Pre-flight check
Assessment
I took a quick glance at Redbad’s contribution. IMO, starving our entire empire is not the way to go. It will only make things worse in the future. So instead, I up the lux rate to 30% and make assorted changes to speed up production in various cities. Only London has excess happiness anyway and we’ll soon fix that.
To that end, I start by merging a worker into London. Leo’s now due to 24 instead of 26. After they finish building a mine, three more will join in next turn bringing it to size 12. I’m not sure whether the twelfth citizen will be a scientist or a worker. We shall see next turn.
Core builds
York MM’d to get its horse in two and to pass the food to Oxford. Coventry MM’d to get its horse in one. Warwick MM’d to 10 gpt. It has whip penalty. How did that happen? Nottingham switched to a settler to avoid wasting food. Oxford is switched to a caravel pre-build, to be precise a Palace so that the chop goes to help Exeter build its duct. Reading’s settler is cash-rushed as the city is starving. I understand why the whip penalty there; it came from Tiwanaku. Ollantaytambo gets a harbour. This city needs a lot of work. Canterbury switched to MDI in order to not waste the chop. I expect that will be the last one. Dover gets a settler and a scientist. It will need a duct next. Brighton, which is badly overrunning its horse build goes on a diet too. More diets at Leeds; hopefully the FP will help this city.
Cities to move
Yaxchilan and
Chichen Itza. There is room for three more cities in this area. Both cities are given starvation diets. Yaxchilan’s settler is cash-rushed.
Bath. Corrupt cities should never be placed on flood plains (wastes food) and the location is bad in terms of future city placement as well. I will start the process of shrinking it down. Its settler is also cash-rushed.
Smyrna is sitting by the volcano and has to get away from it, but that won’t happen during my turns. For my part, I will make sure that it doesn’t grow. Furthermore, if it is moved north-east, there is room for an additional city in that mountain valley.
Corrupt and semi-corrupt cities
Cities building wealth are switched. Two courthouse builds are vetoed. Three others are left as they are too far gone for there to be an alternative. All scientists in size one cities are fired in order to let the towns grow, except for those which would violate Andronicus’ rule about using 1-food tiles. Bonampak is size one and almost finished a settler; switched to a treb.
Other stuff
Astronomy is now due in four. I can’t hold up this science rate because many cities are starving. However, the FP is due next turn and that will help a lot.
I start moving MDIs to Brighton and horses to Portsmouth. Pikes move into position to get Gil down from the mountain tops. As discussed, Newcastle is gifted to Theo. She goes polite. Maybe with luck it will flip back. It is badly culture-squeezed between us and Gil.
There! Press <enter>.
Turn log
[inter-turn]Theo cancels our ROP. I agree. She’s already back to annoyed.
Cuzco FP -> treb
Nottingham settler->duct
Coventry horse->horse
Hasting horse->market
Yaxchilan settler->settler
Brighton horse->horse
Norwich horse->horse
Leeds barracks->horse
Lagartero settler->settler
Reading settler->market
Bath settler->settler
T1 70 AD New London founded->settler
For some reason, war weariness hits big time. It takes 90% lux to calm Manchester and many other cities are unhappy at 30%. The Mumbles is 100% war weary. I decide its time to give up. I take a few potshots on random Sumerian units and then give Gil peace for 15gpt + 8g. Sorry guys. Lux is set back to 30%. The machine will be turned on Theo. Both Adrianople and Constantinople are building wonders and she should be gassed from her war with Gil. They shouldn’t be difficult to take down. Potshots follow.
Vet LB vs reg archer -> 4/4 LB [1-0]
Vet horse vs vet longbow -> 3/4 LB and retreat
Vet horse vs vet longbow -> 4/5 horse [2-0]
Vet horse vs vet longbow -> 3/4 horse [3-0]
London is grown to size 12. Leo’s is now due in 20. After more mining, that should be even better. Switch core builds from military to markets and courts. Rush a settler at Quiriqua.
[inter-turn]
Quiriqua settler->settler.
Resistance in Caesarea ends.
T2 90AD Move military.
New York founded -> settler
T3 110 AD
New Nottingham founded -> settler
New Hastings founded -> worker
Horseman sneaks into spy on Andrianople. On top we find a reg spear!
[inter-turn]
Learn Astro, start Gunpowder.
Dover settler -> caravel
Resistance in Smyrna ends
T4 130 AD
Horse goes back. DoW on Theo.
Battle of Nicaea
Vet horse vs vet spear -> 3/5 horse [4-0]
Elite MDI vs reg spear -> 4/5 MDI [5-0]
The city is taken. Start settler.
Capture 4 slaves in the area.
New Canterbury founded -> settler
[inter-turn]
Machu Picchu Court -> settler
Nicaea riots and will starve

