Andronicus
Emperor
- Joined
- Feb 18, 2005
- Messages
- 1,672
Not necessarily ...Abegweit said:1) Z should be switched to a settler. Unfortunately, it is one shield short of building it in two turns. Therefore the goat should be given to U, allowing it to finish its granary sooner.
Z can complete its archer on IT then build settlers on turns 4 and 9.without dipping below size 2. Building settler first wastes shields as U has 5th shield corrupt so giving it more than 4 not helpful (has 45 shields in bin, 3sh 1 turn, 4sh 3 turns is quickest to complete granary). This leaves shield wastage in Z and then have to build 4 turn archer as insufficient shields avail at size 2, resulting in first settler completing turn 2 and second on turn 11 - not much gain over 4 and 9 and wastes those shields.
At this stage I agree2) the mine should be allowed to finish. It is only two turns away and it will be useful.
Below is my alternate dotmap
I suggest considering the following
Next settler (in 4 turns from Z) goes to black dot (settles turn 9) -> curragh, curragh, military (can work sheep after red dot settled until red dot completes worker)
5 turns later next settler -> red dot (settles turn 13) and builds worker, granary, worker/settler factory
Eastern worker completes mine, then roads to red dot then irrigates south of red dot then back to sheep to complete irrigating in 23 turns from now
End result
- first eastern curragh 17 turns from now, 2nd one no more than 8 turns later
- red dot becomes a powerful city with access to 4 BGs immed, 2 more later
- black dot provides a complete block to Indians so no chance of AI in our area pre-MM
- blue dot can be settled on coast as originally proposed by Abegweit without leaving 4 tiles not usable till cultural expansion
- yellow dot not on BG nor forest, is on lake (not important point as likely to be quite corrupt)
Edit - comparison with using original red dot
- first eastern curragh 16 turns from now
- both red dots equal corruption (distance 7.0)
- black dot less corrupt than original yellow dot (distance 7.5 v 8.5)
Summary - I think only advantage of original red dot is coastal location, later alt red dot much more powerful with more BGs in range. By settling black dot first negligible diff in curragh (1 turn later but 1 tile closer to Indians). Black dot provides complete blocking, red dot does not. Black dot compares favourably to yellow dot - less corrupt, although has plains to work rather than BGs - later city can use extra BGs - yellow dot wastes one by settling on it.
3rd option
If go with original red dot then yellow dot 1N of lake allows quicker irrigation to sheep (8 turns quicker - 23 rather than 31 turns) and its distance corruption is then the same as black dot, however loses ability to share sheep with red dot.
Both original red dot options require blue dot moved closer onto forest or leave an unused 4 tiles inbetween