SGOTM 10 - One Short Straw

Turn 306, 1430 AD: Al-Kindi (Great Scientist) has been born in a far away land!

Turn 307, 1435 AD: You have trained a Settler in Moscow. Work has now begun on a Longbowman.
Turn 307, 1435 AD: Bi Sheng (Great Engineer) has been born in a far away land!

Turn 308, 1440 AD: Carl Friedrich Gauss (Great Scientist) has been born in St. Petersburg (Stalin)!
Turn 308, 1440 AD: University of Sankore has been built in a far away land!

Turn 309, 1445 AD: Louis Daguerre (Great Engineer) has been born in a far away land!

Turn 310, 1450 AD: The Spiral Minaret has been built in a far away land!

Turn 312, 1460 AD: Novgorod has been founded.
Turn 312, 1460 AD: The borders of St. Petersburg have expanded!
Turn 312, 1460 AD: Merit Ptah (Great Scientist) has been born in a far away land!

Turn 313, 1465 AD: Confucianism has spread in Moscow.

Turn 314, 1470 AD: Clearing a Forest has created 44 ? for Moscow.
Turn 314, 1470 AD: The borders of Novgorod have expanded!



We were contacted by a caravel from Roosevelt to the NE of Moscow. It also looks like China is present to the North. I have speeded up the construction of the galley in St Pete by working the elephants in place of 1 scientist to speed up contact with him. I have also put all our espionage onto America temporarily so we can access their demographics earlier.
 
:goodjob:

Historical opponents? Gandhi, Roosvelt, Mao... De Gaulle, Churchill?

I'll have a look at the save file later, and post some comments then.
 
Everything's looking good. The tech is on schedule. Barbs appeared finally? Where did Roosevelt come from? The continent just east of our start location? I'll try working on a new test file, but I'm not sure if I'll get it done today...
 
Hi guys :hatsoff:,

I was out of town this we and have work to do tonight... I'll have a look tomorow and post a plan (I think I am up, guys?) for next set.

Raskolnikov
 
Expect a plan wednesday finally. Apologies for the delay but I can't handle this today.
 
How much would Roosevelt want for his map? I'm wondering if there's a spot in the E that we might wanna grab soon.

Our map and 60 gold. I think this is worth it.
 
We do not road rice cause we like loosing food due to unhealthiness in our makesh... GP farm.
We pay gold for map of territory we are not interested in settling in....
The roads were built to enable us to found our next two cities as soon as possible which seemed more important than a few food in the GP farm. No one was worried about this before my turn set. We can't know how much useful information America's map will reveal, but I feel it is worth the gamble. It might reveal some land worth settling and it might enable us to contact other AI's sooner. Lack of gold is not going to be a problem.
 
Plan for next set:

eastern workers: the 3 workers can move on the rice and road it this turn, I would go for it. Then 2 workers finish the road toward the pasture. The third goes chop a forest for a wb in crab/fish city.
This worker moves then on the hill and mine it. The other boys pasture the horse. After that, they finish farming the capital and St Pet.

western worker: Finish chop -> mine riverside green hill ->improve furs -> farm riverside green tile

Moscow: settler -> worker
St Petersburg: Grow to happy cap (fur will come later) then hire max scientists, finish galley -> worker. About the micro: by switching off 3 scientists during only one turn and working water during one turn, we can grow in two turns instead of 5 (rice road counted)... I think it's worth it.
Novgorod: wb -> lib or rax. I think lib can wait a bit as we haven't education yet, but I am not sure of the timing. We can build some units in this city thus rax could be usefull.
micro: switch plain forest tile to crab. The chop will completes the wb anyway in two turns. We gain some food this way.
New city: work two artists to pop borders. build wb -> wb first one done with a chop.

Settler in Moscow goes for GP farm north (unless we want silver/iron first for resources and TRs?).
LB in Moscow goes met Mao -> we can afford to loose MP for some turns.
Southern LB kill axe and fogbust iron/silver.
LB in Novgorod moves toward that barb warrior.

