I've spent this morning reading about War Weariness,
here, and
HERE.
It seemed to me in the test game that WW ramped up pretty quickly and caused me to stop building units to get Globe finished. As I had not planned for the WW, Globe took extra time because of all the red faces that showed.
It is not clear to me why this happened as, in prosecuting the strategy of wearing down a city's defenses to allow HC to take it, did not cause us to incur the highest WW values of capturing a city. I thought I would find some modifier for Deity that would explain the hit we took from WW. In actuality, it seems that the modifers work to reduce the Deity AI's WW more than increasing ours, if I read the above correctly. In addition, with a small number of cities per civ, the "wars" did not last that long.
@SCT, in the save you posted, had you fought much earlier in the game? Could some of the WW we encountered have been latent from earlier campaigns?
Additionally, the article does not discuss Permanent Alliances nor does it address OCC. Could there be modifiers that change the base formula for computing WW?
The reason I am asking this is because I am trying to figure out how much of a problem this will be and how to effectively counter it as we are spending a great deal of discussion on this. Perhaps it would be helpful to figure out the magnitude of the problem before trying to develop a solution?
EDIT - Neither article seems to address the changes that may have happened in the ver. 1.74 update?
