Abegweit
Anarchist trader
Roster:
Abegweit On deck
I.Larkin
Paul#42
Andronicus
markh Up
Abegweit On deck
I.Larkin
Paul#42
Andronicus
markh Up
We did agree granary but as I note in my log it could be switched and I think this requires discussion.Abegweit said:Should Bapedi be building a granary as we agreed earlier?
Well there was a 2-2 impasse on whether to let Z grow in size so I made a decision to keep it at small size and continue with settlers. Given this decision there was no immediate need for more core tile improvement.I. Larkin said:I don' like this turnset at all. For me workers work on wrong direction instead of immediate improvement of tiles around core Cities. Irrigation of sheep change nothing at Despotism.
I disaree strongly. WE need the growth ASAP. The benefits incude the food bonus at the sheep, black dot should not be settled till start plains irrigation (otherwise will be wasting at 1fpt), later we will want irrigation for grey dot (and possibly cows - but I am unsure whether there will still be value in this)Expensive "Irrigation project" is too hard for our weak Civ.
As Abegweit notes, this is unlikely to require a duct so 1NE on desert better.To justify this NW road we may build (0, +5) City near North-West lake.
I did note your comment that barbs south of Ulundi, but military adviser said barbs near B. I sent warriors both ways, then when saw northern ones were on mountains v southern ones on plains hence the decision for the archer to go north.We need more military to deal with barbs to get more income. Why archer went North? It was clear indication that barbs at South.
With collection of allied civs on same continent and no war, research faster (note India beat us to writing), so poss one civ on other continent researched wheel. I dont think we would find 2 diff alliances on same continent as this wuld make it easy for human player to play off 1 against the other.It should be connection between Egypt and Japan - India. Only Japan know wheel.
Well I gave my working out prior to playing - there is quite a sig gain in growth with early irrigation. Of course if worker near Ulundi had started roading out towards red dot instead of mining, we could have had both roads and irrigationAbegweit said:I was especially surprised to see that the worker hadn't even built roads on the way down.
Yes it does. Sheep add 2 food, so it is 4 food after irrigation, so 3 fpt in despotism. So irrigation works here. If you had doubted that, you should have mentioned it before, there was plenty of time.I. Larkin said:Irrigation of sheep change nothing at Despotism.
It's a tough project, but it gets us the only other "food rich" area early, resulting in more workers and settlers earlier. With so little food around, this makes a difference (I hope...). You can't expand faster than that way - except by going to war...I. Larkin said:Expensive "Irrigation project" is too hard for our weak Civ.
I set up a calculation of the worker's way and actions and leaving out roads in the way down spared lots of turns we get back by the earlier irrigation which results in earlier growth and earlier worker production. This will pay back, I'm sure.Abegweit said:I was especially surprised to see that the worker hadn't even built roads on the way down.
A second archer would be nice indeed, the promotion oportunities are more than welcome... elite warriors are not too helpful...Abegweit said:As for the barbs, there are some to the north as well. You can see it in the screenie. It was correct to send the heavy artillery that way. There are two warriors, one vet and one elite, to protect the southern flank.
D'accord, being on the coast is more important here. A harbor is the only chance before railroad to get this town above size six.Abegweit said:Edit re dotmap: The city north of the lake will never be able to grow large enough to need an aqueduct anyway. It is better to put it on a desert and work a plains instead of the opposite. The desert is also in a better location WRT the cities around it.
I vote for a granary, green dot (moved 1NE) might start with a curragh, supported by a chop.Andronicus said:Another option is for green dot to build curraghs / workers so B can build granary settlers.
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Re green dot I am tempted to suggest 1NE to increase plains avail to it and B
No, I was with you (for the next 2-4 settlers), so it was 3-1.Andronicus said:Well there was a 2-2 impasse on whether to let Z grow in size...
Agreed.Andronicus said:I disaree strongly. WE need the growth ASAP. The benefits incude the food bonus at the sheep, black dot should not be settled till start plains irrigation (otherwise will be wasting at 1fpt)
Andronicus said:Well I gave my working out prior to playing - there is quite a sig gain in growth with early irrigation. Of course if worker near Ulundi had started roading out towards red dot instead of mining, we could have had both roads and irrigation.
Paul#42 said:The worker roading towards blue dot surprised me, too. I thought he would help irrigate the sheep. Now hustling to the lake without roading only makes sense if the worker goes back again without roading...
