scoutsout
Minstrel Boy
Make that two.Sir Bugsy said:First we need to get those last four Byzantine cities.

Upgrades are in progress... and we "waited" for Leo's.leif erikson said:But no upgrades until we take Adrianople and Leo's; half price is always nice!!![]()
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Key to managing Communism is changing your world view about gold and shields. In a government that you can cash-rush, you can convert gold into shields. In communism you've got to convert shields into gold... not by "building wealth", but by identifying shield overruns and turning that into gold... hire a specialist...work a higher commerce tile... etc.
*****
Well dangit... I forgot we were still in Anarchy in 1120 AD. So much for the comparative analysis.

So... this would constitute something that resembles a pre-flight check.
Key to managing our collective will be balanced production. Since we cannot cash-rush or short-rush with cash, we must make every effort to minimize shield overruns on our builds. Any citizen working an overrun shield might be put to better use as a specialist...or doing something else useful for the empire.
Take London... currently producing 31spt net. At that rate a Man-O-War will be completed in 3 turns, with a shield overrun of 28 shields on a build that costs 65 shields. I can put 3 citizens on coastal tiles, which frees up some land tiles for York and Canterbury.
Ur is producing 14spt net... and one turn from equipping a setter. There is a riverside horse that is not being worked... and that one MM move adds 2gpt to our treasury. Swapping the build to a Rifleman gets it to 20spt net... a Nice Number.
Hiring a scientist in Chichen Itza nets a few shillings to the beakers...
Note: We get the benefit of mobilization when building ships of the line, but not when building Galleons.
We're at 441g, +178gpt... Replaceable Parts due next turn. After "a little" MM, we get to +194 gpt... without slowing down any builds. Wake some cannon and knock a few hit points off some Barbarian ships.
Like Mistfit... I can't resist the temptation to play.
IBT - LOTS of Barbarian Bombardment... I saw a galleon in the south...but couldn't tell if it was Byzantine or Barbarian.
Replaceable Parts comes in, queue up Industrialization. Due in 12, but that will change. F2 check - we've got Rubber galore. Four connected, and at least one that isn't.

Turn 1/1255
Tempted to upgrade some Trebs... but then the sticker shock reminds me that...if I do my part, we'll have Leo's this turnset.
Utrecht puts a MoW in the water...and I get to practice Differential Naval Movement. The coast cost 3, sea 2, got it. Bombard a Barbarian Pirate Ship.
Grab some cannon and chip away at some Barbarian ships. I'm going to make them respect the shoreline a little more.
Spend... lots of time fiddling with our workers. First I consolidate them into stacks, sorting the slaves from the natives. Then I start railing all around Canterbury, to get it growing again.
Add some cannon to the stack NW of Adrianople.... Crusaders advance with them.
As predicted by Leif, Industrialization is due in 8 at 60%, +22gpt. Fiddle with the cities and specialists until I get it in 7 at +4gpt.
*****At Nicea
Sword Army whacks a 3/3 Rifle, now 8/14.
Rest the Army at Constantinople... move the banged-up Cavalry to our size 12 cities. Advance our MDI Army on Adriannople.... which is now rioting.
IBT- not so much Barbarian Bombardment this turn. Byzantines whack an exposed MDI/Crusader pair.
Turn 2/1260
I mess up and leave a couple of MoW's where some Barbarian Ironclads can pick them off. At Utrecht one MoW enslaves a Barbarian Frigate.
Rest a couple of armies... advance cannon on Adrianople.
Hiring a Civil Engineer at Apache 2 gets us our harbor a turn sooner at a cost of 1gpt.
I've got Dover producing 30spt net, with a Scientist on the payroll. That's a 3-turn Infantry pump with no Factory.
Fiddle with the cities...Industrialization in 6 at +10gpt.
IBT - the Barbarian Ironclads leave our exposed MoWs alone... because I beat on 'em with some field pieces, they went home to heal.
Turn 3/1265
*****Siege of Adrianople
Cannon Bombardment (18 Field Pieces!) reveals 3 Vet, 1 reg Rifle defending the city. MDI Army whacks a 3/4 Rifle. Vet Crusader takes out a 2/4 Rifle, now 1/4. Redux with another Crusader. Redux with a Crusader against the 1/3 Rifle, and the city is ours. It comes packed with resisters. Natch.

The MDI Army will spend the night there, to quell some resisters.
*****Action at Constantinople
Cavalry Army goes 4/13 taking out a full-health Elite Rifle. Lose 2 Cavalry after seeing a Rifleman standing at "Port Arms". Retreat a couple more. Then a Regular Cav clips a conscript Rifle. Then I retreat some cav and lose ... more than I care to think about... to a couple of conscript riflemen. Finally, we take the city.

Upgrade some stuff this turn...now that we can afford to.
I've got a couple of Galleon builds going on our original coast. Hopefully I can muster 5 or 6 Galleons to make a run at the Barbarian mainland. We'll see how it goes.
IBT - we build so many Cavalry that I don't feel so bad about the cost of Constantinople.
Oh yeah... the Barbarians are up to more of Gyathaar's tricks in Newcastle.

Turn 4/1270
Use our cannon and artillery to work on the Barbarian ships. Sink one, lose one that I just enslaved, damage several others.
Someone needs to use the computer... so I save off a mid-turn save.
Here's what the game looks like as I've left it: >>>The Save<<< I can't promise I'll finish it tonight, but I'll at least play a couple more and post dispatches.
One drawback to being mobilized...not only can we not build any cultural improvements... we can't build aqueducts or courthouses either. We've got a city in our old core (I think it's either York or Nottingham) that's wasting more shields than the former Sumerian capitol.
There's a Barbarian Galleon in the south. I suspect Dr. Evil will pick off the Dutch or the Maya very soon. When we take out the Byzantines it will probably demobilize the economy. When that happens... it will probably also be our last chance to demobilize. I suspect the Barbarians will pick off those islands off our coast.
On another note... we should be established on the Barbarian continent pretty soon. It may not come on my turnset... but I'm working on something here. And yes... it's another one of those "I have an idea" moments.