SGOTM 08 - Trash Team

Ship any extra settlers to our offshore islands, we'll get two traderoutes now.

Maybe build some more workers. Otherwise keep the cities growing. More troops=more cottages=profit.

We're doing nicely and someone else is building the wonders for us. :mwaha:
 
Once cities start growing (and get courthouses) our economy should improve significantly. I reckon we need to decide between island rexing or lib race, we can't afford both. One more city should block off Jo so that's worth building regardless.
 
lib race is quite useless if the only gain is to get a tech as expensive as liberalism ; yet maybe we can get astro easily ?

having joao friendly is good, I still think we should continu empire building and start scouting the oceans, once the ennemies are revealed we must attack them fast (and practice kind of blitzkrieg : we only need to take wonder cities, we just have to make sure we are able to take them all the same turn, then vassalize)
 
Still a ? about that barbery coast city, keep or raze? keeping gives access to whale/stone/sheep without having to build a settler. what about tech path, is lib race achievable? Getting Mono for OR for the 25%(free forge). I think after Paper we beeline Optics to get caravels out to scout the world and see who else we're dealing with. Checking the top5, there's a wonderwhore out there.
 
I can probably play tonight or tomorrow night.

I'll have a look at comments since the previous set. If all is clear I'll play, if not I'll post my questions/options.
 
Played 10 turns. Mainly building set, so no spicy report... :)

-Whipped some courthouses and markets, we are now at 40% with small loss.
-Built two cities in the south.
-Galley was killed by barb (even while defending and combat I promoted). Two new galleys are built for army to barb city which we should keep.
-I decided to throw in compass for harbors. It's quite a powerful building which we get at double production.
-FP to be built in Ulundi?


Spoiler turnlog :

Turn 172/500 (1110 AD) [27-Nov-2008 22:07:23]
Holy Boot Camp begins: Work Boat (3 turns)
Holy Boot Camp begins: Work Boat (3 turns)
Holy Boot Camp begins: Work Boat (3 turns)
Holy Boot Camp begins: Confucian Temple (8 turns)
Holy Boot Camp begins: Confucian Monastery (3 turns)
Trash House finishes: Confucian Missionary
A Hamlet was built near Cottage City
Triple Food grows: 10
A Hamlet was built near Triple Food
A Hamlet was built near Nobamba
Wot no marble? finishes: Granary
Lots of marble's borders expand

Turn 173/500 (1120 AD) [27-Nov-2008 22:11:04]
Trash House begins: Market (5 turns)
Trash House begins: Work Boat (1 turns)
Trash House begins: Work Boat (1 turns)
Holy Boot Camp begins: Market (15 turns)
Cottage City begins: Market (25 turns)
Wot no marble? begins: Work Boat (10 turns)
A Farm was built near Sarmatian
Cottage City finishes: Confucian Monastery
A Village was built near Cottage City
A Hamlet was built near Cottage City
Triple Food finishes: Lighthouse
Trash Ranch grows: 6
Easter Island grows: 5

Turn 174/500 (1130 AD) [27-Nov-2008 22:12:50]
Triple Food begins: Market (22 turns)
A Cottage was built near Nobamba
Confucianism has spread: Sarmatian
Hariharalaya founded
Hariharalaya begins: Granary (15 turns)
Holy Boot Camp finishes: Work Boat
Cottage City grows: 12
Ulundi grows: 9
A Hamlet was built near Triple Food
Trash Ranch finishes: Lighthouse
While defending just off shore near Hariharalaya, Galley loses to: Barbarian Galley (0.74/2) (Prob Victory: 72.8%)

Turn 175/500 (1140 AD) [27-Nov-2008 22:15:12]
Trash Ranch begins: Galley (7 turns)
Holy Boot Camp begins: Galley (5 turns)
A Farm was built near Nobamba
A Cottage was built near Sarmatian
Confucianism has spread: Wot no marble?
Mikhail Lomonosov (Great Scientist) born in Ulundi
Triple Food grows: 11
A Village was built near Triple Food
Wot no marble? grows: 3
Yasodharapura's borders expand

