Played test to 1605, not optimally by any means (practically ignored diplomacy), but gives a good projection of results from settling on ivory and S of rice with multiple forest chops (though four still standing in capital).
http://forums.civfanatics.com/attachment.php?attachmentid=224390&stc=1&d=1250145762
Did not reach all criteria: missed circumnavigation (overcompensated, based on what I thought was excessive exploration in earlier test, but not so sure now); and pop only 35 (but with three more citizens due next turn and all cities growing well)
Exceeded others: Founded 7 cities and quickly enough to take over the southern island before barbs settled there (ability to do that may be best reason to consider this approach, as it may better allow us to settle over a larger area, regardless of the nature of the map); completed Chemistry; built NE about 1590 and gained second GE -- on turn Chem came in -- that was immediately put towards Steel, which is now about half researched;
Looks like, compared to SCT, I sacrificed growth for hammers and a little extra research, completing NE and building additional settler, worker, 2 galleys, a maceman (turned out not to be needed on the southern island); also built a second explorer but lost him to barbs, along with a spy that was outed
Found that late contact with AI negated map buying, presumably because their maps had gotten big (wanted Gunpowder for world map).
City on ivory will be a nice GP farm. (Had I not whipped settler for 7th city there, would have taken even more advantage of it.)
Noted very late that we get double production from barracks. Should we not plan to take advantage of this by chopping multiple forests simultaneously for gold if we come across a city site that has several forests but too few to justify a NP? The silver city in the saved game would seem well suited for this.