SGOTM 07 - Unusual Suspects

No time to look at the game in detail tonight, but I will offer some comments on it tomorrow morning. From what I can see though, Marconos has done some good work in the campaign against Liz. :thumbsup:
 
I've started planning, but it's late now, I'll finish tomorrow.

Some thoughts:

Culture issues:


I don't see that as a problem if we stick to the Asoka - Alex - Hu/Ku order. We've gained the Sistine chapel btw, +2 :culture: from every specialist, that will help a lot.

We'll lose some tiles to JC near Nottingham. That's not a problem, we'll get resources in trade. JC has 2 Clam resources, we'll take from him.

UN

Sal could get many votes, but not enough for victory by my count. However, things could get very tricky if Louis starts liking Sal. We could have problems with civic changes, Free market for example would remove health. We could compensate with Refrigeration, we'll see.

War preparations

We are strong enough, but things are not that trivial, we can't just rush in and kill them all.


Here are some issues to resolve:

Hamburg is not defended enough, it has a ~5% chance to revolt to Capac! That's unacceptable. Kyoto has the chance to revolt around 2% to India. Kyoto is also a potential target for Asoka, those cities have to be fortified.

Alex has 21 rifleman in Sparta! That's a considerable force. He also has 7 cats there and 2 cats + 11 rifles in Athens. Cats can inflict serious damage in Vanilla, we can't just ignore that. Berlin is virtually undefended, JC is not a good defender.

We should attack Alex from 2 directions IMO, from Berlin and from the north, the attack has to be planned correctly. Machine guns would be useful there to destroy all those rifles on defense.

Attack ideas:

So nail Asoka FAST and hard. 3 - 4 turns to wipe him out.

We can't deploy the forces so fast, we need more time to reach Delhi. We could split the forces in Washington now to attack Bombay and Delhi, but that doesn't look optimal. My initial idea was to take Bombay and split forces there for Delhi and Athens. Then I realized that monster stack in Sparta; I need to think more about this.

Hu/Ku war

Attack Hu/Ku next. This battle should be VERY fast. Hu should be out in 2 turns maximum. The infantry/Artillery stack hit his land bound city and the tanks take the city on the sea with our BShips doing the bombardment. At the same time we tell Ceasar to attack Ku cities. We leave Cu's cities in shambles and immediately move our forces down to Ku's lands and take the city that we didn't tell Ceasar to go to.

This doesn't look realistic to me. Huayna won't be out in 2 turns. Again, culture problems. Cuzco's borders will expand when we capture Bombay, we won't be able to attack that city so fast. We definitely can't let JC to take care of Kublai on its own. We have to protect his cities, he is poor at defense.

I definitely agree that we should use battleships to bombard coastal cities. We'll need more of them, especially if we want to protect JC's expeditionary ships. Note that brave transport defended with only one destroyer! Of course, that transport is not important for the Hu/Ku war. We should protect the transport for a possible war with Cathy. We could destroy her ships, protect JC's transport and land near St. Petersburg with overwhelming forces. Btw, a medic Destroyer for sub spotting could be useful there too. However, I don't think war will be necessary, we should have all the tiles in time.

We'll have mech inf in ~25 turns at this rate, that's a bit late. Still, that's a good backup plan IMO. We should avoid planes if we don't really need them, we want JC to build ground forces. Actually, now when I think about it, Refrigeration immediately is an interesting idea. That's a direct benefit: more health from the Supermarket and even more importantly, faster ship movement! We need time to deploy the battleships, Refrigeration would help us there.

Bam continentn clear .. estimates for me is about 20 turns to wrap up our continent.

I would say around 25. :D Of course, we need to plan things in detail like before to make it happen. :)

During that time we should build 15 tanks and 5 BShips.

We need to consider deployment times as well. It is important to conquer India fast, we need the Beijing - Bombay - Hamburg rail for fast troop deployment.

I also think that we'll need more foot soldiers to protect stacks and cities, we don't have enough for all this.

After that we should alternate Transport / Marine for 10 - 12 turns getting 5 - 6 Transports and 6 Marines. Send the Marines/Tanks and Artillery over to Cathy's capitol and raze it. That should secure the victory for us IMO.

