Misotu
King
- Joined
- Jan 10, 2006
- Messages
- 934
Well done on Ulundi AgedOne! I agree with erikthecelt that we need to heal up before moving in force to the next target, although we might want a small scouting party to move on up the road a little & fortify (outside Shaka's cultural borders) to see what we can see.
Initial thoughts:
Priest/Shrine: The GP will be born in Yas in 40 turns. There is only tiny scientist pollution - we're already 95% probability for a priest. If we are agreed that the shrine is key to maintaining our research rate, then the last thing we want is any pollution in Yas. As erikthecelt mentioned, Shwedagon Paya generates priests. The additional plus point is that it's a double-speed build with gold. I think this is my favourite next option, and I think we can also build The Parthenon in Ulundi with a little planning, plus the GLib in Yas.
Tech: If we like this route, I think we should head straight for Poly (2 turns), Monotheism (2) swith to organised religion & 25% wonder boost (1 turn), then Aesthetics (5) followed by Lit (4) - times are maximum (they will be shorter) and are based on running 100% research and running the clams in Yas. I still think that erikthecelt's idea of trading IW for peace with Shaka when he's down to one city is worth considering - and actually he has archery and horse-back riding as well. We might get all three
Missionary: If we intend to build The Parthenon in Ulundi, send him off there now. If Confu hasn't spread to Ulundi by the time the Parthenon starts, we use him to get the 25% boost from organised religion.
Wonders I think the Shwedagon Paya in Yas is my favourite next option, plus The Parthenon in Ulundi and then the GLib in Yas. This affects our next city choice ...
New City: Of the three potential sites, I originally favoured stone because I didn't want to lose the opportunity. However, I can't see Joao's borders on the map - so I think it unlikely we're in competition right now. I like Marble City - close to capital for lower maintenance, no worker required immediately, fishing boats can be built quickly in Hari and/or Yas, and Aesthetics opens up The Parthenon & GLib, both of which are double-speed builds with marble.
Settler: Will build next turn. If we do Marble City, should sail off immediately in the galley. After drop-off, the galley returns to pick up the newly-built spear.
Newly-Built Spear currently on ivory: Should move off towards pick-up point, ready to be collected by galley & dropped off in Marble City for MP.
Yas: Finish settler (1 turn) then workboat for Marble City (2 turns). Then we have 5 or 6 turns before Aesthetics researched so our options are to build a second workboat for Marble City, a monastery for the 10% research boost (*really* fast, especially after organised religion. Either 2 or 3 turns), another worker to help at Ulundi, a spare missionary, more military depending on how the war is going, another settler ... etc etc.
Hari. Lose the 2 scientists for mine/cottage. 2 cats should be sufficient to take Shaka's third city, so we could switch to a worker, as erikthecelt suggests, followed by the second workboat for Marble City and then probably start the market. Marble City will have horribly poor production (we need to enable it to work that forest currently in Yas' BFC and cottage the plains square fairly early). However, with caste, it can start producing GPs really quickly (as long as it doesn't beat our priest
)
Workers: If we build a worker in Hari, I think we should stop the 2 current workers and send them off to Nobamba to finish road to Nobamba, pasture horse & cow and finish road to Ulundi, then start mining two forested hills at Ulundi (extra production & the chopped hammers go to Parthenon). Need to watch out for Shaka/barbarians though, especially pasturing horse. We get some warning of danger from the chokepoint at the cows. When the third worker builds in Hari, he can finish cottages at Hari and Yas and maybe cottage the plains square at Marble City - or go straight to Ulundi and get stuck in on the mining and chopping.
Nobamba: Keep on with courthouse. Right now, the best we can do production-wise with that second pop is to run a 1f2H square. However, I think we should consider running a merchant. If we run 100% science, we have a deficit of -15/turn. A merchant cuts this to -12 per turn and the city will still grow in 3 turns. Once we pasture the cows and horse, the hammers there will really take off anyway (enabling us to knock out a quick cat if necessary) and producing a courthouse in a very reasonable time-frame.
Ulundi: Stays producing a courthouse but on maximum growth until Aesthetics, Org Religion, Marble are on-line and then I think we should go hell-for-leather for The Parthenon. Hopefully Confu has spread to Ulundi by then, but if not we use the missionary. We have fast growth and can have great hammers there if we mine those forest hills, plus there is ample opportunity for a few chops - I think we should use them. If we keep our research going, competition for Wonders should become less intense as we move on through the game.