Turn 176/500 (1150 AD) [27-Nov-2008 22:17:34]
Ulundi finishes: Academy
Tech learned: Compass
Trash House finishes: Market
Ulundi finishes: Confucian Monastery
Trash Ranch grows: 7
Sarmatian grows: 5
Lots of marble finishes: Granary
Islam founded in a distant land

Turn 177/500 (1160 AD) [27-Nov-2008 22:18:50]
Research begun: Paper (6 Turns)
Ulundi begins: Harbor (4 turns)
Lots of marble begins: Courthouse (40 turns)
Trash House finishes: Work Boat
Holy Boot Camp grows: 9
Ulundi grows: 10
Triple Food grows: 12
Nobamba grows: 5
Easter Island grows: 6
Wot no marble? finishes: Work Boat

Turn 178/500 (1170 AD) [27-Nov-2008 22:20:02]
Wot no marble? begins: Harbor (6 turns)
A Camp was built near Lots of marble
Trash House begins: Harbor (2 turns)
Trash House begins: Lighthouse (2 turns)
Trash House begins: Courthouse (4 turns)
Confucianism has spread: Lots of marble
Trash House finishes: Harbor
Cottage City grows: 13
Hariharalaya's borders expand

Turn 179/500 (1180 AD) [27-Nov-2008 22:20:54]
A Cottage was built near Sarmatian
A Cottage was built near Sarmatian
Holy Boot Camp finishes: Galley
Ulundi finishes: Harbor
Trash Ranch grows: 8
Sarmatian grows: 6
A Hamlet was destroyed near Cottage City
A Village was destroyed near Triple Food

Turn 180/500 (1190 AD) [27-Nov-2008 22:21:32]
Ulundi begins: Market (12 turns)
A Fishing Boats was built near Wot no marble?
Trash House finishes: Lighthouse
Holy Boot Camp finishes: Confucian Monastery
Cottage City grows: 10
Cottage City finishes: Market
Triple Food grows: 9
Triple Food finishes: Market
A Hamlet was built near Triple Food
Trash Ranch finishes: Galley
A Hamlet was built near Trash Ranch
A Village was built near Trash Ranch
Nobamba grows: 4
Nobamba finishes: Courthouse
Easter Island grows: 5
Easter Island finishes: Courthouse
Wot no marble? finishes: Harbor

Turn 181/500 (1200 AD) [27-Nov-2008 22:31:05]
Cottage City begins: Harbor (7 turns)
Triple Food begins: Harbor (6 turns)
Trash Ranch begins: Harbor (5 turns)
Nobamba begins: Harbor (40 turns)
Easter Island begins: Harbor (10 turns)
Wot no marble? begins: Lighthouse (20 turns)
A Mine was built near Yasodharapura


Spoiler session log :
Here is your Session Turn Log from 1100 AD to 1200 AD:

Turn 170, 1100 AD: Suryavarman II's Ballista Elephant (5.56) vs Shaka'sChariot (1.25)
Turn 170, 1100 AD: Combat Odds: 100.0%
Turn 170, 1100 AD: (Extra Combat: -20%)
Turn 170, 1100 AD: (Combat: -75%)
Turn 170, 1100 AD: Shaka's Chariot is hit for 38 (17/100HP)
Turn 170, 1100 AD: Shaka's Chariot is hit for 38 (0/100HP)
Turn 170, 1100 AD: Suryavarman II's Ballista Elephant has defeated Shaka's Chariot!
Turn 170, 1100 AD: You have captured Ondini!!!
Turn 170, 1100 AD: The Zulu Civilization has been destroyed!!!
Turn 170, 1100 AD: You have destroyed the city of Ondini!!!
Turn 170, 1100 AD: You have discovered Currency!
Turn 170, 1100 AD: You have discovered Archery!
Turn 170, 1100 AD: Yasodharapura has been founded.
Turn 170, 1100 AD: Andrei Sakharov (Great Scientist) has been born in Braga (Joao II)!

Turn 171, 1110 AD: The borders of Lots of marble have expanded!

Turn 172, 1120 AD: You have constructed a Confucian Monastery in Cottage City. Work has now begun on a Market.
Turn 172, 1120 AD: Notre Dame has been built in a far away land!