Hopefully this won't be necessary.:) Like Melior said, when we capture Kublai's cities, JC's culture will expand and the game will be won!

Ok, I'm too tired now for more planning, time for some sleep. :)
 
First off, kudos to Marconos for executing the campaign against Liz to perfection. :salute:

I've been looking over the situation, so here are some thoughts:

The obvious next target is Asoka because we need to capture Delhi ASAP to get the required border pops ASAP as well. Since Delhi has a bunch of excess food, Caesar should run specialists when he takes over. And we captured the Sistine Chapel at York, so that should give Culture a boost.

Still, we need to send some units to bolster Caesar's defenses at Kyoto & Hamburg. We've got 15 Infantry & 3 MG in Washington right now. I suggest leaving 3 Infantry + 1 MG fortified in Washington and sending 3 Infantry + 1 MG each to Hamburg & Kyoto. Those should be able to fend off most counterattacks Asoka could conceivably launch.

The reinforcements would take 3 turns to walk to Hamburg. Meanwhile, I think we will need to let the veteran Tanks near York heal to (nearly) full strength before pushing to Bombay. So next turn, they move back to Washington, then heal two turns, then attack Bombay. We could push to Bombay after one turn of healing, but I don't think the Tanks would be very effective.

After we take Delhi, then I think it's time to kill Alex. I already talked about the border pop reason to kill Alex off first, so I won't repeat myself. After that, we need to take Cuzco ASAP, because it too has the border pop issue as well. After that, it'll be a straightforward matter to sweep up Tiwanaku, Karakorum, Beshbalik & wait for border pops. Chances are we will finish out the wars before the last required border pop.

Agreed on using Battleships for bombardments. Conceivably, we can capture Athens & Sparta very quickly by attacking both cities simultaneously. I think we can safely let Caesar play a bigger role in capturing the Greek cities because the matchups Caesar will have versus Rifles will be quite favorable.

We will need to keep track of Hu/Ku's WHEOOHRN status. I suspect they're thinking of dogpiling Liz, but they might also be thinking of attacking Asoka. They're Pleased with Alex, so I doubt they want to go after him. And we are so powerful at this point that I'd be shocked if they came after us. That said though, the weak garrisons Caesar has in his border cities make me a bit nervous. We will need to fortify units in Berlin & Hamburg if Hu/Ku is still in WHEOOHRN after Asoka's gone.

I think we should stick with the Robotics research track, not so much for our own benefit but because Caesar would have a bunch of Mech Infantry when he upgrades his Infantry. That'll be a nice upgrade in capability and mobility for him.

Also, let's get the Nottingham Well rebuilt ASAP so Caesar can crank out some Tanks too.
 
I've finished the planning! I'm very excited about this, let's finish this! :viking:

@Melior

Foot soldiers can reach Hamburg and Kyoto on the next turn! Some can move now and reach those cities fast.

We also have a horde of fresh tanks in Washington! Marconos has been diligent. :) I bet you didn't spot them on first look too, I didn't. ;)
 
The plans for total domination: ;)


Goal for the next playing session:

Conquering Asoka and Alex in ~10 turns and deploying troops for the attack on Hu/Ku.

Main ideas:

Let's try to see the big picture for the rest of the game, after the wars with Asoka and Alex:

Cuzco will be hard to approach due to culture problems. After a lot of examination, I propose the attack from the north. That's the most obvious and logical attack line anyway. There is a forested hill on that side and Washington gives the strongest culture against Cuzco. We have artillery and infantry in Washington, those will march towards Cuzco. Tank reinforcements from Beijing will help them. This plan frees our tanks for engagement on the southern front.

5 more infantry soldiers to be produced for Berlin, those foot soldiers will be very useful there. We'll have 2 fronts, 1 stack slowly approaching Cuzco reinforced with new tanks and the second southern front. We'll use more infantry soldiers from Sparta and the soldiers sent to Kyoto and Hamburg for the second front and our main tank forces as well. I see Cuzco falling simultaneously with Mongolia!

