Andronicus
Emperor
- Joined
- Feb 18, 2005
- Messages
- 1,672
Looking at cities I think most are in great shape
Most obvious need for improvement to me is Nottingham. It should be working 10spt producing 3 turn horses for the war effort
(give it goat mountain, sheep, an irr plains , roaded forest and unimproved forest and it will make 10 shields (after waste) and stay happy) Happiness becomes a problem when it reaches size 6 - by then we should have a lux
As it currently only needs 6 shields to complete current horse it can use sheep, 2 forests and either 2 coast or 2 taxmen to maximise commerce - starving a little doesnt matter as no need to get size 6 in any hurry.
In order for Nott to be 10spt, a sacrifice on shields has to be made at Hastings. Currently building 6spt with 5 turn horses. By giving goat mountain to Nott it can still produce 5spt and 6 turn horses (currently 12 shields in bin so 5spt gives 2 over-run plus 1 when grows size 4 -> can use lake for extra commerce for 3 of those turns)
Warwick can speed its production. Moving grass to BG allows 6spt, current horse build can be sped by using river forest 2 turns, then BG to complete.
Overall effect of these changes are Warwick and Hastings swap between 5 and 6 turn horses, and Nott changes from 4 turn to 3 turn horses net gain 1 horse every 12 turns - not huge
My only other suggestion for cities is to query whether Oxford should build harbour before worker since our worker numbers are not so dire and we will shortly have 2 worker factories.
Speaking of worker factories, its a shame we have just invested 60 shields in Coventry's granary, but we did not know pyramids were coming (we havnt actually got them yet, but fingers crossed). Is it worth pushing shields in this town to pop up a settler whilst waiting for fish marsh improvement to make worker factory fully operational?
Most obvious need for improvement to me is Nottingham. It should be working 10spt producing 3 turn horses for the war effort
(give it goat mountain, sheep, an irr plains , roaded forest and unimproved forest and it will make 10 shields (after waste) and stay happy) Happiness becomes a problem when it reaches size 6 - by then we should have a lux

In order for Nott to be 10spt, a sacrifice on shields has to be made at Hastings. Currently building 6spt with 5 turn horses. By giving goat mountain to Nott it can still produce 5spt and 6 turn horses (currently 12 shields in bin so 5spt gives 2 over-run plus 1 when grows size 4 -> can use lake for extra commerce for 3 of those turns)
Warwick can speed its production. Moving grass to BG allows 6spt, current horse build can be sped by using river forest 2 turns, then BG to complete.
Overall effect of these changes are Warwick and Hastings swap between 5 and 6 turn horses, and Nott changes from 4 turn to 3 turn horses net gain 1 horse every 12 turns - not huge
My only other suggestion for cities is to query whether Oxford should build harbour before worker since our worker numbers are not so dire and we will shortly have 2 worker factories.
Speaking of worker factories, its a shame we have just invested 60 shields in Coventry's granary, but we did not know pyramids were coming (we havnt actually got them yet, but fingers crossed). Is it worth pushing shields in this town to pop up a settler whilst waiting for fish marsh improvement to make worker factory fully operational?