OB with Roosevelt? I don't see why we would refuse... and there is the map deal... I would go for it too, intel is good.
Play till Nationalism, banking the St Pet. GS for bulb.


OR

forget all that, and steal Gandhi's worker camping the ivory next turn...

Thoughs/comments/whips welcome.

Raskolnikov
 
We pay gold for map of territory we are not interested in settling in....

You're probably right. What other site could possibly beat a 4-tile ice island? Besides which, as soon as we unleash our one super-galley in 7t, we'll explore the entire map in the blink of an eye.

@mdy, were you paying attention to the percentages on the contested tiles during your set? Are we making up ground on the FP and ivory at this point, or is it just gone?

@RRRaskolnikov,

1) I'm definitely for barracks in Novgorod. We can hold the library for some time.
2) Are we gonna need a monastery soon? I'm not sure about this...
3) With the chop, the settler should be done in 4t. We can get a worker in 2t after that. Won't be able to build a university for, what, 12t or so? Should we grow in that time, or do another settler? If we're growing, we'll need the MP. Wouldn't we meet Mao by settler/city?
4) I wanna see some testing on the worker steal...
5) Roosevelt: I would take the map deal and OB. 60g could screw us pre-Lib, though...
6) Playing to Nationalism sounds good. You could probably take it to Education, but let's have a bit of discussion midway.
 
1) I'm definitely for barracks in Novgorod. We can hold the library for some time.

ok. I just want the lib done when education comes in.

2) Are we gonna need a monastery soon? I'm not sure about this...

We'll prolly need one when we settle the northern GP farm. In St pet would be better though to help with culture. Perhaps after a couple of workers, as the city north needs to grow a bit before hiring scientists. I think we have some time to send a missionary there.

3) With the chop, the settler should be done in 4t. We can get a worker in 2t after that. Won't be able to build a university for, what, 12t or so? Should we grow in that time, or do another settler? If we're growing, we'll need the MP. Wouldn't we meet Mao by settler/city?

We haven't any farms around Moscow, so I would go settler -> worker -> worker or settler -> worker -> settler here. Once farms are done and furs are up we can grow again. Knowing Mao is essential for science modifiers, trade of techs and resources. I want to see that little red book too :lol: The current settler is expected to go south thus we have no choices but to move that LB. It's fine if we don't steal that worker of Gandhi (if we do, we need to make a brand new plan anyway :goodjob:)
edit: finally perhaps the 2 move settler in 4 turns will be faster than the LB. will check this at home.

4) I wanna see some testing on the worker steal...

Agreed. Will see if I can edit the map of Soirana. I have few xp with worldbuilder though.

5) Roosevelt: I would take the map deal and OB. 60g could screw us pre-Lib, though...

I'll calculate this once I have access to the save. Don't forget we can sold it afterward to Mao for instance

6) Playing to Nationalism sounds good. You could probably take it to Education, but let's have a bit of discussion midway.

agree :)
 
the 3 workers can move on the rice and road it this turn, I would go for it. Then 2 workers finish the road toward the pasture. The third goes chop a forest for a wb in crab/fish city.
This worker moves then on the hill and mine it. The other boys pasture the horse. After that, they finish farming the capital and St Pet.
Do we need the extra health from the cows if we hook up the rice? Would chopping the forest to speed up the settler be more useful. The horse will probably be lost to Gandhi soon so we could leave Gandhi to pasture them. The capital does not really need more improvements at the moment as it won't be growing for a while.

Moscow: settler -> worker

would we have enough work for a 5th worker at the moment? I would go settler-settler-settler to grab all the city sites we want just in case America/China is boxed in and decides to send a settler over.

Settler in Moscow goes for GP farm north (unless we want silver/iron first for resources and TRs?).
LB in Moscow goes met Mao -> we can afford to loose MP for some turns.

The galley alone should be enough to make contact with Mao. I agree with settling the GP farm next.
OB with Roosevelt? I don't see why we would refuse... and there is the map deal... I would go for it too, intel is good.
Play till Nationalism, banking the St Pet. GS for bulb.
Sounds good to me.