Bombay is the first target. After that, some forces will be deployed in position to attack Alex. We'll use Capac's rails for faster deployment.

Alex will be attacked with those CR tanks near Washington when they heal, they will be protected with infantry soldiers returning from India. Berlin will be protected with infantry and tanks, attack on Sparta will come from 2 directions when Athens falls. Battleships will be used to bombard defenses to 0%.

Some implications:

Artillery movement: Bombay -> Delhi -> Bombay -> Cuzco.

Tanks are free to attack Athens and Sparta.

Logistics:

Slower units first, 5 infantry soldiers next for production, deployment in Berlin. Ships next, 4 battleships + 1 destroyer for submarine spotting. Tanks after that. They can be deployed very fast everywhere, we can use Capac's rails too before the attack.

Exact picture and details:

We have 15 inf, 3 MG, 11 art and 7 new tanks in Washington. We also have 7 veteran injured tanks near Washington.

Initial deployment:

2 inf to Hamburg, JC has 2 soldiers there and will have 1 more on the next turn. If necessary, more soldiers will get there to reduce revolting chances.

1 MG + 3 new tanks to Kyoto. JC has 3 inf soldiers there, that should be enough for defense against Asoka. Those soldiers will go to Berlin later for the attack on Sparta.

On the next turn, Liz will get conquered, injured tanks won't have culture problems and will return to Washington for healing. Reinforcements will arrive in Hamburg and Kyoto and we'll be ready for war!

I propose we declare war and wait for Asoka to move, that will reduce our casualties.

Troops will push to Bombay, tanks will use rails and kill units going for Beijing. Tanks will also eliminate units in the field and make job for the city attack easier.

Taking Bombay is a check point, it's hard to say how many units will Asoka have at that point. Artillery and necessary infantry will move towards Delhi, some tanks too. Injured veteran tanks should be ready for action at that point, some infantry soldiers from Washington and Bombay will join them. Other tanks will move to Berlin to protect that front, battleships will be near Athens ready for the attack.

When ready, attack on Alex will start from the north. Athens will fall quickly and Sparta will get attacked from two directions.

At that point, we'll have a lot of soldiers on the southern front and artillery on the northern front for Cuzco as described before. We'll attack on 2 fronts, that war should be over fast. Of course, we'll reinforce our position even more if necessary, we'll see then.


Some other considerations:

Techs

I agree that we should continue the Robotics path. JC is taking more land, maybe we get that in time for the war with Hu/Ku. His research is at 70%, let's give him back some gpt.

Nottingham culture

We'll lose food there, those specialist will have to work the coast tiles.


WHEOOHRN has to be checked regularly as usual, we don't want unpleasant surprises.


Monty


Do you think we should give him Industrialism? I don't see much use for that anymore, he doesn't have oil now. I also think he'll have more use from infantry than from marines.

Louis &Cathy

We can't have Cathy destroying him, we should give him techs if necessary. Cathy will most likely conquer Monty very fast, he could be next. We could have problems with DP again, that would delay the Hu/Ku war a bit. We need battleships to destroy Hu/Ku navy, we would need another fleet for Cathy in that situation.


All right, let's discuss this! I can play tomorrow.
 
Depending on what shape the army is in after Bombay, it might be possible to split it up so that only a portion of it attacks Delhi while the remainder heads back to Washington, picks up reinforcements, and immediately invades Greece as soon as Delhi falls. An all-Tank army should get the job done against Alex, with relative ease and without being slowed by one movement units.

Monty is toast, but I don't think we should give any technical aid to Louis until he actually is attacked. Louis isn't that weak anyway. I'm doubtful Cathy would attack him as is, but if we give him techs to upgrade his troops, she surely wouldn't. And that would make her more likely to sign a DP again.

I think we have enough Infantry & MG's already to keep Caesar's borders secure when the Hu/Ku war breaks out, so I would favor building more Tanks instead.
 
I think we have enough Infantry & MG's already to keep Caesar's borders secure when the Hu/Ku war breaks out, so I would favor building more Tanks instead.

