP)
Turn 243, 1665 AD: SGOTM07's Artillery is hit for 22 (31/100HP)
Turn 243, 1665 AD: SGOTM07's Artillery is hit for 22 (9/100HP)
Turn 243, 1665 AD: Julius Caesar's Rifleman is hit for 18 (46/100HP)
Turn 243, 1665 AD: SGOTM07's Artillery is hit for 22 (0/100HP)
Turn 243, 1665 AD: Julius Caesar's Rifleman has defeated SGOTM07's Artillery!
Turn 243, 1665 AD: Your Artillery has died trying to attack a Rifleman!
Turn 243, 1665 AD: SGOTM07's Artillery (18.00) vs Julius Caesar's Rifleman (11.66)
Turn 243, 1665 AD: Combat Odds: 90.9%
Turn 243, 1665 AD: (Fortify: +25%)
Turn 243, 1665 AD: (City Attack: -45%)
Turn 243, 1665 AD: Your Artillery has caused collateral damage! (8 Units)
Turn 243, 1665 AD: Julius Caesar's Rifleman is hit for 24 (76/100HP)
Turn 243, 1665 AD: Julius Caesar's Rifleman is hit for 24 (52/100HP)
Turn 243, 1665 AD: Julius Caesar's Rifleman is hit for 24 (28/100HP)
Turn 243, 1665 AD: SGOTM07's Artillery is hit for 16 (84/100HP)
Turn 243, 1665 AD: SGOTM07's Artillery is hit for 16 (68/100HP)
Turn 243, 1665 AD: SGOTM07's Artillery is hit for 16 (52/100HP)
Turn 243, 1665 AD: SGOTM07's Artillery is hit for 16 (36/100HP)
Turn 243, 1665 AD: Julius Caesar's Rifleman is hit for 24 (4/100HP)
Turn 243, 1665 AD: SGOTM07's Artillery is hit for 16 (20/100HP)
Turn 243, 1665 AD: SGOTM07's Artillery is hit for 16 (4/100HP)
Turn 243, 1665 AD: SGOTM07's Artillery is hit for 16 (0/100HP)
Turn 243, 1665 AD: Julius Caesar's Rifleman has defeated SGOTM07's Artillery!
Turn 243, 1665 AD: Your Artillery has died trying to attack a Rifleman!
Turn 243, 1665 AD: SGOTM07's Artillery (19.65) vs Julius Caesar's Rifleman (14.19)
Turn 243, 1665 AD: Combat Odds: 87.8%
Turn 243, 1665 AD: (Extra Combat: -20%)
Turn 243, 1665 AD: (Fortify: +10%)
Turn 243, 1665 AD: (City Defense: +20%)
Turn 243, 1665 AD: Your Artillery has caused collateral damage! (8 Units)
Turn 243, 1665 AD: SGOTM07's Artillery is hit for 17 (74/100HP)
Turn 243, 1665 AD: SGOTM07's Artillery is hit for 17 (57/100HP)
Turn 243, 1665 AD: SGOTM07's Artillery is hit for 17 (40/100HP)
Turn 243, 1665 AD: SGOTM07's Artillery is hit for 17 (23/100HP)
Turn 243, 1665 AD: SGOTM07's Artillery is hit for 17 (6/100HP)
Turn 243, 1665 AD: SGOTM07's Artillery is hit for 17 (0/100HP)
Turn 243, 1665 AD: Julius Caesar's Rifleman has defeated SGOTM07's Artillery!
Turn 243, 1665 AD: Your Artillery has died trying to attack a Rifleman!
Turn 243, 1665 AD: SGOTM07's Infantry (18.48) vs Julius Caesar's Rifleman (9.09)
Turn 243, 1665 AD: Combat Odds: 98.2%
Turn 243, 1665 AD: (Extra Combat: -20%)
Turn 243, 1665 AD: (Fortify: +10%)
Turn 243, 1665 AD: (City Defense: +20%)
Turn 243, 1665 AD: (Combat: -50%)
Turn 243, 1665 AD: Julius Caesar's Rifleman is hit for 28 (50/100HP)
Turn 243, 1665 AD: Julius Caesar's Rifleman is hit for 28 (22/100HP)
Turn 243, 1665 AD: SGOTM07's Infantry is hit for 14 (63/100HP)
Turn 243, 1665 AD: Julius Caesar's Rifleman is hit for 28 (0/100HP)
Turn 243, 1665 AD: SGOTM07's Infantry has defeated Julius Caesar's Rifleman!
Turn 243, 1665 AD: Your Infantry has destroyed a Rifleman!
Turn 243, 1665 AD: SGOTM07's Infantry (17.76) vs Julius Caesar's Rifleman (7.50)
Turn 243, 1665 AD: Combat Odds: 98.9%
Turn 243, 1665 AD: (Extra Combat: -20%)
Turn 243, 1665 AD: (Fortify: +25%)
Turn 243, 1665 AD: (Combat: -50%)
Turn 243, 1665 AD: Julius Caesar's Rifleman is hit for 29 (38/100HP)
Turn 243, 1665 AD: SGOTM07's Infantry is hit for 13 (61/100HP)
Turn 243, 1665 AD: Julius Caesar's Rifleman is hit for 29 (9/100HP)
Turn 243, 1665 AD: Julius Caesar's Rifleman is hit for 29 (0/100HP)
Turn 243, 1665 AD: SGOTM07's Infantry has defeated Julius Caesar's Rifleman!