@mdy, were you paying attention to the percentages on the contested tiles during your set? Are we making up ground on the FP and ivory at this point, or is it just gone?
From the autosaves: 1440 AD: 70% 1460: 65% 1475:67%

We started increasing our hold on the tile once the borders in St Pete expanded. Our capital will start putting culture on the tile in 3 turns so we should have no difficulty holding it for now.

Besides which, as soon as we unleash our one super-galley in 7t, we'll explore the entire map in the blink of an eye.

Won't we need the galley to enable us to found the ice island city soon? We may need a second one later to explore/settle to the west.
 
@mdy: I didn't plan to go on the cows, only the rice, sorry if I brought confusion. I assumed we would hold the horse tile a bit thus I planned to improve it asap. If we don't, that's true a 5th worker can prolly be delayed a bit. For now, We have work for all, and it's before settling the northern GPfarm. I would still go for settler -> worker ->settler but I am flexible. Maybe Moscow can build two settlers, adn ST Pet. two workers after its galley.
Good point about meeting Mao with the galley. Somehow I thought at it and then it completly disappeared :).

Keep sending remarks guys, I'll post a revised plan after work.
 
deleted this and rest. Sorry for spamming your thread, you mind and so on.

I do know i handle team work rather poorly, so i guess should not have signed fo this game in first place.
 
deleted this and rest. Sorry for spamming your thread, you mind and so on.

I do know i handle team work rather poorly, so i guess should not have signed fo this game in first place.

You actually deleted all your posts?!!! You are one super awesome weirdo, dude. :king: If you're ever in Canada, I wanna share a bottle of hard liquor.

RRRaskolnikov said:
I assumed we would hold the horse tile a bit thus I planned to improve it asap.

Why is everyone talking about losing the horse?? Gandhi got 6k from the GA bomb, but other than that he can't have more than 200-300c and 10-15cpt (assuming Sistine is putting him slightly ahead of St. Pete's pace), and he needs 7500c to even get the horse in his borders. BTW, how do you find out his total culture, if cultural victory's not enabled? (I usually just hit F8).

The iron/cow/crab north of Gandhi still available? Should we consider settling it? That, coupled with another worker steal... Or, not.
 
Why is everyone talking about losing the horse?? Gandhi got 6k from the GA bomb, but other than that he can't have more than 200-300c and 10-15cpt (assuming Sistine is putting him slightly ahead of St. Pete's pace), and he needs 7500c to even get the horse in his borders. BTW, how do you find out his total culture, if cultural victory's not enabled? (I usually just hit F8).

The iron/cow/crab north of Gandhi still available? Should we consider settling it? That, coupled with another worker steal... Or, not.

For culture, you can always have an idea with looking at the buildings that are in it. That can gives an idea of the maximum culture. But the only way to see this is to monitor the variation on a tile, and knowing how many points you put on that tile too. Unless someone has an easier idea :)
I didn't think at the iron/cow/crab... but will take it into account next time i open the save.

@Soirana: Sorry if you didn't found what you were looking for here.
 
Why is everyone talking about losing the horse?? Gandhi got 6k from the GA bomb, but other than that he can't have more than 200-300c and 10-15cpt (assuming Sistine is putting him slightly ahead of St. Pete's pace)
He didn't culture bob St Pete, he only needs 750 culture for a border pop.

The iron/cow/crab north of Gandhi still available? Should we consider settling it? That, coupled with another worker steal... Or, not.

iron/crab/cow is a good site, but we would probably have problems holding the iron against Gandhi if he decides he wants the tile. Remember Gandhi has elephants now so longbows won't be enough. Building an extra worker directly would probably be cheaper than the extra military we will need to execute a worker steal.

edit: We can hold it provided we run enough artists to get 2 border pops fairly quickly. I think this is worth it if it is still available. This means we might need a 5th worker. Maybe we should go settler-settler-worker-settler.
 
Back
Top Bottom