I was away for the weekend, sorry, I should have notified.
It was a good TS, WT, but I have a couple of gripes. One is the length queued builds. In my experience, the more that is automated, the more things are missed in game. The longer the queue, the less a player checks cities for MMing, etc. Also, this is sort of dictating to the next player what he should build. I know you probably meant it as a suggestion, but if we are planning that far ahead, shouldn't we discuss it as a team? So, moving on, here's what's queued:
Fifthburg: spear - GLH - granary
Parma: temple - axe - library - barracks
Marbles: wrkr - wrkr - library - Moai
Engineering: library - granary - barracks
The second is the wb that was brought back to fish. It was meant to be an
exploring wb! I have come to expect in these hand made maps to find features that you perhaps wouldn't find on randomly created maps of similar type. Look at the attached and see what was missed!! It may be just an island, or it may be a link.
Just to be clear, this is not a personal attack on WT, but a suggestion that
all facets of the TSs are layed out in a pre-play plan (PPP). If I had known the wb was returning to fish, I would certainly commented on it. It's going to take 20 or so turns to get back there, so that's 30 turns we've lost
if it links to another landmass. OK, so judging from evidence that no AI have come exploring from the west, do we assume that it doesn't link, and just wait for caravels? Optics is about 45 turns at current tech rates, but we certainly geared up for teching tight now, so should be faster.