Military: Completely heal up outside Shaka's cultural borders. Then head for that third city and mash it
Initial thoughts:
Priest/Shrine: The GP will be born in Yas in 40 turns. There is only tiny scientist pollution - we're already 95% probability for a priest. If we are agreed that the shrine is key to maintaining our research rate, then the last thing we want is any pollution in Yas. As erikthecelt mentioned, Shwedagon Paya generates priests. The additional plus point is that it's a double-speed build with gold. I think this is my favourite next option, and I think we can also build The Parthenon in Ulundi with a little planning, plus the GLib in Yas.
Tech: If we like this route, I think we should head straight for Poly (2 turns), Monotheism (2) swith to organised religion & 25% wonder boost (1 turn), then Aesthetics (5) followed by Lit (4) - times are maximum (they will be shorter) and are based on running 100% research and running the clams in Yas. I still think that erikthecelt's idea of trading IW for peace with Shaka when he's down to one city is worth considering - and actually he has archery and horse-back riding as well. We might get all three

Missionary: If we intend to build The Parthenon in Ulundi, send him off there now. If Confu hasn't spread to Ulundi by the time the Parthenon starts, we use him to get the 25% boost from organised religion.
Wonders I think the Shwedagon Paya in Yas is my favourite next option, plus The Parthenon in Ulundi and then the GLib in Yas. This affects our next city choice ...
New City: Of the three potential sites, I originally favoured stone because I didn't want to lose the opportunity. However, I can't see Joao's borders on the map - so I think it unlikely we're in competition right now. I like Marble City - close to capital for lower maintenance, no worker required immediately, fishing boats can be built quickly in Hari and/or Yas, and Aesthetics opens up The Parthenon & GLib, both of which are double-speed builds with marble.
Settler: Will build next turn. If we do Marble City, should sail off immediately in the galley. After drop-off, the galley returns to pick up the newly-built spear.
Newly-Built Spear currently on ivory: Should move off towards pick-up point, ready to be collected by galley & dropped off in Marble City for MP.
Yas: Finish settler (1 turn) then workboat for Marble City (2 turns). Then we have 5 or 6 turns before Aesthetics researched so our options are to build a second workboat for Marble City, a monastery for the 10% research boost (*really* fast, especially after organised religion. Either 2 or 3 turns), another worker to help at Ulundi, a spare missionary, more military depending on how the war is going, another settler ... etc etc.
Hari. Lose the 2 scientists for mine/cottage. 2 cats should be sufficient to take Shaka's third city, so we could switch to a worker, as erikthecelt suggests, followed by the second workboat for Marble City and then probably start the market. Marble City will have horribly poor production (we need to enable it to work that forest currently in Yas' BFC and cottage the plains square fairly early). However, with caste, it can start producing GPs really quickly (as long as it doesn't beat our priest

Workers: If we build a worker in Hari, I think we should stop the 2 current workers and send them off to Nobamba to finish road to Nobamba, pasture horse & cow and finish road to Ulundi, then start mining two forested hills at Ulundi (extra production & the chopped hammers go to Parthenon). Need to watch out for Shaka/barbarians though, especially pasturing horse. We get some warning of danger from the chokepoint at the cows. When the third worker builds in Hari, he can finish cottages at Hari and Yas and maybe cottage the plains square at Marble City - or go straight to Ulundi and get stuck in on the mining and chopping.
Nobamba: Keep on with courthouse. Right now, the best we can do production-wise with that second pop is to run a 1f2H square. However, I think we should consider running a merchant. If we run 100% science, we have a deficit of -15/turn. A merchant cuts this to -12 per turn and the city will still grow in 3 turns. Once we pasture the cows and horse, the hammers there will really take off anyway (enabling us to knock out a quick cat if necessary) and producing a courthouse in a very reasonable time-frame.
Ulundi: Stays producing a courthouse but on maximum growth until Aesthetics, Org Religion, Marble are on-line and then I think we should go hell-for-leather for The Parthenon. Hopefully Confu has spread to Ulundi by then, but if not we use the missionary. We have fast growth and can have great hammers there if we mine those forest hills, plus there is ample opportunity for a few chops - I think we should use them. If we keep our research going, competition for Wonders should become less intense as we move on through the game.
Military: Completely heal up outside Shaka's cultural borders. Then head for that third city and mash it
