SGOTM 08 - XTeam

Looks good, leif, but wish you would move units so we can see into Mycenae, Augsburg, and Khazak and save again.

Of greater concern, when I opened the save, there were city builds required and Emancipation to be rejected before I could view the map, then I find that there are units, such as your two newly acquired workers, that have already moved. What's going on here? Not sure what I'm dealing with, so it's off to the land of nod.
 
Looks good.

Only thing I noticed is that we need one of the galleons near X-ville to move to a spot north of Ulundi to deliver settlers. It only takes 3 galleons to chain the Prophet.
 
Looks good, leif, but wish you would move units so we can see into Mycenae, Augsburg, and Khazak and save again.
Done, save attached below.

Of greater concern, when I opened the save, there were city builds required and Emancipation to be rejected before I could view the map, then I find that there are units, such as your two newly acquired workers, that have already moved. What's going on here? Not sure what I'm dealing with, so it's off to the land of nod.
Sorry about that. :bts: lines up those icons on the side of the screen instead of going through the various builds and other options available at the start of a turn. I captured Calcutta and, before accepting Gandhi's capitulation, had to take his two workers near Prague. So that happened this turn and is why they cannot be moved.

Looks good.

Only thing I noticed is that we need one of the galleons near X-ville to move to a spot north of Ulundi to deliver settlers. It only takes 3 galleons to chain the Prophet.
I had not moved the Galleon in X-ville yet. It is now on its way towards Ulundi.

When did we want to declare on Augustus, this turn or next? There are many units to get into position and Airships to move. If it is next turn, we can fly some Airship recons into Roman territory and, I think, can light up most of it.
 
It doesn't look like we're ready to declare this turn, better wait one.
Do you wish me to open the save and fly recon missions with available Airships so you can see what is in Roman cities or is my description enough in the log?
 
Do you wish me to open the save and fly recon missions with available Airships so you can see what is in Roman cities or is my description enough in the log?

It couldn't hurt, but I dont expect big changes in 1 turn. I'd like to see the northern Roman cities if possible, and Satricum.
 
It couldn't hurt, but I dont expect big changes in 1 turn. I'd like to see the northern Roman cities if possible, and Satricum.
Missions flown but could not reach Satricum. There is a Galleon loaded near Lagos that could head that way but will not reach it for another turn.

Save attached:
 
Missions flown but could not reach Satricum. There is a Galleon loaded near Lagos that could head that way but will not reach it for another turn.

So it looks like Augustus doesn't have any significant reserves besides those in Arpinium, unless there's something in the northern fog.

At last check, Satricum was defended by a single HA, so it would be easy to take with our first load of Cuirs while we wait for the other loads. Once it is captured, it can be left without a MP since our frigates can sink any galleys that approach.
 
Agree that we should wait a turn to attack. No healing of cuirs this turn if they need to be moved. Want wounded ones protecting Vijay and the tile 1E.

Satricum is a hill city, so if longbows have replaced the sole HA, then it may prove easier to take Sakae.

Those three cats in Antium with collateral damage promotions recommend we don't stack our units when attacking that city.

Pleased to see that SCT was right in that Pericles is indeed weak. The WE and 2 cats in Pharsalos will probably attack Hun. Suggest we keep the two wounded cuirs and the three cannons (which will have a hard time getting to the front in time to be of critical help) there to fend off the attack and then take out Knossos and Mycenae to gain some gold and perhaps make Conquest an earlier option. The three healthy cuirs we should send toward Ulm this turn and further east the next before declaring. That will give us reinforcements for Prague and defense against Pericle's wandering We and associated units, and will allow us to send a stack of maces and 2 cannons (with at least one cuir from the Hun area to join them) towards Rome as leif has suggested. It will facilitate this if the two newly captured workers move to the jungle tile 3N of Bombay next turn and road it the following turn, allowing the third mace to catch up.

Can we get our 3-move cuir in Calcutta to the mainland to heal, as it will probably be able to get back into the fray in time to attack Rome, without interfering with other plans?

Galleon headed to Ulundi to pick up settlers might check on northern islands to see if barbs have settled any of them. BTW, is capturing Yahoi in the plan? If that's a possibility, let's move the scout and see what's in there now.

Since Mediolarum and Circei are possible gold resources, the frigates could move in their direction to bombard.
 
Haven't seen the save yet. I just want to remind leif that we must hire two merchants in X-ville now. And don't forget to queue swap the UN when there is only one turn left (bank is next on the build list).

I agree that we shouldn't attack before we are ready to move against Cumae and defend against the Arpinium stack. War declaration will also hurt our economy since we get trade routes of lesser value.

We need one more settler and Guimares is an option after Kremlin is done.
 
Satricum is a hill city, so if longbows have replaced the sole HA, then it may prove easier to take Sakae.

Galleon headed to Ulundi to pick up settlers might check on northern islands to see if barbs have settled any of them. BTW, is capturing Yahoi in the plan? If that's a possibility, let's move the scout and see what's in there now.

The barb cities all have 3 LBs if I recall correctly. If that's the case, it's cheaper to build settlers than Cuirs to capture these cities.

Those three cats in Antium with collateral damage promotions recommend we don't stack our units when attacking that city.

Really? If we use a stack of 12, a cat attack will damage 4-5 units. If we split into 2 stacks of 6, a cat attack on a stack would still damage 4-5 units. Isn't it better to keep a single SOD to make sure the AI can't pick on half of our units?
 
