Here's the sheet I've been working on. It's lacking detail in some places, in particular worker moves, but it's not like we'll have a shortage of things to do with the worker (pre-chops, roads to new towns etc). I didn't take a shot of it, it's too big to handle easily, so here's some key points:
Settle on Purple site on turn 1.
Techs: AH(14)-Fishing(20)-BW(30)-TW(35)-Pottery(40)-Writing(46)-Sailing(52)-Masonry(56)-Mathematics(68)
Builds: Worker(16)-Warrior(part)-Workboat(28)-Warrior(compl. 30)-Workboat(34)-Workboat(38)-Settler(43, whipped)-Granary(49)-Library(54, wh)-Galley(61)
Resources: Cows pasture (19), Gold mine (24), Fish nets (29), Fish nets 2 (35), road on Gold (36), road on Cow (38), Clam nets (42), Marble quarry (67), Marble road (69), Marble island fort w road (77).
Other things of note: Slavery on turn 38 (no reason earlier). A second town settled around turn 45, in the "production belt" (I still suggest 1W of start, but of course we will scout more before we decide).
Note that I don't take the second town into account when I calculate research, but it will be a net producer working the Clams so it won't delay things at least.