Liverpool horse -> worker
Portsmouth settler -> worker
Barb Nation goes into anarchy!
T5 150 AD
Battle of Andrianople
Vet horse vs reg spear -> 3/3 spear and retreat
Vet horse vs reg spear -> 2/4 horse [6-0]
Vet horse vs reg spear -> 2/3 spear and retreat
Elite horse vs 2/3 spear -> 1/3 spear [6-1]
Elite horse vs 1/3 spear -> 4/5 horse [7-1]
City falls. Starts a settler.
New Coventry founded -> worker
New Warwick founded -> worker
New Oxford founded -> worker
I demand that Gil leave our lands – and he does. Grrr.
London fully optimised. Leo’s now due in 15.
Two workers are merged into Cuzco.
Cash rush settler from Bath.
[inter-turn]
3/3 Archer vs 2/4 horse -> 3/3 archer and retreat
Resistance in Adrianople ends.
Isin worker -> worker
Canterbury Market -> horse
Richmond settler -> settler
Leicester court -> worker
Bath settler -> settler
Dyes are connected
T6 170 AD
Elite horse vs 3/3 archer -> 4/5 horse [8-1]
New Liverpool founded -> Caravel
Vet horse vs 3/3 sword-> 1/4 horse [9-1]
Upgrade galley to carvel
I am surprised to find that the rioters in Andrianople have 0 flip risk
Switch Norwich to a Market
[inter-turn]
Oxford caravel -> market
Liverpool worker -> caravel
Bonampak settler -> worker
T7 190 AD
Merge a worker into Cuzco
New Dover founded -> worker
Elite MDI vs reg LB -> 5/5 MDI [10-1]
Switch Mumbles and Neu Canterbury to workers
Short rush duct at Nottingham and market at Warwick
Caravels from Dover and Oxford head off to explore the world
Switch New Warwick to settler
MM, adding scientists until we can bring in Gun @ 30% science
[inter-turn]
Gunpowder -> Chemistry
Pirate ship spotted!
Hastings market -> horse
Canterbury horse->horse
Leicester worker->duct
T8 210 AD
We have salt