We need soldiers to protect Berlin from Alex, JC only has 3 soldiers there and Alex has 21 rifle in Sparta. More foot soldiers are needed for parallel operations on several fronts and tanks can arrive on front while slow infantry moves. Like I said, the plan is to attack on several fronts at once to hurry things up. It would be too slow to wait for infantry movements from one field to another.

Btw, Cuzco has a ton of culture buildings, we can see inside using JC's spy. We won't have to wait much for culture pops. Bad thing is that we'll need couple of turns to reach Cuzco with artillery and infantry.

Bug report:

I've stumbled on a bug while I was looking for JC's workers. It's possible to see enemy spies sometimes with the domestics button! I googled a bit, that's a known bug: enemy spies visible. Asoka and Capac have spies, those could give some trouble. But we can see where they are, that surly helps. ;) :mischief:

Anyway, I'm ready to play. Should I postpone it till tomorrow for more input and discussions? :hmm:
 
I think we've got the major points all settled, so feel free to play on, I say.
 
I've started playing and the game crashed! :(

I have an idea what caused the crash, I'll change some drivers to fix this.
 
All right, no more crashes, back in business! :)

Short summary: mwhahaha! :mwaha:

A bit longer summary:

Turns played: 11
Civs eliminated: Asoka & Alex (and Liz too of course ;))

Loses:

1 caravel in Cathy's territory (where did that destroyer come from? :mischief:)
1 fishing boat (Asoka sent a submarine underneath the ice core!)

Nothing else!!! :king:

Full report soon!
 
Full report:

T259

  • Took Clam from JC, renegotiated some gpt deals to clear the table a bit. Deployed units as planned, started producing infantry.

T260

  • Sal wanted Medicine for Fascism + 550 gold, I declined.
  • Liz eliminated as expected, Hu/Ku out of WHEOOHRN!
  • JC set research to 90%, Computers in 7 turns.
  • Declared war on Asoka!

Game crashed at this point! :aargh: Changed some drivers, contacted AlanH and continued playing. :)

T261

  • I waited for Asoka as planned and it really payed off. He moved 12 units on a grassland tile near Washington. I missed those tanks send to Kyoto a bit, killed 6 units there. I left some arties and war elephants for JC to handle, he had marines nearby.
  • Asoka moved a loaded transport towards Kyoto, but JC had ships there too.
  • AI is really bad at defense, Bombay and Delhi were left almost empty as usual.
  • Started building a marine to mop up artillery and the plan was to build some foot soldiers anyway.
  • Alex's culture was blocking the way to Berlin, I opened borders with him! He was Pleased at JC and Annoyed at us, effectively Cautious. Here comes the kicker: he was willing to attack Asoka for Democracy! Well, that's an idea! :mwaha:
  • Finally moved out of the city and told JC to attack Bombay!
T262

  • First trouble: caravel lost in Cathy's waters. Oh well.
  • JC didn't kill the remaining units near Washington for some reason, Asoka attacked the city and lost the stack.
  • Kublai wanted Medicine, declined again.
  • Asoka's submarine destroyed the Crab improvement! :mad: The nerve to sent that sub underneath the ice core! Started building a destroyer. Battleships were near Alex, I moved 2 back.
  • Nottingham also took Sheep so Bejing was really down on food.
  • I canceled the Crab deal to Cyrus and bought Fish and some other stuff for Uranium. Well, it's not like he's going to build nukes. :)
  • Took the Sheep from JC and put some merchants to work the coast to compensate for all the food trouble.
  • Monty out! Louis and Cathy out of WHEOOHRN!
  • Bombay hit, down do 1 defender!
  • Yeah, JC ignored that ships near Kyoto :rolleyes:, Asoka landed some troops there. Those tanks in Kyoto were very useful, the stack was eliminated instantly.
  • At that point I started moving the unneeded troops from the Indian front towards Alex.
  • York had some chances to revolt to Alex, the city was fortified to stop that. JC also moved a soldier out of Hamburg, so I moved some troops from Kyoto there.

