Re: the purple site -- unless Niklas saw something I missed, I think it actually takes 11 turns to get a settler out by whipping four population (assuming only seven health; i.e. more than one forest chopped early on, and no lighthouse). It's not a huge change, but it would reduce the hpt to just under 16 if we're planning to whip a settler in that circumstance. Still 17hpt if we whip a building.
It seems to me that playing the "traditional" way -- without whips, or with only opportunistic whips, and settling on the spot -- is potentially more flexible. You don't have to limit yourself to using most of your hammer potential on only expensive items. You don't sacrifice production to build workers, and you get more of a hammer bonus on them (due to having more hammers available). "Traditional" hammers are better for wonders than the whip is, as are the extra forests. And it's possible that that site would get off to a quicker start (though early use of the whip at the purple site might also come out ahead; we haven't tested that, though.)
But on the other hand: the eastern site gets more seafood faster, and gets the better seafood first. It gets the marble hooked up much faster. Properly used, it comes out a bit ahead in both hammers and commerce once the whip rotation is running.
What that all adds up to, I'm not really sure. But I second the call for a test map. Pretty please, someone?
It seems to me that playing the "traditional" way -- without whips, or with only opportunistic whips, and settling on the spot -- is potentially more flexible. You don't have to limit yourself to using most of your hammer potential on only expensive items. You don't sacrifice production to build workers, and you get more of a hammer bonus on them (due to having more hammers available). "Traditional" hammers are better for wonders than the whip is, as are the extra forests. And it's possible that that site would get off to a quicker start (though early use of the whip at the purple site might also come out ahead; we haven't tested that, though.)
But on the other hand: the eastern site gets more seafood faster, and gets the better seafood first. It gets the marble hooked up much faster. Properly used, it comes out a bit ahead in both hammers and commerce once the whip rotation is running.
What that all adds up to, I'm not really sure. But I second the call for a test map. Pretty please, someone?




