scoutsout
Minstrel Boy
@Leif, Mistfit: Sorry I missed that in the log. I'd have to drag out a calendar to figure out the last day I had off... I'm working tomorrow, but off Sunday...I'm a little gassed.
No problem. I just wanted you to know it was done.scoutsout said:@Leif, Mistfit: Sorry I missed that in the log. I'd have to drag out a calendar to figure out the last day I had off... I'm working tomorrow, but off Sunday...I'm a little gassed.
If we throw some combat settlers over there we could rail between the cities. Raze and replace is very important. By razing the barb cities we will also generate some slaves.leif erikson said:@Scout - The reason to settle CxxC is so that when a city is threatened, we can move reinforcements to it as an Infantry unit's limit is 3 tiles on a road. Your piccie shows 4 tiles which means we can't get a unit there if we need to.
I would hold off on settling too much until we get some breathing space. Let's raze 5 or 6 cities first and see what things look like?![]()
OK, then let the settlers roll.Sir Bugsy said:If we throw some combat settlers over there we could rail between the cities. Raze and replace is very important. By razing the barb cities we will also generate some slaves.
I think we should start settling as soon as possible. An expanded beachhead with a possible gauntlet set up would be very nice.
Sounds like a mission for a Cav Army. Take out their big, bombard units!!Mistfit said:In my last 2 turns I will be setting the stage for more conquest.. The bummer of the Barb isle will be the bombard units placed on the mountains in the middle of the continent. They can reach at least 3 tiles out.
Excellent point. Let them come to us.Sir Bugsy said:If they are placing their UU cannons on mountaintops and in forts, maybe we just go around them, giving them a wide berth. I don't think we care about the mountains, we care about destroying their cities and productivity. Eventually those UU cannons will need come down and join the fight on flatlands. Then we nail 'em
Oh man... you've neve played commie??!?!? You're in for a treat!leif erikson said:@Gator - How big of a factor is happiness in Communism?
Sounds interesting, less MM is always a huge bonus!!scoutsout said:Oh man... you've neve played commie??!?!? You're in for a treat!We get 4 MP's per city... plus our lux... plus whatever we're spending on happiness... Let me put it to you this way... on my last turnset, ol' Dr. Evil of the Barbarians did another propaganda campaign... and in micromanaging that town I had to do...
...nothin'. s'right. nada.