Turn 173, 1130 AD: Confucianism has spread in Sarmatian.
Turn 173, 1130 AD: Hariharalaya has been founded.
Turn 173, 1130 AD: You have trained a Work Boat in Holy Boot Camp. Work has now begun on a Confucian Monastery.
Turn 173, 1130 AD: Barbarian's Galley (2.00) vs Suryavarman II'sGalley (2.40)
Turn 173, 1130 AD: Combat Odds: 27.2%
Turn 173, 1130 AD: (Extra Combat: +10%)
Turn 173, 1130 AD: (Plot Defense: +10%)
Turn 173, 1130 AD: Suryavarman II's Galley is hit for 18 (82/100HP)
Turn 173, 1130 AD: Suryavarman II's Galley is hit for 18 (64/100HP)
Turn 173, 1130 AD: Suryavarman II's Galley is hit for 18 (46/100HP)
Turn 173, 1130 AD: Barbarian's Galley is hit for 21 (79/100HP)
Turn 173, 1130 AD: Suryavarman II's Galley is hit for 18 (28/100HP)
Turn 173, 1130 AD: Barbarian's Galley is hit for 21 (58/100HP)
Turn 173, 1130 AD: Suryavarman II's Galley is hit for 18 (10/100HP)
Turn 173, 1130 AD: Barbarian's Galley is hit for 21 (37/100HP)
Turn 173, 1130 AD: Suryavarman II's Galley is hit for 18 (0/100HP)
Turn 173, 1130 AD: Barbarian's Galley has defeated Suryavarman II's Galley!

Turn 174, 1140 AD: Confucianism has spread in Wot no marble?.
Turn 174, 1140 AD: Mikhail Lomonosov (Great Scientist) has been born in Ulundi (Suryavarman II)!
Turn 174, 1140 AD: The borders of Yasodharapura have expanded!
Turn 174, 1140 AD: Wilbur Wright (Great Engineer) has been born in a far away land!

Turn 175, 1150 AD: You have discovered Compass!
Turn 175, 1150 AD: You have constructed a Market in Trash House. Work has now begun on a Work Boat.
Turn 175, 1150 AD: Islam has been founded in a distant land!
Turn 175, 1150 AD: Portuguese hunters have discovered a great beast lurking near one of their camps.

Turn 176, 1160 AD: You have trained a Work Boat in Trash House. Work has now begun on a Work Boat.
Turn 176, 1160 AD: University of Sankore has been built in a far away land!

Turn 177, 1170 AD: Confucianism has spread in Lots of marble.
Turn 177, 1170 AD: You have constructed a Harbor in Trash House. Work has now begun on a Lighthouse.
Turn 177, 1170 AD: The borders of Hariharalaya have expanded!

Turn 178, 1180 AD: You have trained a Galley in Holy Boot Camp. Work has now begun on a Confucian Monastery.
Turn 178, 1180 AD: Ulundi will grow to size 11 on the next turn
Turn 178, 1180 AD: Trash Ranch has grown to size 8
Turn 178, 1180 AD: Easter Island will grow to size 7 on the next turn
Turn 178, 1180 AD: Sarmatian has grown to size 6
Turn 178, 1180 AD: The Khmer city of Triple Food is suffering civil unrest. Riots and looting have broken out.
Turn 178, 1180 AD: Your City Ruins has been destroyed
Turn 178, 1180 AD: Your Hamlet has been destroyed
Turn 178, 1180 AD: Your Village has been destroyed
Turn 178, 1180 AD: Your Granary has been destroyed

Turn 179, 1190 AD: New Tech(s) to trade: Joao II
Turn 179, 1190 AD: You have constructed a Lighthouse in Trash House. Work has now begun on a Courthouse.
Turn 179, 1190 AD: Trash House will grow to size 12 on the next turn
Turn 179, 1190 AD: You have constructed a Confucian Monastery in Holy Boot Camp. Work has now begun on a Market.
Turn 179, 1190 AD: Cottage City has grown to size 10
Turn 179, 1190 AD: Ulundi will grow to size 11 on the next turn
Turn 179, 1190 AD: Triple Food has grown to size 9
Turn 179, 1190 AD: Nobamba has grown to size 4
Turn 179, 1190 AD: Easter Island has grown to size 5
Turn 179, 1190 AD: Wot no marble? will grow to size 3 on the next turn
Turn 179, 1190 AD: Lots of marble will grow to size 2 on the next turn
Turn 179, 1190 AD: Yasodharapura will grow to size 2 on the next turn
Turn 179, 1190 AD: Virgil (Great Artist) has been born in a far away land!
Turn 179, 1190 AD: Ulundi's cultural boundary is about to expand.


