SGOTM 07 - Unusual Suspects

I believe I went...

The Wheel-Masonry-Myst-Bronze Working-Polytheism-Fishing and then unto Alphabet. I also started by building a warrior.

In all honesty, I should have gone Masonry-Wheel first for increased hammers.

Stonehenge IS a lock. I did that in 6 turns flat. I did Chop btw, a few inside my fat cross, but also alot outside, to get all three. Those three are VITAL wonders. The Pyr for Representation, the Parth for that 50% boost, and Stonehenge just cause we can. 6 turns is worth GPP.

I traded at every possibility. Never hit the limit.

I founded in place, but did not worry about growing past Size 2 till after all three wonders were built. Chops haul in 70+ hammers with traits and stone/marble.
 
I believe I went...

The Wheel-Masonry-Myst-Bronze Working-Polytheism-Fishing and then unto Alphabet. I also started by building a warrior.

In all honesty, I should have gone Masonry-Wheel first for increased hammers.

Stonehenge IS a lock. I did that in 6 turns flat. I did Chop btw, a few inside my fat cross, but also alot outside, to get all three. Those three are VITAL wonders. The Pyr for Representation, the Parth for that 50% boost, and Stonehenge just cause we can. 6 turns is worth GPP.

I traded at every possibility. Never hit the limit.

I founded in place, but did not worry about growing past Size 2 till after all three wonders were built. Chops haul in 70+ hammers with traits and stone/marble.

:goodjob::goodjob: Well, that's much better than what I did in my test game. I've only built The Pyramids. I then missed GL for 6 turns, I was feeling to confident and delayed researching Literacy after Alphabet.:hammer2:

I'll tray to repeat your start.
Regarding chopping, we should chop. AI will take forrests with culture and then chop it! We should pay close attention to land ownership percentage.

I traded at every possibility. Never hit the limit.

I just can't understand this. In my game I've acquired 10 techs by trading by AD 75 (turn 118) and there are 2 civs that don't want to trade with me because of WFYBTA. :twitch:
Spoiler :
Lovely lady :queen: doesn't like me trading no more:





You are playing the HOF-1.74.002 mod with BTS dll's, are you?:hmm:

Checking in. Sorry I haven't been keeping track of this thread, but I'm able & ready to contribute! :goodjob:

Greetings, good to have you aboard! :thumbsup:
 
I believe I went...

The Wheel-Masonry-Myst-Bronze Working-Polytheism-Fishing and then unto Alphabet. I also started by building a warrior.

In all honesty, I should have gone Masonry-Wheel first for increased hammers.

Stonehenge IS a lock. I did that in 6 turns flat. I did Chop btw, a few inside my fat cross, but also alot outside, to get all three. Those three are VITAL wonders. The Pyr for Representation, the Parth for that 50% boost, and Stonehenge just cause we can. 6 turns is worth GPP.

I traded at every possibility. Never hit the limit.

I founded in place, but did not worry about growing past Size 2 till after all three wonders were built. Chops haul in 70+ hammers with traits and stone/marble.

I'll tray to repeat your start.

Well, I can't repeat. First things first:

You are playing this starting location?
Spoiler :

sgotm07_plain.png


This is an official starting location, without the Blue Marble graphics mod. Note that two quarries are on plains hills not grassland hills, you can't work them both when size 2. I believe my game has the same start.



Anyway, I've tried adopting your strategy. I've started with masonry and worker, it seems better. I built Stonehenge and then Pyramids on turn 47. This might be too late, AI built it in one test game I've played on turn 44.
Haven't managed the Parthenon, it was built on turn 54. :confused:

Please post the starting save you are using!
 
I'm using the starting save posted on this thread.

I will see if I can replicate it...

...and I was able to, twice.

My dates for pulling all three off are 1560 and 1520 BC. So, lets see if we can improve on that.
 
Warning. Most of the name suggestions I have seen are likely to be abbreviated for the purposes of game admin.

In which case I must suggest a long name abbreviated to something rude!

ie... A.R.S.E : Academy of Really Sorry Excuses
 
I'm using the starting save posted on this thread.

I will see if I can replicate it...

...and I was able to, twice.

My dates for pulling all three off are 1560 and 1520 BC. So, lets see if we can improve on that.

