Played another couple of test games:
- Diplo can be tricky: if there's a lot of religions founded on our continent, we'll be struggling as the AI will eventually spread them around => FR. This can make it hard to find a PArtner if the likes of Mansa aren't around. In another game, my continent was split between Judaism and Hinduism with a balance of strong AIs in each camp
- Wonders: Mids 2k, GLight 1760 (almost like clockwork every game), GLib (me: 925-850 depending on whipping). HG goes early, and we can't really afford the Aqueduct whip to snag it ourselves. Got some cashback from AW, but we want to trade Philo around (and it's probably not worth the hammers to complete it).
- GMen: I got 2/5 Artists in one game

I still think we should built NE early, then keep a couple of Scientists almost all the time to increase GS birthrate. Of course, this will slow...
- Growth: if we want to keep most of our forests, we won't grow too large. I'd favour us chopping a river forest into a farm or two.
- Early Tech path: I think a run to Alpha then Lit is a strong move. After that, we have a choice of what to do, and I think this depends a bit on the AI. If we're teching relatively well, then I've had good results from Compass, but if some AIs are motoring along, it's been all but useless in keeping up with the leaders. Similar story with MC. Will try CoL-CS to see whether this pays off any better.
- Mid-game Tech path: Edu should be the priority (Oxford) and a GS LB would be excellent. Lib is a very long shot, and we don't want Taj, so I think we can decide after Edu which way we want to go (Nat-MT, or MM), as we'll be able to assess the long-term diplo at this point.
- Monty: don't trade with him if he's on the other continent as he has a way of annoying everyone, even his co-religionists!