unclethrill
Why am I up right now?
Trying to catch up with TMIT.
6 down, 7000 more to go and counting.
Trying to catch up with TMIT.
Done with another hard day at work.I won't be looking at the save until tomorrow morning but I have a few questions and comments....
I did factor in the bonuses for Copper and Aluminum, but I didn't catch that the few cities named didn't have an Industrial Park. I'll examine that possibility to see if the delay actually cuts production time.
I MM all the cities to produce maximum hammers for those building SS parts, and MM for wealth and commerce in those respective cities.
I did not factor adding Mining Inc to any cities that do not yet have it. We would need to build an Exec in a city we don't need for production.
Build a Mining Inc. exec in Lisbon to spread to Evora. The rest of them have it already.
I didn't think of the fact that spreading Sushi allows us to run more specialists. I'll check into that with the same concern above.
Babylon has a Sushi exec ready to spread. There is another in Pindus ready to go. Since Pindus isn't building SS components it can continue to crank out Sushi execf for a few turns. Blubzville is the nearst airport to airlift Sushi execs if necessary.
Right now it is showing research time as 1 turn for each of the techs listed.
If you queue up the research they all display as 2 turns. With overflow some will be finished in one turn. The turn numbers that I displayed are best guesses on my part.
There are still 4 turns left in this golden age. If I start another Golden age before this one is over, does it add turns to the end of this age or do you lose turns? Should I wait until the last turn of this age or the first turn after? Hopefully someone knows the mechanics of this.
Starting anohter GA will just add more turns onto the current GA. You can run several GA back to back in this manner. Start it as soon as the GE pops next turn from Fusion.
I need to check our Great Leaders and see what we need. I thought we already had a G Sci. If so we need three different Great Leaders. If so I'll switch the Scientists in Pindus to something different. We should have another GL pop a couple of turns later.
We have a GSci and a GArt camped out in LP. When we get the GE from Fusion we will have 3 GMen for the Golden Age. The only GMen woth popping after that are GSci for bulbing (although even that may not improve the finish since it is less than 1 turn of research. We may be able to pop 2 additional GMen in the next few turns while in GA.
I was also going to check to see if you can pay to hurry space ship parts.
No...they are projects, not buildings or wonders.
I hope someone can come up with a way to cut another turn off my build times. I tried to get them all done in less than 6 turns but have two that are still at 7 turns. When I started out, It was 9 to 10 turns.
If you want suggestions for a more detailed build plan, I won't be able to analyze the save again for another 13-15 hours. We should be able to have everything built in 8 turns which is the best the research will allow.
I'll also look at what improvement changes can be made to improve production.
I'll check back in about 12 hrs for input. I may very well play in about 16 turns, if there isn't any input. I'm not in a hurry so I could go a turn at a time.
Any ideas for getting the AI to trade some more metals to us? Each one gives us another free hammer, but right now the AI won't trade them.
In Babylon there's room for some chop, i think.
It will take careful planning to launch on turn 188. With minimal effort we should get turn 189.Mesix the spammer beats again.
Industrial parks do not add to production, only the ability to run engineers. To do so, we must have enough population.
Nippur will build the Genetics and the Satellites parts (forgot the name). How many turns to a (hopefully) GS pop? If we got satellites before then we can't pop nothing useful.
GS can bulb Genetics partially.
Nippur MUST build the Ecology component since it is the only city that can finish it in 1 turn with proper overflow. The Genetics part can go into another city (maybe Blubz or Evora) for a 2 turn build.
Engines can go in Blubz and maybe LP or Babylon (2 engines shorten the trip by 2 turns, tested). Much will depend by overflow. In Babylon there's room for some chop, i think.
I think the Ecology part is so cheap that any city can build it in time. Our powerhouses are Nippur and Blubz, but i think they will be busy by then.It will take careful planning to launch on turn 188. With minimal effort we should get turn 189.
Genetics - Stasis Chamber 804I think the Ecology part is so cheap that any city can build it in time. Our powerhouses are Nippur and Blubz, but i think they will be busy by then.
A GS will pop a part of Bio, sure. But if you got Satellites, he will pop Laser. Sure like hell.
The bet can be: if we are sure enough to pop a GS, let's research Eco instead of Satellites. If not, follow the path and build an useless academy.
Life support doubles production with copper.Genetics - Stasis Chamber 804
Ecology - Last tech required Life Suppport - 670
Provided Genetics is researched first, we have a few cities that can build the Stasis Chamber in 2 turns.
Ecology is coming last (about turn 187) and only Nippur can finish the Life Support in 1 turn, and then only with proper overflow.