Turn 243, 1665 AD: Your Infantry has destroyed a Rifleman!
Turn 243, 1665 AD: SGOTM07's Grenadier (14.40) vs Julius Caesar's Rifleman (6.25)
Turn 243, 1665 AD: Combat Odds: 99.8%
Turn 243, 1665 AD: (Extra Combat: -20%)
Turn 243, 1665 AD: (Fortify: +5%)
Turn 243, 1665 AD: (City Defense: +20%)
Turn 243, 1665 AD: (Class Attack: -50%)
Turn 243, 1665 AD: (Combat: -25%)
Turn 243, 1665 AD: Julius Caesar's Rifleman is hit for 26 (41/100HP)
Turn 243, 1665 AD: Julius Caesar's Rifleman is hit for 26 (15/100HP)
Turn 243, 1665 AD: Julius Caesar's Rifleman is hit for 26 (0/100HP)
Turn 243, 1665 AD: SGOTM07's Grenadier has defeated Julius Caesar's Rifleman!
Turn 243, 1665 AD: Your Grenadier has destroyed a Rifleman!
Turn 243, 1665 AD: SGOTM07's Grenadier (12.24) vs Julius Caesar's Rifleman (6.25)
Turn 243, 1665 AD: Combat Odds: 97.9%
Turn 243, 1665 AD: (Extra Combat: -20%)
Turn 243, 1665 AD: (Fortify: +25%)
Turn 243, 1665 AD: (Class Attack: -50%)
Turn 243, 1665 AD: (Combat: -25%)
Turn 243, 1665 AD: Julius Caesar's Rifleman is hit for 26 (41/100HP)
Turn 243, 1665 AD: Julius Caesar's Rifleman is hit for 26 (15/100HP)
Turn 243, 1665 AD: Julius Caesar's Rifleman is hit for 26 (0/100HP)
Turn 243, 1665 AD: SGOTM07's Grenadier has defeated Julius Caesar's Rifleman!
Turn 243, 1665 AD: Your Grenadier has destroyed a Rifleman!
Turn 243, 1665 AD: SGOTM07's Artillery (11.52) vs Julius Caesar's Rifleman (5.86)
Turn 243, 1665 AD: Combat Odds: 95.3%
Turn 243, 1665 AD: (Fortify: +25%)
Turn 243, 1665 AD: (City Attack: -75%)
Turn 243, 1665 AD: (Combat: -10%)
Turn 243, 1665 AD: Your Artillery has caused collateral damage! (3 Units)
Turn 243, 1665 AD: SGOTM07's Artillery is hit for 14 (50/100HP)
Turn 243, 1665 AD: Julius Caesar's Rifleman is hit for 28 (39/100HP)
Turn 243, 1665 AD: Julius Caesar's Rifleman is hit for 28 (11/100HP)
Turn 243, 1665 AD: Julius Caesar's Rifleman is hit for 28 (0/100HP)
Turn 243, 1665 AD: SGOTM07's Artillery has defeated Julius Caesar's Rifleman!
Turn 243, 1665 AD: Your Artillery has destroyed a Rifleman!
Turn 243, 1665 AD: SGOTM07's Artillery (9.90) vs Julius Caesar's Rifleman (4.83)
Turn 243, 1665 AD: Combat Odds: 95.8%
Turn 243, 1665 AD: (Fortify: +25%)
Turn 243, 1665 AD: (City Defense: +75%)
Turn 243, 1665 AD: (City Attack: -75%)
Turn 243, 1665 AD: (Combat: -10%)
Turn 243, 1665 AD: Your Artillery has caused collateral damage! (3 Units)
Turn 243, 1665 AD: SGOTM07's Artillery is hit for 17 (38/100HP)
Turn 243, 1665 AD: Julius Caesar's Rifleman is hit for 23 (7/100HP)
Turn 243, 1665 AD: Julius Caesar's Rifleman is hit for 23 (0/100HP)
Turn 243, 1665 AD: SGOTM07's Artillery has defeated Julius Caesar's Rifleman!
Turn 243, 1665 AD: Your Artillery has destroyed a Rifleman!
Turn 243, 1665 AD: SGOTM07's Artillery (11.16) vs Julius Caesar's Rifleman (3.44)
Turn 243, 1665 AD: Combat Odds: 99.9%
Turn 243, 1665 AD: (Fortify: +10%)
Turn 243, 1665 AD: (City Attack: -75%)
Turn 243, 1665 AD: (Combat: -10%)
Turn 243, 1665 AD: Your Artillery has caused collateral damage! (1 Unit)
Turn 243, 1665 AD: Julius Caesar's Rifleman is hit for 31 (12/100HP)
Turn 243, 1665 AD: Julius Caesar's Rifleman is hit for 31 (0/100HP)
Turn 243, 1665 AD: SGOTM07's Artillery has defeated Julius Caesar's Rifleman!
