SGOTM 10 - Xteam

@Leif, Mistfit: Sorry I missed that in the log. I'd have to drag out a calendar to figure out the last day I had off... I'm working tomorrow, but off Sunday...I'm a little gassed.
 
scoutsout said:
@Leif, Mistfit: Sorry I missed that in the log. I'd have to drag out a calendar to figure out the last day I had off... I'm working tomorrow, but off Sunday...I'm a little gassed.
No problem. I just wanted you to know it was done. :D

Hope you enjoy Sunday! :cheers:
 
leif erikson said:
@Scout - The reason to settle CxxC is so that when a city is threatened, we can move reinforcements to it as an Infantry unit's limit is 3 tiles on a road. Your piccie shows 4 tiles which means we can't get a unit there if we need to.

I would hold off on settling too much until we get some breathing space. Let's raze 5 or 6 cities first and see what things look like? :mischief:
If we throw some combat settlers over there we could rail between the cities. Raze and replace is very important. By razing the barb cities we will also generate some slaves.

I think we should start settling as soon as possible. An expanded beachhead with a possible gauntlet set up would be very nice.
 
Sir Bugsy said:
If we throw some combat settlers over there we could rail between the cities. Raze and replace is very important. By razing the barb cities we will also generate some slaves.

I think we should start settling as soon as possible. An expanded beachhead with a possible gauntlet set up would be very nice.
OK, then let the settlers roll. :thumbsup: As long as we can maintain the momentum of the attack and not lose too many units to defend what we build. ;)

I think you're right that we will have plenty of slaves to build rails. The faster we can get railed, the fewer units needed for defense. :D

Attack!! :rockon:
 
Okay... I'm going a bit off-topic here, but I think if you guys follow the link you'll forgive me...

@Bugs: Do you remember back ... might be way back... like maybe League of Ordinary Gentleman or Bede's very first SG... we had a discussion about ROI and ... might've been rushing a market or somethin'.

Anyway... you need to read WackenOpenAir's comments in >>>This Thread<<<. This is a real gem.
 
Interesting post. :scan: The problem for folks like me is understanding what the long term impact, or ROI, is of a certain action. I think it comes with time through playing a lot of games and discussing ideas with others. Sounds like the need to play more succession games to me! :D
 
Played 2 more turns last night... short recap..

When I settled on the spot #2 I found out next target 2 tiles away to the NE... This city is now ours (I will raze it next turn and resettle in the gap)

Losses are pretty mild but I tend to lose a MoW per IT to more IC's.. It is frustrating.

In my last 2 turns I will be setting the stage for more conquest.. The bummer of the Barb isle will be the bombard units placed on the mountains in the middle of the continent. They can reach at least 3 tiles out.

Will Post full write up and a couple of pics tonight or in the morning dependant on when I get to play the last.

We are doing well on our research of Fascism.
 
Mistfit said:
In my last 2 turns I will be setting the stage for more conquest.. The bummer of the Barb isle will be the bombard units placed on the mountains in the middle of the continent. They can reach at least 3 tiles out.
Sounds like a mission for a Cav Army. Take out their big, bombard units!! :D
 
Given the intel we received on their navy, I think we might be able to really make an impact on their control of the seas. We might want to gather our vessels into fleets of six and start hunting the barbs outside the area we now control.

We also may want to send an infantry army off and pillage their coastal cities.

@ Scout - That was the League game. You were making the point on ROI IIRC.
 
Losta good stuph in here. :D

A note on these Barbarian-cannon-thingies...

@Mistfit: I can't remember if it came up in the maintenance thread, or earlier in this one... but those buggers do, in fact, have a bombard range of 3. IIRC, they also defend at 8...so...

@Leif: Let's be careful about sending Cav after those buggers... especially if they're on high ground. Treat 'em like infantry with bombard capability. Use combined arms to close with them (within range of our artillery) and then whack 'em with cav. Reserve the Cav Armies for strategic targets... like sacking cities. :devil:

@Bugs: I like your idea for pillaging... I recommend we consider using a Cav Infantry Army and a handful of Explorers along with the Infantry Army. The Army can Pillage, move, pillage, and move... while the Explorers can move up to 2 tiles to either flank, pillage something, and get back under the protection of the Infantry Army. With such a force we could wreak havoc along the western Barbarian Coast.

@Mistfit: The Age of Sail is coming to a close. The only way to hedge your bet is to hold back a movement point with the MoW's... and move 'em in stacks. If you don't use up all the movement points, you can fortify a couple. Others in the stack will give a defensive freeshot. Bugsy's "MoW Six Packs" are a pretty workable number for this.
 
The Barb UU cannons that I saw (only 2) were indeed on mountains and FORTS. That will make them hard to take out. Scout's correct that combined arms will be needed. Will be interesting to see if we can redline them with our artillery and then take them out with a cav army.

On razing cities, it's safe to keep them for 1 turn, move our troops through them while the cultural boundaries are under our control, then sell off any improvements, position new settler and abandon the city. Although a downside of this is how does their oppression (whipping/drafting units) affect us? By doing it in the manner I describe are we needlessly incurring more unhappiness?
 
If they are placing their UU cannons on mountaintops and in forts, maybe we just go around them, giving them a wide berth. I don't think we care about the mountains, we care about destroying their cities and productivity. Eventually those UU cannons will need come down and join the fight on flatlands. Then we nail 'em

Keeping cities for one turn is good. We can get cash from the improvements. Razing cities we will get slaves. Either way works.
 
...and let's not forget about our espionage options... stealing maps and war plans...
 
Sir Bugsy said:
If they are placing their UU cannons on mountaintops and in forts, maybe we just go around them, giving them a wide berth. I don't think we care about the mountains, we care about destroying their cities and productivity. Eventually those UU cannons will need come down and join the fight on flatlands. Then we nail 'em
Excellent point. Let them come to us. :mischief:

@Gator - How big of a factor is happiness in Communism? I assume you are talking about transfering the lack of happines of resisting citizens onto our cities when we disband? Does it transfer to the nearest city? How long does that last, as if it goes away incrementally while the city grows, it shouldn't be a problem, should it?
 
leif erikson said:
@Gator - How big of a factor is happiness in Communism?
Oh man... you've neve played commie??!?!? You're in for a treat! :devil: We get 4 MP's per city... plus our lux... plus whatever we're spending on happiness... Let me put it to you this way... on my last turnset, ol' Dr. Evil of the Barbarians did another propaganda campaign... and in micromanaging that town I had to do...

...nothin'. s'right. nada.

Like Mistfit said earlier... "spam Cav." Even if you can't whack somethin'... you can... move 'em around and stuff. :D

As for how long the resistance lasts in a recently conquered city... you can quell it quickly if you pile troops in on the turn you take the city... but with our inability to build culture... we're better off razing or abandoning what we take.
 
scoutsout said:
Oh man... you've neve played commie??!?!? You're in for a treat! :devil: We get 4 MP's per city... plus our lux... plus whatever we're spending on happiness... Let me put it to you this way... on my last turnset, ol' Dr. Evil of the Barbarians did another propaganda campaign... and in micromanaging that town I had to do...

...nothin'. s'right. nada.
Sounds interesting, less MM is always a huge bonus!! :D
 
Sorry guys did not get to the end of my turns yet. I will tonight. I was having to much fun riding motorcycles with my cousins husband to get to em... that and I was pretty sore after riding all day on the Honda CR 500 (not as young as I used to be ;) )
 
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