One near Warwick and another near Bonampak
New Brighton founded -> worker
Oops. False alarm about the pirate ship; it was just a dromon
Reg LB vs. vet horse -> 2/4 LB and retreat.
Battle of Constantinople
Vet horse vs. vet pike -> 3/4 pike [10-2]
Another vet pike shows up on top
Time to think. I have 13 horses ready. Constantinople is probably defended by 2 pikes and 2 spears. Offa’s dandy little calc tells me that I should win 96% of the time against that. All right. Let’s go for it.
Vet horse vs. vet pike -> 2/5 horse [11-2] Yes man! But another pike shows up on top, this time a regular. That would mean that the spears are regulars too. Offa says 93% now.
Vet horse vs. reg pike -> 2/3 pike and retreat. Another pike shows up. Sheesh.
Vet horse vs reg pike -> 3/3 pike [11-3]
Vet horse vs reg pike -> 3/4 pike [11-4] and another reg shows up. Has she upgraded her spears? I give up before I lose our army.
We’ll take Varna instead.
New Norwich founded -> settler.
I demand that Gil leave our lands and once against he does
Battle of Newcastle
Elite MDI vs reg spear -> 3/5 MDI [12-5]
Vet horse vs reg spear -> 3/3 spear [12-6] I quit, moving other forces in.
Our caravels find Barbaralia
[inter-turn]
Nottingham duct-> market
Warwick market-> horse
Exeter duct -> court
Cambridge court -> settler
T9 230 AD
Battle of Newcastle (round 2)
Vet LB vs reg spear -> 2/4 LB [13-6]
Vet MDI vs reg spear -> 2/4 MSI [14-6]
Elite horse vs. reg LB -> 2/5 horse [15-6]
And Newcastle returns to the fold. Both cits are Byz
New Leeds founded -> worker
[inter-turn]
Barb galleys sink a carvel
![Pimp [pimp] [pimp]](/images/smilies/pimp.gif)
[16-7]
@ Varna reg LB vs. 3/5 MDI fort on a mountain -> 1/4 LB [16-8]
Cuzco market -> barracks
Hastings horse->horse
Canterbury horse -> horse
Coventry market -> horse
Resistance ends in Newcastle
Gloucester court -> market
Ipswich settler -> settler
Mumbles worker -> worker
Neu Canterbury worker -> worker
Battle of Varna
Vet MDI vs reg pike -> 1/4 MDI [17-8]
Vet horse vs reg spear -> 2/4 spear and retreat
Vet horse vs 2/4 spear -> 5/5 horse and the city is ours [18-8]
Elite horse vs reg LB -> 5/5 horse [19-8]
4/5 horse vs 1/4 LB -> 4/5 horse [20-8]
I’ll stop here. There’s lots of unmoved units and I haven’t MM’d the cities but they should be pretty good. I think I left the horse at New Leeds and the Pike by Old Leeds on goto (heading for Norwich and Portsmouth respectively).
Post mortem
I spent most of my turns building infra - courts, ducts, markets and cities. The economy is now in pretty good shape. Despite this concentration, I was moderately successful with a small war on Theo. I also managed to shave six turns off Leo's and to keep up 4-turn research all the way along.
Note that, because we now have some markets, it's attractive to use scientists for research and the slider for cash. We are currently doing 3.52 on the slider, which is +121gpt. Still 4-turn research and several smaller cities are reaching the point where they can support scientists of their own.
Redbad, you’ll be glad to know that I leave you with fewer workers than I started with.

More importantly, because of the 13 new cities and the growth of old ones, our support costs have now fallen to zero.
Theo is ready to sue for peace. She’ll give us a nice hunk of change but we should press on. I suggest taking one more city and then waiting for cavs to take out Constantinople, leaving her with Heraclea. That’s only 10 turns away (exactly when Leo’s will finish

). In the meantime, you can play with Bill. Our peace treaty with him ends to 6 turns. Next player gets to take revenge on Gil.
I’d recommend cash-rushing Smyrna and Bath to move the cities. We have a bit of cash and are producing plenty more. Cash-rushing settlers pays back very quickly. There are plenty of other cities which could benefit from this as well. Yaxchilan and Chitzen Itza have to be moved as well.
Sorry about the failed attack on Constantinople. I really thought it was no better defended than Arianopolis was. As for the plan to continue with the attack on the Sumerians, I have absolutely no idea why WW suddenly got so bad. They didn’t attack. I didn’t have troops in their territory. All I did was to gift Newcastle to Theo as planned. Does anyone have an explanation for this?
I'm less sure that losing the caravel was a pimp move than I was at the time. Notice the barb galleys in the sea tiles. Does this mean that galleys can travel in the sea? Or that they have Astronomy?
Our culture graph kinda gives away the fact that we learned education

We're still far ahead in all departments though.