Are you sure about the dates? I've just checked my autolog:

T31(2760 BC) Stonehenge
T46(2160 BC) The Pyramids
T54(1840 BC) missed Parthenon

1560 BC and 1520 BC is T61 and T62, you must have built it before that.

Tried twice, same result.

In another game, AI built Pyramids before 2160 BC , that's why my idea for this game was to skip Stonehenge and go directly for Pyramids.

We are playing the same game! I also still don't understand why you didn't have trouble with WFYBTA. Strange:confused:
Sorry for asking again, but do you have HOF mod loaded and BTS dll's?

Has anybody else also tried wonder rushing with this starting save? What are your results?


Checking in!

I played the same map again with more generous resources nearby, and while I still built my armies I didn't bother trying to take their cities (*cough* after some traumatic events and reloads) and I did miss out on some resources because of culture (although I always had at least my city radius) ... I couldn't found any religions myself but early on got the neighbours and so without a war we were increadibly friendly (something like +15 which is over double what I usually have in my games, then again diplomacy is not my strong point) ... I lagged behind the entire game, didn't get into much war and had a dozen units in and surrounding my city ... got well into the middle ages lagging and then my dear co-religious neighbour offered a PA, I got all their techs and we won very easily after that because he was the consistantly strongest civ on the map.

Win on Deity! :goodjob:
 
*cough* reloads

just tried a quick test game that was posted here, spain kicked me out pretty early (not having access to that copper was too mean!)

:mischief: Well, I left it as much as I could as the map generator created it. I think diversion is important, meaning enough power on the demographics screen. I've played that game to middle ages, have cats and LB. Nobody has attacked me yet, but every game is different. In that game Spain has +9 with me.

I think I'll test more from start to get GL I missed. My game experience is rather different than vra379971's, we'll have to compare notes.

Anyway, I propose we vote for a name, we have a 21'st April (tomorrow) as a deadline.
 
How about "Jarheads" ? :)
 
Checking In, sorry been busy the last couple days and forgot to check this form, so a little late checking in.

Team Name: Doesn't matter to me. "Anything Goes" works for me ;)

As for target type of game. I'm against the idea of cultural. You are relying on the computer to be doing the same thing and have two of their cities reach the same level before the end of the game and before someone else gets any other victory type.

I personally think our options for game type are Conquest/Domination or Diplomacy (take too long to build spaceship parts IMO).

For start build I'm thinking a worker to get things going and researching BW right out of the start.

Starting Moves: Warrior 1 SW to see what is there. I'm really leaning towards settling in place. We would get 2 crabs, 1 marble, 1 stone, and 1 Fur. This setup really leans towards an early shifting of production from food, to Hammers to Commerce depending on the current target/needs. My thoughts since happiness may be an issue is to try and get 2 - 3 wonders early to start churning out GPP. Each GP we get should be settled giving us a additional pop at no cost. Diplomacy is going to be key in trying to stay alive. We really need to get the proper religion to "stay alive".

For a OCC how many workers are really needed? I would think 1 maybe 2 at the most? The only OCC challenge I ever tried went very very poorly.
 
I nominate ourselves to be "The Unusual Suspects" but any name is fine by me. :lol:
 
Checking In, sorry been busy the last couple days and forgot to check this form, so a little late checking in.

Hi marconos!

Name, a kingdom for a name! :)

After some hard all night testing, I'm feeling very good about the game! :banana:

Spoiler :

After 197 turns of play in the 1370 AD Qin finds himself out-teching all civs.
Then a great queen :queen: Isabella, after 40 turns of defending Qin in a pact, comes to join him in a mutual quest of a fast deity victory.:D

Diplomacy will win the game, for the whole continent is a Jewish lovefest.
Cathy the Great will be assisted on other continent to conquer the lonely civs, just to overgrow a bit to become an opposing candidate in the UN.

Well, that's the plan at least. :)

I've never played with pacifism civic before, it really is powerful in OCC. Everything will depend on religions in this game and keeping the peace.

 
My name-votes go to (in order of preference)
1. Average GI Janes (anything tinged with sarcasm and/or irony is always my favourite :) )
2. Unusual Suspects
3. Anything Goes
 
Hi marconos!