In my calculation the second worker would have roaded one plain (3,-5) now and would step on the sheep next turn. With H south of the sheep he could start irrigation right away. Andro, please let us know, which moves you had in mind for the workers.
I. Larkin said:Road to Blue was in part ready, what worker did now will not speed up Settler
Actually it was Sunday morning - I replied quickly before going out runningPaul#42 said:Quite some traffic hereAndro, what time is it in Australia now? Don't you have any social life on saturday nights
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Everything has a priority - I would also like more military, but not at expense of growth.I. Larkin said:Taking into account the fact, that Barbs both on north and South (MA have told you) obviously military had more priority. However, you took the risk and I will see, how next players will deal with barbs.
I think you are being a bit harsh Ivan. I MMed every town every turn, if there was spare shields I used higher commerce tiles where available.I. Larkin said:Another bad thing was slow down of research: now it is obvious, that sling will not work. Probably, it would not work anyway, AIs research is too fast.
Zero balance of India means, that somebody did even better and sell him some 2-3 level Tech. (We can only guess which). It would be nice to beat Egyptian at least and get smth for Writing. (I recommend BW, I like Impy, you know).
Agreed totally. So long as we are successfully protecting ourselves from the barbs, that's all that is necessary. We will soon have plenty of archers.Andronicus said:Everything has a priority - I would also like more military, but not at expense of growth.
Growth = more workers and settlers. More workers means we can improve those tiles sooner and get the commerce for science and production for military.
CoL is a moderate priority tech for the AI, higher than Philo or Lit but lower than MM. I don't have any experience with this trick but I really don't think that it is a very great risk because one monopoly tech is enough to get you back in the hunt and the potential payback is huge. Same argument goes for the standard sling.A radical option is to research philosophy after writing at max, then when 1 turn away from researching phil, turn off research and save money waiting for AI to research CoL. It is my belief (but I may be wrong) that the AI usually researches CoL before phil. the turn the AI learns CoL we research phil, trade for CoL with phil + money saved and hopefully get free republic.
This takes a huge risk - I would be interested to know if anyone has info on the odds of success.
Sorry. 6NE was the tile I meant. 5NE is a terrible spot.Paul#42 said:Towns NE of the lake should be at 2NE (as suggested) and 6NE rather than 5NE of the lake - it's on the coast and immediately has the desert sheep (any desert foxes around? )
You and Andronicus may well be right. I personally hate wasting worker moves. And you will note that both U and H will soon be working undeveloped tiles. Anyway, this is clearly not a bad choice and it's the one which was made so let's move forward.I set up a calculation of the worker's way and actions and leaving out roads in the way down spared lots of turns we get back by the earlier irrigation which results in earlier growth and earlier worker production. This will pay back, I'm sure.
This is wong on both counts. The only purpose of BW would be to get IW but we won't get it once we lose our monopoly on Writing. Masonry, CB/Myst and TW are all higher priority. The first two open up higher-value techs for later trading (and getting Myst after CB is possible, unlike IW after BW). TW shows us where the horses are, which I'd rather have to swords anyway. As for Impies...I.Larkin said:I recommend BW, I like Impy, you know
There is absolutely no way to buy Poly now unless we sell gpt, which is the last thing we want to do. The thing which will buy us Poly (or CoL if we can go that route) is Philo. Enter The Big Picture, trade Philo for Poly, then choose Monarchy as your free tech. It will work.I. Larkin said:We are researching philo now at max. It is still some turns to go. If possible I would buy poly before we get philo and if we get philo first take monarchy as the free tech. I am not too convinced playing this game as a republic.
I see. It is good idea if sling to Monarhy works. Are there anybody else? Where is Japan??
Abegweit said:I'm unclear what the settler and worker are doing in Bapedi. I would like to settle the temporary city next, especially as we are mining yet another tile in the eastern waterway.
Abegweit said:There is absolutely no way to buy Poly now unless we sell gpt, which is the last thing we want to do. The thing which will buy us Poly (or CoL if we can go that route) is Philo. Enter The Big Picture, trade Philo for Poly, then choose Monarchy as your free tech. It will work.
Actually, if you decide to sell a Monopoly tech on the turn you learn it, you always want to do it from the Big Picture. If you wait until the beginning of the next turn, it may no longer be a monopoly. Indeed, everyone might have it.