All the resources are modded when you add the mod pack - standard ones and new ones. There are actually three different sets of graphics in the pack so you can choose whether to have the dots and/or the smiley faces on luxuries.
Wotan said:OK so I guess the easiest solution to this is for us PC players to either put multi-user games on hold for the duration of this SGOTM or to make sure to restart Civ before loading the SGOTM save.
Audacity is often better than caution, at least has been in past SGOTMs. So I do favour your plan before settling on the hill. Having two hills will be worth a lot when we go to monarchy. (I guess republic is out since we are at war with Barbs for the duration).Kulko said:Hmmm thinking about it there are some advantages of stying on the hill.
1. As you point out barbarians. As these guys are able to build cities, they are probably also able to keep them if conquered. This means we need to be a lot more aware of them, then in a normal game.
2. Can we irrigate through our city, if it is located on a hill. This would be save us the irrigation of the grassland. On the other hand, do we have enough shields to work a 4 turn settler factory from the Hill?
Nice excel sheet Wotan, do you create something like this always, or was it just for visualization?
? This is something I do not understand? Where have you picked up the notion that a tile need to be roaded after it has been improved in any other way?Ansar_the_King said:The spreadsheet doesent show roading until after some mining and irrigating...isnt it mine then road, then irrigate(some other tile) then road(some other tile)?
Especially in the opening moves of a game this is not set in stone. Shaving a turn off a build or hurrying a food producing tile as we are doing is something that usually happens. As the game unfolds this type of activity is seldom upheld. But in the first 50 turns a turn off a build makes for scores of turns saved at the end of the game. That is why planning the opening moves are so crucial and many players use spreadsheets and other utilities to optimize builds.Fredrico said:i use to make road when i've mined or irrigated a tile too. i think i read in Cracker's stategy guide that that is a good thing to do, but i might have misinterpreted him.
The choices:
1. Do nothing and wait for a while hoping we meet more tribes before trading.IMO, this option is foolish, we should take the chance to trade early.
2. Take this opportunity to cripple them and trade for at least one of the Workers.I like it...
2a. Trade Alphabet for a Worker plus CB and 10 gold.Question is: Do we need temples?
2b. Trade Alphabet for two Workers and 35 gold.2 extra workers sounds nice, but, I dont like the fact that we dont get a tech...
3. Trade for the most expensive tech. Masonry. I dont think it would be worth it...