Dhoomstriker
Girlie Builder
- Joined
- Aug 12, 2006
- Messages
- 13,474
SGOTM Progress Page
With the recent Military Unit production, we have catapulted out of last place on the Power Graph to being ahead of at least 3 teams.
That's great as it means that we've been successfully been able to leverage a "lean" miltary up until now.
Within the span of 10 turns, we've gone up about 115 points in Power, although Machinery contributed a bit on top of the extra Military Units.
We can also estimate from the graphs that other than Plastic Ducks and Gypsy Kings, most teams will not have more than double the size of our army. Since we built "hopefully just a bit more than enough" Military Units to take on the Barb Cities (we'll be doomed if there are Mech Infantry no matter what units we use, so we have to plan that there aren't Mech Infantry and be ready to change our plan if some do exist), we're still running a pretty "lean" empire Military-wise.
We're also no longer at the bottom of the Score heap, so I hope that you can see that our strategy has not doomed us afterall!
Still, I would rather see our Score flaten out for the next little bit if it means generating a lot of much-needed Great Scientists. There is a short time range where Great Scientists will be extremely useful, right up until we learn Liberalism. After that point, they will still be important, but will turn out to be almost useless (except for to save as our last 4 Great People) after that point.
So, ideally, we'll get Great Scientists for the next little while. Later, it would also help us to get a Great Artist or two.
After that point, close to the end of the game, we'll hopefully have enough buildings built in Grt Person Farm and Three Clams that we can drop Caste System and just run whichever Specialists will "fit" in Specialists slots--including Priests from Temples, as we'll just need "SOME" (four) Great People, without really caring what type they are. We already know that we'll have enough buildings in Delhi, since Oxford University alone allows us to hire 3 extra Scientists.
On the Cultural front, it looks like Maple Sporks are definitely going for a late-game Cultural win. To be fair, over the span of 300 years, they rose from 30000 Culture to just over 160000. Given that they need 75000 * 3 = 225000 Culture, spread evenly amongst 3 Cities, they probably won't hit 3 Legendary Cities until they receive around 260000 Culture on the score graph. So, they are still quite a ways from victory at 1485 AD.
The Dwarven team, the one with a ton of apostrophes in their name (T'dr'duzk b'hazg t't), looks like they might also be planning on going for a Cultural win.
One Short Straw also did it again: a drop in Score matching a drop in Power. Perhaps they are just "messing with us" and are disbanding old units, but otherwise, they probably got declared upon a second time. Those are the only two things that I can of that might cause a simultaneous drop in Power and Score, but I admit that I hardly ever pay attention to these values in a game, so there might be a lot of other reasons which would cause such a simultaneous drop that I just haven't thought about.
With the recent Military Unit production, we have catapulted out of last place on the Power Graph to being ahead of at least 3 teams.
That's great as it means that we've been successfully been able to leverage a "lean" miltary up until now.
Within the span of 10 turns, we've gone up about 115 points in Power, although Machinery contributed a bit on top of the extra Military Units.
We can also estimate from the graphs that other than Plastic Ducks and Gypsy Kings, most teams will not have more than double the size of our army. Since we built "hopefully just a bit more than enough" Military Units to take on the Barb Cities (we'll be doomed if there are Mech Infantry no matter what units we use, so we have to plan that there aren't Mech Infantry and be ready to change our plan if some do exist), we're still running a pretty "lean" empire Military-wise.
We're also no longer at the bottom of the Score heap, so I hope that you can see that our strategy has not doomed us afterall!

Still, I would rather see our Score flaten out for the next little bit if it means generating a lot of much-needed Great Scientists. There is a short time range where Great Scientists will be extremely useful, right up until we learn Liberalism. After that point, they will still be important, but will turn out to be almost useless (except for to save as our last 4 Great People) after that point.
So, ideally, we'll get Great Scientists for the next little while. Later, it would also help us to get a Great Artist or two.
After that point, close to the end of the game, we'll hopefully have enough buildings built in Grt Person Farm and Three Clams that we can drop Caste System and just run whichever Specialists will "fit" in Specialists slots--including Priests from Temples, as we'll just need "SOME" (four) Great People, without really caring what type they are. We already know that we'll have enough buildings in Delhi, since Oxford University alone allows us to hire 3 extra Scientists.
On the Cultural front, it looks like Maple Sporks are definitely going for a late-game Cultural win. To be fair, over the span of 300 years, they rose from 30000 Culture to just over 160000. Given that they need 75000 * 3 = 225000 Culture, spread evenly amongst 3 Cities, they probably won't hit 3 Legendary Cities until they receive around 260000 Culture on the score graph. So, they are still quite a ways from victory at 1485 AD.
The Dwarven team, the one with a ton of apostrophes in their name (T'dr'duzk b'hazg t't), looks like they might also be planning on going for a Cultural win.
One Short Straw also did it again: a drop in Score matching a drop in Power. Perhaps they are just "messing with us" and are disbanding old units, but otherwise, they probably got declared upon a second time. Those are the only two things that I can of that might cause a simultaneous drop in Power and Score, but I admit that I hardly ever pay attention to these values in a game, so there might be a lot of other reasons which would cause such a simultaneous drop that I just haven't thought about.