ShannonCT
Deity
When settling on the corn, there were little micro-manages (new word?) that only occurred to me after practicing. Suspect this is the same for settling 1S and would encourage you to go additional turns to get past some of those if needed and thus take advantage of all your testing.
The first moves are pretty obvious. Research Agri-Mining-BW-Wheel. Build worker. Farm both corn. Start warrior but build 2nd worker at Pop2. Build 2 windmills, because BW is not done yet. From there, the MMing decisions increase exponentially. First settler at Pop2, or Pop3, or Pop4? Chop forest and then build mill OR build mill straight away to delay chop a few turns? Chop settlers aggressively or save more forests for Oracle? Skip pottery or AH or both until after preisthood? You get the point.
I definitely want to pause after the second border pop to redo the practice map, so we can game the the next 30 turns with perfect knowledge of the surrounding area. If the team wants me to take more turns, I will.