SGOTM 10 - FuzzyWuzzy Psycho Bunnies

denyd said:
1. If we get an MGL, what's the best usage? FP or Army (I prefer army with #1 and FP with #2)
Suits me.
2. Where is the best place for the FP? (I prefer Cuzco)
I like Cuzco also. It is a nice city, and it'll be ours soon.
3. Once the Inca are toast, who's next? (I prefer Dutch unless he gets his Swiss Mercs on the board then the Mayans)
I would like to get rid of the Dutch before they get a bunch of Swiss Mercs. They are rather a long way away, though, and the Mayans are on the way there; they seem a better choice.
If we are ready for another opponent before we get to education, then the Sumerians, with their Temple of Artemis, are a nice target, as even a bit of culture from the free temples would help us out.
4. What to research after Theology? (My choice Education to Astronomy)
Agreed.
5. Should we try to build any wonders? (Let the AI build them for us)
I'm fine with this. We just need to make sure that we leave our local AI some productive cities to build them in.
 
Finally weekend and I have time to play and relax. Well, Whomp sent me into a warzone for R&R...:crazyeye:

I've got it and will play this today or tomorrow.

I just read back and I'm happy with our progress. A slight concern is how some other teams have a decent lead by score at this stage, but the game isn't won by points fortunatelly. I wonder how the other teams did it though? Early archers or a quick build-up of swords or horses?

Somehow they pulled it off and we can do it too, although a little bit later than the others. It doesn't matter though, since we haven't done anything "wrong" yet and we're getting stronger by every turn.

And so is the Barbarian nation. :lol:

denyd said:
1. If we get an MGL, what's the best usage? FP or Army (I prefer army with #1 and FP with #2)

I always pick an army first, with lots of wars armies are so powerful and we can't really afford sitting without one. FP is for a second leader.

denyd said:
2. Where is the best place for the FP? (I prefer Cuzco)

Cuzco makes pefect sense, best location on the map so far.

denyd said:
3. Once the Inca are toast, who's next? (I prefer Dutch unless he gets his Swiss Mercs on the board then the Mayans))

I think Sumeria is too much of a threat culturally to be ignored, but when the time comes, we'll decide. Right now we have another war to sort out. :)

denyd said:
4. What to research after Theology? (My choice Education to Astronomy))

No objections here.

denyd said:
5. Should we try to build any wonders? (Let the AI build them for us)

Never build wonders if we don't have to. The Barbs would probably muck up those plans anyways.
 
One thing I noticed on the team territory charts is Team Liz is exploding on territory. Which made me wonder how? Well my guess is they took ToA early.

It would be nice if we could get the border pops before education finish. I'm not sure we have a chance but if we can grab it that would be really helpful in some of our outside cities.
 
One other thing to notice from the results, both QSC techs and the culture graph, is only one team made the republic sling.

Agree with army, FP, Cuzco, no wonders. Next target should be a neighbour, but we can decide later.

As for tech, why the rush for astronomy? The barbs have a great library that doesn't expire, as soon as we get astronomy, we can expect barbs to start landing. We're a long way off invading though. I'd suggest aiming for gunpowder and then cavalry first. We need more time to subdue our own island, and we'll have better units to fight the barbs with when they appear. Astronomy might pop up anyway, which means we'll get it via trade or cheap research.

My 'puter issues are all resolved, so I'm no longer offline until monday, I can take it after Goz if DenyD needs a swap.
 
I agreee with you Sanabas. I believe that getting to calvaries is the bst option for us right now. Plus I also think that it is good for us to try and get to the Industrial age ASAP because it will mean can get better units faster. I know that this will help the Brabs, but we need to get better units ASAP and we need to have the other AI nations to help us in getting this done.
 
The other advantage of heading the lower half of the tree (after theo is researched) is the border expansions from ToA before education. This will not hurt us once we finish off the incans.
 
I have computer problems and need a swap until I sorted it out. Something drains the memory and I got that beautiful BSOD, I might have to reformat this old piece of junk.
 
I'm setting up my even older computer, I'll do it when I get home tonight. If no one claimed the game before that, I can still play.
 
I mucked up the turnlog, but not much happened that would make it more interesting.

With a total of 9! combat units, I sent 2 horses to their doom against Cuzco, but the second pair took out the 2 spears and we've got the Pyramids.

I took 2 more towns and built up our military slightly, we've got 14 horses now and an army containing of 2 MI's and another can be joined next turn.

Cuzco flipped once, but of course we lost no units as I never have dudes sitting in culturally strong captured cities. It's starved down to pop 2 and we have 4 horses in the vicinity.

Machu Picchu got a couple of elites and 4 more horses waiting for something to kill, we might take the chance to take Inca's last 2 towns in a couple of turns. Fliprisks are great though, so maybe caution is in order.

WW is building up and I missed one town last turn, but it's of no great concern.

After Inca is out and our alliance with Maya is over we can concentrate on Hittites.

What else? Yeah, sold Feudalism to Maya for Engineering and 13gpt.

Barbs are building Leo's and most civs are building Sun Tzu, Sistine and the GLib.

We're researching Invention, currently in 13t at deficit which might hold if we get those last incan towns.

Plans: Take Inca out and build up for Hittites. More cities!

That's pretty much it, I think.

