Dhoomstriker
Girlie Builder
- Joined
- Aug 12, 2006
- Messages
- 13,474
Our Timezones Relative to Universal Time (aka UTC aka GMT)
Mitchum = -7 hours
Dhoomstriker = -4 hours
BLubmuz = +2 hours
Unclethrill = +2 hours
Havr = +3 hours (but will be -4 hours in a couple of weeks)
Irgy = + 10 hours
Please correct me if I made errors in any of my calculations.
So, let's give a few scenarios:
Scenario 1: Mitchum wakes up early and Irgy loses sleep
Mitchum = 9 am
Dhoomstriker = Noon
BLubmuz = 6 pm
Unclethrill = 6 pm
Havr = 7 pm
Irgy = 2 am (yikes)
Scenario 2: Some of us might be losing sleep
Mitchum = 2 pm
Dhoomstriker = 5 pm
BLubmuz = 11 pm (too late?)
Unclethrill = 11 pm (too late?)
Havr = Midnight (really pushing it)
Irgy = 7 am (EDIT: Irgy actually likes this time)
Scenario 3: Probably a bit too late for Mitchum and me, at least for me to START a turnset (that's probably one of the lowest energy points of your day, at 4 am--not a great time to play a turnset)
Mitchum = 1 am (yikes)
Dhoomstriker = 4 am (really taking it for the team)
BLubmuz = 10 am
Unclethrill = 10 am
Havr = 11 am
Irgy = 6 pm
Scenario 4: Requires some of you to wake up early, but if you're just reading and commenting things like "yup, sounds good" or "no, please do Y instead of X," instead of playing, maybe it's not too big of a deal to wake up that early
Mitchum = 11 pm
Dhoomstriker = 2 am
BLubmuz = 8 am (too early?)
Unclethrill = 8 am (too early?)
Havr = 9 am (too early?)
Irgy = 4 pm
On top of that timing, we have to be mindful of the fact of WHICH DAY it is for the other players. The last two examples are easier to calculate, as they almost all have times falling on the same day as each other, but the first two examples require us to "think about the day," especially for Irgy, since he'll be a day ahead of the rest of us in the first two examples.
Mitchum = -7 hours
Dhoomstriker = -4 hours
BLubmuz = +2 hours
Unclethrill = +2 hours
Havr = +3 hours (but will be -4 hours in a couple of weeks)
Irgy = + 10 hours
Please correct me if I made errors in any of my calculations.
So, let's give a few scenarios:
Scenario 1: Mitchum wakes up early and Irgy loses sleep
Mitchum = 9 am
Dhoomstriker = Noon
BLubmuz = 6 pm
Unclethrill = 6 pm
Havr = 7 pm
Irgy = 2 am (yikes)
Scenario 2: Some of us might be losing sleep
Mitchum = 2 pm
Dhoomstriker = 5 pm
BLubmuz = 11 pm (too late?)
Unclethrill = 11 pm (too late?)
Havr = Midnight (really pushing it)
Irgy = 7 am (EDIT: Irgy actually likes this time)
Scenario 3: Probably a bit too late for Mitchum and me, at least for me to START a turnset (that's probably one of the lowest energy points of your day, at 4 am--not a great time to play a turnset)
Mitchum = 1 am (yikes)
Dhoomstriker = 4 am (really taking it for the team)
BLubmuz = 10 am
Unclethrill = 10 am
Havr = 11 am
Irgy = 6 pm
Scenario 4: Requires some of you to wake up early, but if you're just reading and commenting things like "yup, sounds good" or "no, please do Y instead of X," instead of playing, maybe it's not too big of a deal to wake up that early
Mitchum = 11 pm
Dhoomstriker = 2 am
BLubmuz = 8 am (too early?)
Unclethrill = 8 am (too early?)
Havr = 9 am (too early?)
Irgy = 4 pm
On top of that timing, we have to be mindful of the fact of WHICH DAY it is for the other players. The last two examples are easier to calculate, as they almost all have times falling on the same day as each other, but the first two examples require us to "think about the day," especially for Irgy, since he'll be a day ahead of the rest of us in the first two examples.