Roster (10 turns per turnset)
-Pigswill
-Remconius
-cripp7 (UP)
-ese-aSH (on deck)
-Stuge
-KingMorgan

-chopster (unavailable)
-jadex (unavailable)
-Blastoidstalker (AWOL)

THE SAVE
 
ese-ash or stuge if you want, you can pick up before Cripp, who will not be back till sunday.

When playing last night I was in serious doubt about the lib race which is why I threw in compass (harbours are powerful and cheap in this game). I would prefer to head for optics which would unlock whale and caravels to meet the world.
 
Good call on compass, optics next.

I suggest cripp swaps with ese-ash.
 
Maybe get MC from Jo (probably have to trade compass and aesthetics) then machinery before optics. Our economy is relatively poor for this stage of the game, however we're still recovering from the Shaka war and lots of cities have major growth potential so over the next couple of rounds our economy should expand rapidly.
 
As nobody took the opportunity to swap, Cripp can continue whenever he surfaces after the Thanksgiving weekend.
 
got it! i've resurfaced, hope everyone had a good turkey-day! nice round remi, thanks for swapping. had a look at the save and I like the lines for the galleys.

ppp- i was thinking of just basically growing cottages, building infrastructure. start on units in TH/BC to get our soldiers back up. Trade Aes/compass for MC, start on machinery. getting a couple spies to get feudalism or machinery(once in we can build maces), we have the EPs.
 
Finished turnset. Turn 0 traded compass/aesthetics for MC, then just built grains/markets/etc.. picked up the units to drop off to the barb city. Once Paper was in, added Mono and switched to OR for the 25% boost, then Machinery>Optics(start). Defeated a barb galley which I figured could escort the WB down to the S fish, there's a barb galley down there. Put a forge in TH and now it's making axes in 1t and maces in 2t. 2 spies are headed to Joao hopefully we can steal Feud or something better.

Spoiler for turnset
Spoiler :
Here is your Session Turn Log from 1200 AD to 1300 AD:

Turn 180, 1200 AD: You have discovered Metal Casting!
Turn 180, 1200 AD: The borders of Ulundi have expanded!

Turn 181, 1210 AD: You have discovered Paper!

Turn 182, 1220 AD: You have discovered Monotheism!
Turn 182, 1220 AD: Confucianism has spread in Oporto.

Turn 183, 1230 AD: The revolution has begun!!!
Turn 183, 1230 AD: Suryavarman II adopts Organized Religion!
Turn 183, 1230 AD: Suryavarman II's Galley (2.00) vs Barbarian'sGalley (1.63)
Turn 183, 1230 AD: Combat Odds: 74.2%
Turn 183, 1230 AD: (Extra Combat: +10%)
Turn 183, 1230 AD: (Plot Defense: +10%)
Turn 183, 1230 AD: Barbarian's Galley is hit for 19 (49/100HP)
Turn 183, 1230 AD: Barbarian's Galley is hit for 19 (30/100HP)
Turn 183, 1230 AD: Suryavarman II's Galley is hit for 20 (80/100HP)
Turn 183, 1230 AD: Barbarian's Galley is hit for 19 (11/100HP)
Turn 183, 1230 AD: Barbarian's Galley is hit for 19 (0/100HP)
Turn 183, 1230 AD: Suryavarman II's Galley has defeated Barbarian's Galley!
Turn 183, 1230 AD: The anarchy is over! Your government is re-established.
Turn 183, 1230 AD: Angkor Wat has been built in a far away land!
Turn 183, 1230 AD: Confucianism has spread in Leiria.

