I believe I went...
The Wheel-Masonry-Myst-Bronze Working-Polytheism-Fishing and then unto Alphabet. I also started by building a warrior.
In all honesty, I should have gone Masonry-Wheel first for increased hammers.
Stonehenge IS a lock. I did that in 6 turns flat. I did Chop btw, a few inside my fat cross, but also alot outside, to get all three. Those three are VITAL wonders. The Pyr for Representation, the Parth for that 50% boost, and Stonehenge just cause we can. 6 turns is worth GPP.
I traded at every possibility. Never hit the limit.
I founded in place, but did not worry about growing past Size 2 till after all three wonders were built. Chops haul in 70+ hammers with traits and stone/marble.
The Wheel-Masonry-Myst-Bronze Working-Polytheism-Fishing and then unto Alphabet. I also started by building a warrior.
In all honesty, I should have gone Masonry-Wheel first for increased hammers.
Stonehenge IS a lock. I did that in 6 turns flat. I did Chop btw, a few inside my fat cross, but also alot outside, to get all three. Those three are VITAL wonders. The Pyr for Representation, the Parth for that 50% boost, and Stonehenge just cause we can. 6 turns is worth GPP.
I traded at every possibility. Never hit the limit.
I founded in place, but did not worry about growing past Size 2 till after all three wonders were built. Chops haul in 70+ hammers with traits and stone/marble.



doesn't like me trading no more:



Well, I left it as much as I could as the map generator created it. I think diversion is important, meaning enough power on the demographics screen. I've played that game to middle ages, have cats and LB. Nobody has attacked me yet, but every game is different. In that game Spain has +9 with me. 