T263

  • Asoka somehow managed to reinforce Bombay, JC didn't capture it! Well, I kicked the defenses back to 1.
  • Asoka decided to leave the second Crab for some reason and moved that sub towards Nottingham's Clam. :hmm: I used the destroyer to spot it and sunk the pesky thing with a battleship. Started building a work boat to rebuild the lost fishing nets.
T264

Bombay captured! Troops were getting deployed to attack Alex.

T265

  • Cyrus build thrusters!
  • Killed another pesky sub.
  • Troops were in position to attack Alex on the next turn. I deployed the forces as planned, 2 stacks were ready for the attack and battleships were near too.
  • Time to unleash the diabolical plan: I asked Alex to attack Asoka, that was a tribute demand! :lol: :mwaha: Now, that's diplomacy!
T266

  • Alex moved 15 rifles out in the open, to the grassland tile near Cuzco. Our tanks from Berlin were right behind him. :backstab: That wasn't a pretty sight for Alex, units from Hamburg joined the attack too. Battleships moved in on Athens and bombarded the city and the stack from York moved in on the city.
  • Noticed that Cathy had a DP with Saladin. Btw, Capac is only pleased at Cathy, there will be no more Hu/Ku-Cathy DP!

T267

  • When you're lucky, you're lucky. :D I won couple of low odds battles attacking Delhi, around 30 - 40%. Delhi down to 1 defender!
  • Told JC to attack Athens, that city was down to 1 defender too. Troops started moving to Sparta.
T268

  • Asoka out!
  • Cathy build thrusters. Sal discovered Robotics!
  • Gave JC some gpt to hurry up research, Robotics in 9.

T269

  • Athens captured! Sparta down to 1 defender!
  • JC build the Temple of Solomon. Now, did that get destroyed or what?
  • Alex landed near Berlin. ;)

T270

  • Alex out!
  • Robotics in 7! Losing some gpt to hurry things up, JC researching at 100%.

That's it! Time to plan the final war, only Hu/Ku left on our continent! :cool:
 

Attachments

Please do not build any more infantry or marines. They are worthless at this point. We need speed and quick kills. Waiting for 1 movement troops is a bad idea. I always love seeing the computer build 1 movement point units when I'm making tanks. It just means they can never attack me and I have free reign in their lands. Just my opinion.

No more water units. We sink or swim with what we have. Tanks, tanks, tanks and we have this. Once Hu/Ku are out then maybe some navy to secure our continent from others.
 
Please do not build any more infantry or marines. They are worthless at this point. We need speed and quick kills. Waiting for 1 movement troops is a bad idea. I always love seeing the computer build 1 movement point units when I'm making tanks. It just means they can never attack me and I have free reign in their lands. Just my opinion.

No more water units. We sink or swim with what we have. Tanks, tanks, tanks and we have this. Once Hu/Ku are out then maybe some navy to secure our continent from others.


I've actually build only 3 foot soldiers. They were needed for various operations, revolt preventing for example. Ships were needed too, Capac has at least 8 destroyers and a battleship and Kublai has 7 destroyers home that are visible.

Yes, the plan is to build tanks now, but it's not true that they can't attack us. Capac and Kublai have rails, they can attack what they want. Most importantly, all our border cities are in danger from Cuzco. We still don't have mech inf, how are we going to deal with that? There is a huge army in Cuzco, if a city gets razed we are screwed.
 
I'll take a closer look at this probably tonight. I think we're in good shape to win in under 15 turns. The army will be driven hard to race to the finish, so there will be some casualties along the way. But that'll be fine because the next war will be the last.
 
Agree Melior, we have the troops to win just push hard and fast. I actually had about 15 - 20 troops that never did anything but walk around against Liz and she was supposedly much stronger then Hu or KU. They should drop fast.

When it comes to their navies .... I'm not that concerned. Ceasar has a pretty solid navy in his waters and he was quite active going against Liz, he'll do the same against Hu/Ku and they will play defense with their navies not offense. Just having the BShips that we have will scare them. The 1 destroyer to see the subs will help as well.

Remember, the computer doesn't know how to wage a war, let's use that ;)
 
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