Turn 184, 1240 AD: Euclid (Great Scientist) has been born in a far away land!
Turn 184, 1240 AD: Ramakrishna (Great Prophet) has been born in a far away land!

Turn 185, 1250 AD: The Spiral Minaret has been built in a far away land!

Turn 187, 1270 AD: The borders of Easter Island have expanded!
Turn 187, 1270 AD: St. Thomas Aquinas (Great Prophet) has been born in a far away land!
Turn 187, 1270 AD: Raja Todar Mal (Great Merchant) has been born in a far away land!

Turn 188, 1280 AD: You have discovered Machinery!
Turn 188, 1280 AD: Ulundi has grown to size 11
Turn 188, 1280 AD: Triple Food has grown to size 11
Turn 188, 1280 AD: Trash Ranch will grow to size 10 on the next turn
Turn 188, 1280 AD: The borders of Nobamba have expanded!
Turn 188, 1280 AD: Easter Island will grow to size 8 on the next turn
Turn 188, 1280 AD: Sarmatian will grow to size 8 on the next turn
Turn 188, 1280 AD: Wot no marble? will grow to size 6 on the next turn
Turn 188, 1280 AD: Lots of marble has grown to size 3

Turn 189, 1290 AD: Trash House will grow to size 12 on the next turn
Turn 189, 1290 AD: Antoine Laurent Lavoisier (Great Scientist) has been born in Ulundi (Suryavarman II)!
Turn 189, 1290 AD: Trash Ranch has grown to size 10
Turn 189, 1290 AD: Nobamba will grow to size 7 on the next turn
Turn 189, 1290 AD: Easter Island has grown to size 8
Turn 189, 1290 AD: Sarmatian has grown to size 8
Turn 189, 1290 AD: Wot no marble? has grown to size 6
Turn 189, 1290 AD: Lots of marble will grow to size 4 on the next turn
Turn 189, 1290 AD: Hariharalaya will grow to size 4 on the next turn
Turn 189, 1290 AD: Joao II adopts Bureaucracy!
Turn 189, 1290 AD: Joao II adopts Organized Religion!


Spoiler for log
Spoiler :
Turn 180/500 (1200 AD) [03-Dec-2008 08:15:25]
Tech learned: Metal Casting
Trash House grows: 12
Ulundi grows: 11
Ulundi's borders expand
Sarmatian finishes: Courthouse
Wot no marble? grows: 3
Lots of marble grows: 2

Turn 181/500 (1210 AD) [03-Dec-2008 08:20:08]
Sarmatian begins: Harbor (5 turns)
A Farm was built near Nobamba
A Pasture was built near Hariharalaya
Tech learned: Paper
Easter Island grows: 6
Sarmatian grows: 7
Yasodharapura grows: 2
Hariharalaya grows: 2

Turn 182/500 (1220 AD) [03-Dec-2008 08:29:51]
Research begun: Monotheism (1 Turns)
A Fishing Boats was built near Lots of marble
A Mine was built near Hariharalaya
Tech learned: Monotheism
Trash House finishes: Courthouse
Cottage City grows: 11
Cottage City finishes: Harbor
Triple Food grows: 10
Triple Food finishes: Harbor
A Hamlet was built near Triple Food
Trash Ranch grows: 9
A Hamlet was built near Trash Ranch
Wot no marble? grows: 4
Hariharalaya finishes: Granary
Confucianism has spread: Oporto (Portuguese Empire)

Turn 183/500 (1230 AD) [03-Dec-2008 08:42:50]
Research begun: Machinery (890 Turns)
Trash House begins: Forge (121 turns)
Cottage City begins: Spy (41 turns)
Triple Food begins: Granary (61 turns)
Hariharalaya begins: Courthouse (121 turns)
While attacking just off shore near Estruscan, Galley defeats (1.60/2): Barbarian Galley (Prob Victory: 74.2%)
Confucianism has spread: Leiria (Portuguese Empire)
Civics Change: Suryavarman II(Khmer) from 'Paganism' to 'Organized Religion'

Turn 184/500 (1240 AD) [03-Dec-2008 08:47:40]
A Mine was built near Sarmatian
Galley promoted: Combat I
A Village was built near Cottage City
Nobamba grows: 5
A Hamlet was built near Sarmatian
Yasodharapura finishes: Granary

