Could you post a test save, LC? Hard to picture some things from plan.
I was thinking that 2Fish could do its own 2nd WB, for one thing.
When is Currency complete? Are we doing Hunting?
This is an optimistic estimate (continuous Eng running, continuous Pacifism):
t125 --- 20 gpp (GE)
t160 --- 90 gpp (GE); HG built, start Pacifism (200 BC)
t170 --- 210 gpp (GE); forge built (50 BC)
t185 --- 525 gpp (GE); Oxford built (175 AD)
t226 --- 1509 gpp (5% GS) - 9th GP (790 AD)
t239 --- 1821 gpp (9% GS) - 10th GP (940 AD)
t251 --- 2109 gpp (9% GS) - 11th GP (1060 AD)
t264 --- 2421 gpp (10% GS) - 12th GP (1190 AD)
t276 --- 2709 gpp (10% GS) - 13th GP (1280 AD)
Comparatively, we could pop a 52% GE t179 (85 AD), if we ran one scientist and a bit, and then do a 75% shot again at t276 (1280 AD) - or lower odds faster, ofc.
Not sure what's better - I just didn't realize we settled on one option yet...
Edit:
The one advantage of the 90% late game is that it's more flexible, ofc. By the time we get to Sci Meth, we could probably make a good estimate of the relative values of GE vs. a couple extra bulbs.
The advantage of the other option is we get to run some Rep scientists in the Oxford city.
I'm 50:50 on this, so maybe late game it is...
I was thinking that 2Fish could do its own 2nd WB, for one thing.
When is Currency complete? Are we doing Hunting?
Maybe I missed an actual analysis to that effect? I thought your post back then suggested a few options, including running scientists and/or building GLib to boost Delhi's gpp production in the way I'm proposing. A late game 100% GE will be tough to get, if we're going with anything like 10+ (?) useful GP's + 4 spares, on a sub-t300 timeline. Especially as our actual GS need in front-heavy for the Sci Meth era bulbing. It would also only be a 90% shot, due to Oxford. Maybe there's a sweet spot mid-game, around 1500gpp GP, but I wouldn't know how to accurately estimate that from where we are now.Pyramids+Hanging Gardens+Forge+Oxford should be enough to get us a late game GE at higher odds according the analysis I did a couple of hundred posts back. We would probably want to build a forge as soon as we could in order to maximise the GE odds though.
This is an optimistic estimate (continuous Eng running, continuous Pacifism):
t125 --- 20 gpp (GE)
t160 --- 90 gpp (GE); HG built, start Pacifism (200 BC)
t170 --- 210 gpp (GE); forge built (50 BC)
t185 --- 525 gpp (GE); Oxford built (175 AD)
t226 --- 1509 gpp (5% GS) - 9th GP (790 AD)
t239 --- 1821 gpp (9% GS) - 10th GP (940 AD)
t251 --- 2109 gpp (9% GS) - 11th GP (1060 AD)
t264 --- 2421 gpp (10% GS) - 12th GP (1190 AD)
t276 --- 2709 gpp (10% GS) - 13th GP (1280 AD)
Comparatively, we could pop a 52% GE t179 (85 AD), if we ran one scientist and a bit, and then do a 75% shot again at t276 (1280 AD) - or lower odds faster, ofc.
Not sure what's better - I just didn't realize we settled on one option yet...
Edit:
The one advantage of the 90% late game is that it's more flexible, ofc. By the time we get to Sci Meth, we could probably make a good estimate of the relative values of GE vs. a couple extra bulbs.
The advantage of the other option is we get to run some Rep scientists in the Oxford city.
I'm 50:50 on this, so maybe late game it is...