Turn 243, 1665 AD: Your Artillery has destroyed a Rifleman!
Turn 243, 1665 AD: SGOTM07's Infantry (9.68) vs Julius Caesar's Rifleman (3.22)
Turn 243, 1665 AD: Combat Odds: 98.5%
Turn 243, 1665 AD: (Extra Combat: -10%)
Turn 243, 1665 AD: (Extra Combat: +10%)
Turn 243, 1665 AD: (Fortify: +10%)
Turn 243, 1665 AD: (Combat: -50%)
Turn 243, 1665 AD: Julius Caesar's Rifleman is hit for 29 (1/100HP)
Turn 243, 1665 AD: Julius Caesar's Rifleman is hit for 29 (0/100HP)
Turn 243, 1665 AD: SGOTM07's Infantry has defeated Julius Caesar's Rifleman!
Turn 243, 1665 AD: Your Infantry has destroyed a Rifleman!
Turn 243, 1665 AD: Montezuma's Golden Age has begun!!!
Turn 243, 1665 AD: You have discovered Plastics!
Turn 243, 1665 AD: Cyrus has completed SS Casing!
Turn 244, 1670 AD: SGOTM07/Asoka has 1099 gold available for trade
Turn 244, 1670 AD: SGOTM07/Asoka has 51 gold per turn available for trade
Turn 244, 1670 AD: Louis XIV has 3 gold per turn available for trade
Turn 244, 1670 AD: Your Catapult has reduced the defenses of Rome to 0%!
Turn 244, 1670 AD: SGOTM07's Infantry (17.28) vs Julius Caesar's Rifleman (9.33)
Turn 244, 1670 AD: Combat Odds: 94.6%
Turn 244, 1670 AD: (Extra Combat: -20%)
Turn 244, 1670 AD: (Combat: -50%)
Turn 244, 1670 AD: Julius Caesar's Rifleman is hit for 29 (71/100HP)
Turn 244, 1670 AD: SGOTM07's Infantry is hit for 13 (59/100HP)
Turn 244, 1670 AD: Julius Caesar's Rifleman is hit for 29 (42/100HP)
Turn 244, 1670 AD: Julius Caesar's Rifleman is hit for 29 (13/100HP)
Turn 244, 1670 AD: Julius Caesar's Rifleman is hit for 29 (0/100HP)
Turn 244, 1670 AD: SGOTM07's Infantry has defeated Julius Caesar's Rifleman!
Turn 244, 1670 AD: Your Infantry has destroyed a Rifleman!
Turn 244, 1670 AD: SGOTM07's Grenadier (14.40) vs Julius Caesar's Rifleman (6.67)
Turn 244, 1670 AD: Combat Odds: 99.4%
Turn 244, 1670 AD: (Extra Combat: -20%)
Turn 244, 1670 AD: (Fortify: +25%)
Turn 244, 1670 AD: (City Defense: +20%)
Turn 244, 1670 AD: (Class Attack: -50%)
Turn 244, 1670 AD: (Combat: -25%)
Turn 244, 1670 AD: Julius Caesar's Rifleman is hit for 25 (37/100HP)
Turn 244, 1670 AD: Julius Caesar's Rifleman is hit for 25 (12/100HP)
Turn 244, 1670 AD: SGOTM07's Grenadier is hit for 15 (85/100HP)
Turn 244, 1670 AD: Julius Caesar's Rifleman is hit for 25 (0/100HP)
Turn 244, 1670 AD: SGOTM07's Grenadier has defeated Julius Caesar's Rifleman!
Turn 244, 1670 AD: Your Grenadier has destroyed a Rifleman!
Turn 244, 1670 AD: SGOTM07's Artillery (13.50) vs Julius Caesar's Cannon (5.33)
Turn 244, 1670 AD: Combat Odds: 99.3%
Turn 244, 1670 AD: (City Attack: -75%)
Turn 244, 1670 AD: (Combat: -50%)
Turn 244, 1670 AD: Your Artillery has caused collateral damage! (1 Unit)
Turn 244, 1670 AD: Julius Caesar's Cannon is hit for 33 (67/100HP)
Turn 244, 1670 AD: Julius Caesar's Cannon is hit for 33 (34/100HP)
Turn 244, 1670 AD: Julius Caesar's Cannon is hit for 33 (1/100HP)
Turn 244, 1670 AD: SGOTM07's Artillery is hit for 12 (63/100HP)
Turn 244, 1670 AD: Julius Caesar's Cannon is hit for 33 (0/100HP)
Turn 244, 1670 AD: SGOTM07's Artillery has defeated Julius Caesar's Cannon!
Turn 244, 1670 AD: Your Artillery has destroyed a Cannon!
Turn 244, 1670 AD: Rome has been captured by the Indian Empire!!!
Turn 244, 1670 AD: The Roman Civilization has been destroyed!!!
Turn 244, 1670 AD: Elizabeth has completed SS Casing!
Turn 245, 1675 AD: SGOTM07/Asoka has 1363 gold available for trade
Turn 245, 1675 AD: Cyrus has 6 gold per turn available for trade