Turn 185/500 (1250 AD) [03-Dec-2008 08:52:54]
Yasodharapura begins: Courthouse (24 turns)
Trash House grows: 11
Trash House finishes: Forge
Ulundi grows: 10
Ulundi finishes: Market
Trash Ranch finishes: Harbor
Sarmatian grows: 7
Sarmatian finishes: Harbor
Wot no marble? grows: 5
Lots of marble grows: 3

Turn 186/500 (1260 AD) [03-Dec-2008 08:59:31]
Trash House begins: Spy (2 turns)
Ulundi begins: Forge (8 turns)
Trash Ranch begins: Market (15 turns)
Sarmatian begins: Market (10 turns)
A Farm was built near Nobamba
A Cottage was built near Hariharalaya
Trash House finishes: Spy
Holy Boot Camp finishes: Market
Trash Ranch grows: 9
Easter Island grows: 7

Turn 187/500 (1270 AD) [03-Dec-2008 09:03:02]
Trash House begins: Axeman (1 turns)
Holy Boot Camp begins: Harbor (4 turns)
A Mine was built near Lots of marble
Trash House finishes: Axeman
Holy Boot Camp grows: 8
Cottage City grows: 12
Triple Food finishes: Granary
Nobamba grows: 6
A Hamlet was built near Nobamba
Easter Island's borders expand
Easter Island finishes: Harbor
Hariharalaya grows: 3

Turn 188/500 (1280 AD) [03-Dec-2008 09:05:42]
Trash House begins: Axeman (1 turns)
Triple Food begins: Confucian Monastery (8 turns)
Easter Island begins: Market (30 turns)
Tech learned: Machinery
Ulundi grows: 11
Triple Food grows: 11
Nobamba's borders expand
A Hamlet was built near Sarmatian
Wot no marble? finishes: Lighthouse
Lots of marble grows: 3
Lots of marble finishes: Courthouse

Turn 189/500 (1290 AD) [03-Dec-2008 09:11:38]
Research begun: Optics (5 Turns)
Wot no marble? begins: Courthouse (40 turns)
Lots of marble begins: Market (25 turns)
Lots of marble begins: Harbor (8 turns)
A Cottage was built near Lots of marble
Trash House finishes: Maceman
Holy Boot Camp finishes: Harbor
Cottage City finishes: Spy
Antoine Laurent Lavoisier (Great Scientist) born in Ulundi
A Hamlet was built near Trash Ranch
Trash Ranch grows: 10
Easter Island grows: 8
Sarmatian grows: 8
A Hamlet was built near Sarmatian
Wot no marble? grows: 6
Civics Change: Joao II(Portugal) from 'Vassalage' to 'Bureaucracy'
Civics Change: Joao II(Portugal) from 'Paganism' to 'Organized Religion'

Turn 190/500 (1300 AD) [03-Dec-2008 09:14:15]
Trash House begins: Maceman (2 turns)
Holy Boot Camp begins: Forge (10 turns)
Cottage City begins: Confucian Missionary (6 turns)
A Mine was built near Nobamba


Save here
 
Good stuff, cripp. Will check the save later, but looks like making good progress.

Roster (10 turns per turnset)
-Pigswill
-Remconius
-cripp7
-ese-aSH (UP)
-Stuge (on deck)
-KingMorgan

-chopster (unavailable)
-jadex (unavailable)
-Blastoidstalker (AWOL)
 
Looked at the save. We need to build the Forbidden Palace (in Ulundi?) We need some workboats for the unfished sea resources.
Do we use the Great General for an instructor or wait to build an academy?

When we get optics, let's prioritize and rush 2-3 caravels to explore the world.

We also have a Great scientist, which we could use for academy in cottage city (7beakers/turn now, later more), or to speed 1700 beakers of education.
 
Agree with remconius.

Edu would be a good bulb, we should be producing many GP from the farm we can have an Adca next time. If we get 2 GS then maybe Astrom is a bulb option.
 
Ese has been quiet for a while, so if we don't hear from him before tomorrow, I'll get it and post a PPP.
 
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