I played 1 turn sofar, and will continue later this evening. It takes a lot of time, and I don't know how far I'll get.
Turn 0, 880AD: Gift Viking Foothold to England. They are sooo pleased:
Shift some troops around, and then:
After the first cannon fire on Jaipur, the Chinese get trigger-happy:
And India goes down:
We take Shanghai,
We disconnect our salt, switch our builds and found a few new towns:
Gained 100 tiles sofar, 377 to go. Pop is at 59%.
IT: lose a cav in France and one in Germany. We spot a Viking invasion fleet (frigate + caravel) coming from Hareid.
We learn Chivalry, Edu, Banking, Astro, Economics, Nav, Physics, ToG, Magnetism, Medicine.
Unfortunately the game does not let me upgrade all galleys

. All Chinese towns come out of resistance.
Turn 1, 890AD: For some reason we did not get Music, even though America and England have it. Of course the tech elevator
changed all our horse builds to knights - should have thought of that. It seems quite difficult to unhook all iron sources so
we'll be stuck building knights...
We kill a German cav and liberate Nuremberg at no losses:
The Viking fleet is threatening Bursa, Izmit and Giza, and there is not a lot I can do against it. Perhaps stick one unit in each and
hope it scares them off. And keep some cavs in reserve to knock out any landings.