Current Plan:
25: Science to 50%. Sparta Works on Windmill.
26: Science to 100%. Sparta Works on Corn.
27: Worker 2 is ready, builds road to Sparta. Capital builds Worker 3. Warrior comes back to Sparta.
28: Writing, NOT SIGN OPEN BORDERS, start Alphabet, Science to 0%. Sparta grows to size 2, works on Windmill and Forest. Capital works on 2 Corns and second Windmill. Worker 1 finishes Windmill, Worker 2 finishes Road on NE from Capital.
29: Science to 100%. Worker 1 builds ROad near Sparta. Worker 2 go SW,SW.
30: Road to Sparta is Ready, Worker 2 builds Road on Forest SW from Capital. SIGN OPEN BORDERS!!! It forces trade route between Capital and Sparta on this turn!
31: Work Boat is ready, Sparta builds Library. Capital finishes Worker 3, starts Settler. Worker 1 go S,S. Road on SW from Capital is ready, Worker 3 go SW,NW.
32: Work Boat builds Fishing Boats, Sparta works on Windmill and Fish. Worker 1 builds FP on E from Capital. Worker 2 builds FP on SW from Capital (only 2 turns). Worker 3 builds road on W,W from Capital.
33: Road on W,W from Capital is ready.
34: Sparta grows to size 3, 3d citizen works on Forest. Workers 2 and 3 build FP on W,W from Capital.
35:
36: Settler is ready, go SW,NW,NW. Capital starts Granary. FP on W,W is ready.
37: Science to 90%. Workers 2,3 build road NE form Marble BEFORE FOUNDING CITY, it looks like we got trade way immediately. Settler found Corinth. Corinth works on FP, builds Warrior. Sparta grows to size 4, 4th Citizen works on lake. FP E from Capital is ready.
38: Science to 100%. Capital grows to size 4, 4th Citizen works on E-FP. Workers 2,3 build FP SW from Capital (Worker 2 already worked here before). Worker 1 go S.
39: Sparta finishes Library, starts Worker. 2 Citizens stand Scientists. Corinth finishes Warrior 2, starts Warrior 3. Worker 1 build FP on SE from Capital. Warrior 2 go to Capital.
40: Alphabet, some trading, start Mysticism, Science to 0%. Capital grows to size 5. Worker 2 go to Hill SE from Corinth. Worker 3 go to NW,W form Capital.
41: Science to 100% (25 gold, -4 per turn). Worker 2 build Windmill, Worker 3 build FP.
42: Capital grows to size 6, take FP from Corinth. Corinth works on Sheep.
43: Myticism, starts Meditation. Capital finishes Granary, starts Library.
44: Meditation, start Priesthood. Corinth works on Windmill. Capital grows to size 7, check citizens, they should work on on FP, not ordinary Forests.
45: Priesthood, start Masonry. GS in Sparta, build Academy in Capital. Worker 1 go SW, Worker 2 SE,E on Hill.
46: Masonry, start Math, Science to 0%. Capital grows to size 8, Library, starts Oracle. Worker 1 builds FP, Worker 2 builds Windmill. May be take off Scientists in Sparta for faster Worker. But in this case Math will be in 960BC only.
47: Science to 100%. Worker 3 starts Pasture on Sheep.
48: Capital grows to size 9.
49: Corinth grows to size 2, Pasture is ready, Windmill is ready. Worker in Sparta.
50: Oracle, Capital grows to size 10. May be Math. Corinth finishes Granary.