Sorry for the short and unexciting report, remind me I have to install Irfanview on this comp. too. Took a couple of screenies, but Paint is wacky and didn't open. 900 Duron is such fun, takes a while to even load up, then play....:lol:

Change builds to whatever seems fit, I was in such a hurry going through this and there can be a few changes that will help us better than the builds I have on.

http://gotm.civfanatics.net/saves/sgotm10/FuzzyWuzzy_SG010_AD0050_01.SAV
 
Nice work Goz!

Gozpel -- whacked the Incans
Denyd -- UP
Sanabas -- on deck
Classical Hero--
CKS --
Whomp--

A few things I noticed on my turnset we may want to keep on eye on. The AI changed cities on their wonder builds on a number of occassions. Leo's, Sun Tzu, Sistine and the GLib. Could this be because the Barbs are sabotaging their builds? We may want to keep an eye on this.

I think Goz meant the Sumerians not the Hittites but getting the ToA will help gain territory.
BTW did we finish theo?
Another note, I'm not sure whether Goz sold the granaries in the capital and such so the next player should sell all the granaries.
 
An army and some good progress on the Incans sounds pretty nice. Eliminating the last two cities will remove the Incan flip risk, so we should make a little haste. If we can start in on Sumeria soon, the ToA will start reducing our other flip risks.
 
:bump: Is Denyd still having problems? If he doesn't post soon I'd say Sanabas should grab it.
 
No problems. It just took most of the morning to catch up on a weekend's + Monday e&v-mails.

I've got it.

Looks like putting an end to the Inca is my job.

As for research, I'll go with the group on Invention to Gunpowder to Chemistry (then Metallurgy & Military Tradition).

I'd like to discuss infrastructue building a bit, we should try to add markets and libraries to all of our cities and aquaducts & harbors where approriate. I don't see any need to add temples to any city or barracks to cities not producing units.

A couple of questions:

1. How are we doing on workers?
2. Is the plan to go after the barbarians using Cavalry Armies loaded into Galleons with Musket support or are we waiting until the Industrial Age units come on line?
3. As I understand it the Sumerians are next. Are we planning on eliminating them or saving a single city to take advantage of their bonus tech?
 
Cool good to see your here.
denyd said:
1. How are we doing on workers?
2. Is the plan to go after the barbarians using Cavalry Armies loaded into Galleons with Musket support or are we waiting until the Industrial Age units come on line?
3. As I understand it the Sumerians are next. Are we planning on eliminating them or saving a single city to take advantage of their bonus tech?
#1 I felt a little shorthanded on my turns. I think we can use more.
#2 There's nothing wrong with scoping out what's at hand. I think we should be prepared to see those massive cannons for sure. Question is whether we can put together a "bikini babe trick" (tm Handy) by pillaging some tiles with our Man o Wars and their enslaved units :D.
Draw them towards some obsolete units on those pillaged tiles and obliterate them somewhere else.
#3 I like that idea but I'm a little concerned about flips and happiness if they're alive.
 
Ok, three turns in the books - I've taken the 2 continental Incan cities and there has been no new flips. The Incans however have settled a city on one of those southern islands.

Question for the team: I'll be ready to hit Sumer in about 3 turns. Should I sign peace with the Mayans now to relieve some of the war weariness and risk having Cuzco (or another city flip) or keep the war going in case one of those cities flips? The island city is quite far away, but the Inca do have more culture than we do at the moment.

Also of note both Byzantium & Sumer have Education & Invention.

I'll pick up tomorrow after the team checks in on the war question.
 
I'd prefer to hold off on peace with the Inca for a little while, if we are ready to take on Sumeria. Capturing the ToA and holding off on learning education for a bit would give us some culture and make flips a lot less likely. We could safely make peace then.

I'd like to keep the Sumerians around in a far away city to take advantage of their free techs.

If we have enough cavalry armies when we can reach the Barbarians, I think we want to start the war with them right away, but we'll at least want to get to riflemen fairly soon.
 
I'm with CKS. The pyramids are too important and a flip would be brutal. I'd rather raise the lux and grind the city down to size 1. Capturing ToA should alleviate some of the WW and more importantly the border pops with the pyramids will be big.

The Byz are also scientific and have lethal bombard with dromons. I would definitely keep them around even with 1 city since they already have plenty of dromons in the water. They are possibly the only AI that could help us fight by bombarding the barbs.

Are we keeping both scientifics around?
 
Starve all captured cities down to 1 citizen, and fliprisk is fairly minimal, especially if they're booted off to an island somewhere. All those scientists while starving help the research too. No reason to rush peace, but no big reason to hold off peace when the WW jacks up.
 
Consensus: Keep the Incan war going, start hammering on the Sumerians, will do. My initial targets are the SW city that's at our flank and Erech. Then on to Sumer (and his iron), Reading and Ur (with ToA). I started some infrastructure in a couple of our cities (markets & libraries), but I'll switch about half back to units as we're likely to lose quite a few ponies assaulting those larger cities especially if they have pikes. Our MDI Army will serve as a quality first strike unit, but at some point the horses will be charging the walls. One thing I did note is that we have little to offer the Hittites, Mayans or Dutch to be our ally while Sumer can offer Education & Invention.
 
Sorry for the delay but the combination of a dead car battery and 3+ hours at Walmart waiting for the new one to be installed made playing tonight a no go. I'll be invading Sumeria tomorrow night.
 
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