Contd.
Okay, we definitely can't get gpt deals unless it's tied-in with peace, so I'm going to go for the maximum scam. If I mm the Empire sufficiently, I can gpt Egypt for Metallurgy, then trigger the MPP with an attack on Osman; make peace with Liz & Abe, giving Liz gpt for Astronomy and Banking, then DOW Abe to trigger the MPP.
That's the theory - I hope I don't screw-up.
IBT: Nada.
590 AD: Everything has gone according to plan; we now have Metallurgy, Astronomy, and Banking. We are also back at war with the Middle Easterners, and the Liz/Abe Combo.
No military action, I'm waiting for damaged units to heal. The flip risk at Bursa is huge, but It's well worth our while keeping it, so if it does, I'll just flip it back at the point of a sword.
IBT: Bursa flips.
600 AD: Capture Vladivostok; advance on Izmit; advance on Alexandria; found New Zimbabwe; re-take Bursa; connect/reconnect, upgrade 5 horses at Mecca.
IBT: Bit of Egyptian troop movements; English Carousels appearing.
610 AD: Destroy Izmit; fighting on the Egyptian border gives us another
MGL; destroy Alexandria; destroy Ottoman city N of Bursa (forgot it's name); advance on Elephantine.
IBT: Bad RNG at Elephantine costs us 2 Knights, and 1 damaged; retreat to heal/re-group. Bursa flips again, how tiresome.
Korean Settler lands, N of Bursa.
620 AD: Re-take Bursa. Advance on PI-Ramses. A lot of units still healing.
IBT: Ottoman Mace approaches New Zimbabwe. Koreans found 'Ulsan'
630 AD: Destroy Elephantine - at last; Destroy Pi-Ramses, no losses but 4 red-lined Knights; Advance on Constantinople; protect New Zimbabwe with Knight, all I have available.
IBT: Ottoman Mace defeats Knight at New Zimbabwe, and burns it.
640 AD: Destroy Istanbul; I've had to raise the lux slider to 10%, all this whipping is making people unhappy. Found 'New Bucephalus'.
IBT:
Egypt MA France against us
650 AD: Capture Iznik, Ottomans destroyed.
I'm going to hand over here; there are still moves left with most of the military. There is enough hardware in the old Ottoman lands to finish off the Russians (three cities), though some are healing.
Egypt is proving a tougher nut to crack, but I've pillaged their Iron, and 1 source of Salt; Army heading to cut off the other. We have more than enough units, once healed, to do the job.
I have 16 Settlers headed to a rally point at Anjar (the next player may wish to cancel/change it.); there is a lot of spare land to fill.
The only tech we are behind is Music Theory.