Name, a kingdom for a name! :)

QUOTE]

Lets vote now. The choices are:

1) Average GI Joes
2) Motley Crew
3) Average GI Janes
4) Perfect Strangers
5) Unusual Suspects
6) Anything Goes
7) Team 14
8) Other

I refrain from adding to the list "Dregs", Flotsam" or "Ad Hoc Bunch" since this will only make the task harder. If I left off anybody's favorite, tough damn luck. Vote Other, and "Other" will be our name. Says me. :p

I suggest each give 3 votes, in priority. First place vote = 4 pts, second place vote = 2pts, third place vote =1pts. Name with most points by midnight tonight wins.

I vote: Average GI Joes (4pts); Other (2pts); and Team 14 (1pts). :lol:

Anybody not liking my idea may tell me politely to STFU. And take it up with Alan H. :mischief:

Edit to add: In the event of a tie, the shorter name wins. (Never hurts to be nice to organizers)
 
T31(2760 BC) Stonehenge
T46(2160 BC) The Pyramids
T54(1840 BC) missed Parthenon

1560 BC and 1520 BC is T61 and T62, you must have built it before that.

Tried twice, same result.

In another game, AI built Pyramids before 2160 BC , that's why my idea for this game was to skip Stonehenge and go directly for Pyramids.

Played the early test game a few times now... first time I only got Stonehenge and missed out on Pyramids + Parthenon, Spain came in and wiped me clean.

Second time I built a couple extra warriors, went straight for Pyramids and missed out on SH + Parth... and Montezuma cleaned me out (relations with Spain quite good because I had too little culture and my units on my borders).

Both those games I was growing my city, so fishing and boats were vital to offset the high stone/marble production as well as 1 or 2 cottages (this is how I naturally play).

Just now I tried following vra's strategy; not growing the city beyond 2 (a very unnatural strategy for me to follow might I add!!!)
techs: masonry > (luckily got myst with a village) > wheel > bronze > polytheism > fishing
production: worker > stonehenge (finished 3000BC) > pyramids (finished 2280 BC) > parthenon (3 turns away when the Incan's marched in 1760)

All was looking very rosey when Huayna Capac popped onto my doorstep with 4 Axemen and declared war.

So in all 3 games I was wiped out by a different civ, even building a bit more of an army than I normally (game #2) tend to wasn't enough... I'm not much of a diplomacist but all I did was not create war (the only negative points I had was borders with Spain, or not joining a war with most of the others at some point in time... I think game #2 + #3 I was wiped out by someone I didn't join in war).

I'd also just like to mention I'm quite happy *not* to actually play in the actual Succession game... I still rely far to heavily on 2nd chances :)
 
NAME:
1.) Unusual Suspects
2.) Average GI Joes
3.) Motley Crew

Played the early test game a few times now... first time I only got Stonehenge and missed out on Pyramids + Parthenon, Spain came in and wiped me clean.

Second time I built a couple extra warriors, went straight for Pyramids and missed out on SH + Parth... and Montezuma cleaned me out (relations with Spain quite good because I had too little culture and my units on my borders).

Both those games I was growing my city, so fishing and boats were vital to offset the high stone/marble production as well as 1 or 2 cottages (this is how I naturally play).

Just now I tried following vra's strategy; not growing the city beyond 2 (a very unnatural strategy for me to follow might I add!!!)
techs: masonry > (luckily got myst with a village) > wheel > bronze > polytheism > fishing
production: worker > stonehenge (finished 3000BC) > pyramids (finished 2280 BC) > parthenon (3 turns away when the Incan's marched in 1760)

All was looking very rosey when Huayna Capac popped onto my doorstep with 4 Axemen and declared war.

So in all 3 games I was wiped out by a different civ, even building a bit more of an army than I normally (game #2) tend to wasn't enough... I'm not much of a diplomacist but all I did was not create war (the only negative points I had was borders with Spain, or not joining a war with most of the others at some point in time... I think game #2 + #3 I was wiped out by someone I didn't join in war).

1.) War declaring

This is so strange. I've been playing that test game at least 5 times the first 50 turns and no one ever declared on me. I have always had just one starting warrior, explored a bit and fortified him in the city. Anyway, let's hope our first neighbors in the real game won't be too aggressive.

2.) Wonder building

I've never succeeded in getting all three Wonders. I have been ignoring the goody hut nearby on purpose for game comparability every time.

3.) Cottages?
Never built them, grassland is needed for farms and SSE. We are given a financial leader, but farming is still the why to go.
 
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