The barb cities all have 3 LBs if I recall correctly. If that's the case, it's cheaper to build settlers than Cuirs to capture these cities. Was thinking that, if Satricum is sufficiently defended to significantly degrade our cuirs, then we could wait and take the barbs city with units already built after gaining control of Rome.

Really? If we use a stack of 12, a cat attack will damage 4-5 units. Of course, with twelve powerful units almost anything will work, but the AI often does not attack stacks of three units or fewer.If we split into 2 stacks of 6, a cat attack on a stack would still damage 4-5 units. Isn't it better to keep a single SOD to make sure the AI can't pick on half of our units?
It probably would be better to stack twelve as opposed to six, but what I had in mind was four stacks of three. If he attacks a stack of three, then he will probably lose at least two cats, badly wound the other along with other units that he deploys to finish off our small stack, effectively depleting his defenses and leaving the city vulnerable. Two things argue for this approach: the collateral damage done to a stack of three is limited (but the cats are still all killed or rendered ineffective) and the AI often does not even attack any of the 3-unit stacks.
 
Had a quick look at the save. Looks like we are making good progress.

I'm not sure if we should gift our iron to Gandhi. We would only have one left then and it could be critical if the iron near Nuremberg is pillaged because iron gives a huge bonus for the Eiffel Tower. The same argument goes for copper - let's keep one in reserve to speed up The Statue of Liberty i.e. don't give away any.

A few cities could be MM'ed. Florence should work the horse and Nuremberg the pig.

Don't forget to hire two merchants in X-ville (Use the citizens working mines). We may be interested in manipulating the science slider so that we get Biology in 4 turns and a large beaker overflow we can redirect to either Corporation or Medicine. This way we align with the birth of the GP in X-ville.
 
This last week's efforts make good reading guys. Well done. It feels particularly good to have Gandhi's wonders in our pocket without glitch in getting them. Nice going Fred!

Keep up the good work!
 
We need one more settler and Guimares is an option after Kremlin is done.
OK, long walk to find a Galleon?

It probably would be better to stack twelve as opposed to six, but what I had in mind was four stacks of three. If he attacks a stack of three, then he will probably lose at least two cats, badly wound the other along with other units that he deploys to finish off our small stack, effectively depleting his defenses and leaving the city vulnerable. Two things argue for this approach: the collateral damage done to a stack of three is limited (but the cats are still all killed or rendered ineffective) and the AI often does not even attack any of the 3-unit stacks.
Interesting, will try to move this way. Hopefully, we will decimate the stack in Arpinum and face less problem. :hammer:

I'm not sure if we should gift our iron to Gandhi. We would only have one left then and it could be critical if the iron near Nuremberg is pillaged because iron gives a huge bonus for the Eiffel Tower. The same argument goes for copper - let's keep one in reserve to speed up The Statue of Liberty i.e. don't give away any.
Thanks Fred, I hadn't thought of it that way! :goodjob:

A few cities could be MM'ed. Florence should work the horse and Nuremberg the pig.
:thumbsup: :blush:

Don't forget to hire two merchants in X-ville (Use the citizens working mines). We may be interested in manipulating the science slider so that we get Biology in 4 turns and a large beaker overflow we can redirect to either Corporation or Medicine. This way we align with the birth of the GP in X-ville.
Got it!
 
The barb cities all have 3 LBs if I recall correctly. If that's the case, it's cheaper to build settlers than Cuirs to capture these cities.
If we plant a Settler on an island that contains a Barb city on the other side, shouldn't we send along an MP? Usually, it seems, that the AI will defend with two units and if a third is available, it may be sent to attack?

Could settle that city last so Blessed Sea requirement is met and if the Barbs take it, we still have the GP and no additional maintenance? :mischief:

EDIT - Thinking of proceeding this evening unless something else comes up unexpected in our discussions. :)
 
OK, long walk to find a Galleon?

A settler from Guimaraes could settle on the island to its west. We only need one galleon to ferry troops from Calcutta back to the mainland, so the galleon south of Calcutta is free.

Interesting, will try to move this way. Hopefully, we will decimate the stack in Arpinum and face less problem. :hammer:

If you split the stack, I advise that you keep a cannon in every group. We dont want to give pikes or elephants easy shots at our Cuirs.
 
Encourage you to proceed. If the SOD or something unexpected gives you pause, then do so. (Don't forget to pillage when convenient.)
No need to worry about stopping to check in! ;)
A pillaging we shall go!

If you split the stack, I advise that you keep a cannon in every group. We don't want to give pikes or elephants easy shots at our Cuirs.
OK, good advice! :D

A settler from Guimaraes could settle on the island to its west. We only need one galleon to ferry troops from Calcutta back to the mainland, so the galleon south of Calcutta is free.
Good idea. Do we need worry about the Barbarian inhabitants of an island? Not looking at the save, so I don't know if anyone else is there, or not... :crazyeye:
 
A few cities could be MM'ed. Florence should work the horse and Nuremberg the pig.

Indeed. Nuremburg should maximize hammers. And I don't see much use in building another airship at this point. It's not going to be able to fly any useful sorties. Better to just build wealth there. Same with Prague when it comes out of revolt next turn. The Cuirs being built in Aachen and Bibracte right now should probably be their last. Remember that if we get a GM in X-ville (66% chance), research will be the bottleneck.

Leif, remember to gift Nationalism this turn and gift eveything else next turn when war is declared.
 
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